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authorPushkar Joshi2012-02-24 12:08:49 -0800
committerPushkar Joshi2012-02-24 12:08:49 -0800
commit03ca7a5ed13c25faaa9100bb666e062fd15335e6 (patch)
treec51112223ceb9121cd595a60335eb2795215590f /assets/shaders/Twist.frag.glsl
parentfcb12cc09eb3cd3b42bd215877ba18f449275b75 (diff)
parent053fc63a2950c7a5ee4ebf98033b64d474a3c46e (diff)
downloadninja-03ca7a5ed13c25faaa9100bb666e062fd15335e6.tar.gz
Merge branch 'pentool' into brushtool
Conflicts: imports/codemirror/mode/scheme/scheme.js js/tools/BrushTool.js
Diffstat (limited to 'assets/shaders/Twist.frag.glsl')
-rw-r--r--assets/shaders/Twist.frag.glsl23
1 files changed, 23 insertions, 0 deletions
diff --git a/assets/shaders/Twist.frag.glsl b/assets/shaders/Twist.frag.glsl
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+++ b/assets/shaders/Twist.frag.glsl
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1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7uniform sampler2D u_tex0;
8
9void main(void)
10{
11 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
12 vec2 uv;
13
14 float a = atan(p.y,p.x);
15 float r = sqrt(dot(p,p));
16
17 uv.x = r - .25*u_time;
18 uv.y = cos(a*5.0 + 2.0*sin(u_time+7.0*r)) ;
19
20 vec3 col = (.5+.5*uv.y)*texture2D(u_tex0,uv).xyz;
21
22 gl_FragColor = vec4(col,1.0);
23} \ No newline at end of file