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authorValerio Virgillito2012-07-10 10:42:46 -0700
committerValerio Virgillito2012-07-10 10:42:46 -0700
commit2f81cac4e10f9f4e4b44b6186de0d3d831d75bc4 (patch)
tree4c11db3fa5ece86a7de444caff84ea2d9b312832 /assets/shaders/Twist.frag.glsl
parentf83c329796eae9f11630b0d58d1b21d1ff71655a (diff)
parentd6613f1e883eaa318fcf2098477eb5eede3d34ba (diff)
downloadninja-2f81cac4e10f9f4e4b44b6186de0d3d831d75bc4.tar.gz
Merge pull request #385 from ericmueller/ShadersRemoved
Removed the shaders that we do not have rights to.
Diffstat (limited to 'assets/shaders/Twist.frag.glsl')
-rw-r--r--assets/shaders/Twist.frag.glsl26
1 files changed, 0 insertions, 26 deletions
diff --git a/assets/shaders/Twist.frag.glsl b/assets/shaders/Twist.frag.glsl
deleted file mode 100644
index ab66cdae..00000000
--- a/assets/shaders/Twist.frag.glsl
+++ /dev/null
@@ -1,26 +0,0 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7uniform float u_speed;
8uniform sampler2D u_tex0;
9
10void main(void)
11{
12 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
13 vec2 uv;
14
15 float a = atan(p.y,p.x);
16 float r = sqrt(dot(p,p));
17
18 float time = u_time * u_speed;
19
20 uv.x = r - .25*time;
21 uv.y = cos(a*5.0 + 2.0*sin(time+7.0*r)) ;
22
23 vec3 col = (.5+.5*uv.y)*texture2D(u_tex0,uv).xyz;
24
25 gl_FragColor = vec4(col,1.0);
26} \ No newline at end of file