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authorPushkar Joshi2012-02-09 10:55:58 -0800
committerPushkar Joshi2012-02-09 10:55:58 -0800
commit5f42bd1f7723483d374cdd3fe51ef8298c86a1a2 (patch)
tree2404735a87ae1a755a1a301d1560db1c503d0a12 /assets/shaders/Twist.frag.glsl
parentabeb9f1e23679200bb2f4a3ccbcebfb37645975c (diff)
parentfba39dbb3bd64eddf6162fbf57232089e446fb06 (diff)
downloadninja-5f42bd1f7723483d374cdd3fe51ef8298c86a1a2.tar.gz
Merge branch 'pentool' into brushtool
Diffstat (limited to 'assets/shaders/Twist.frag.glsl')
-rw-r--r--assets/shaders/Twist.frag.glsl23
1 files changed, 0 insertions, 23 deletions
diff --git a/assets/shaders/Twist.frag.glsl b/assets/shaders/Twist.frag.glsl
deleted file mode 100644
index b7477747..00000000
--- a/assets/shaders/Twist.frag.glsl
+++ /dev/null
@@ -1,23 +0,0 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7uniform sampler2D u_tex0;
8
9void main(void)
10{
11 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
12 vec2 uv;
13
14 float a = atan(p.y,p.x);
15 float r = sqrt(dot(p,p));
16
17 uv.x = r - .25*u_time;
18 uv.y = cos(a*5.0 + 2.0*sin(u_time+7.0*r)) ;
19
20 vec3 col = (.5+.5*uv.y)*texture2D(u_tex0,uv).xyz;
21
22 gl_FragColor = vec4(col,1.0);
23} \ No newline at end of file