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authorNivesh Rajbhandari2012-02-22 11:52:31 -0800
committerNivesh Rajbhandari2012-02-22 11:52:31 -0800
commitd5b216d9d6d2b8cb93106e8f8ca351089d05b41d (patch)
tree657274b7efd3a930e4d3298ad6c245b975a8224b /assets/shaders/TwistVert.frag.glsl
parentdae612ccef06a18eb7cccc2fd9d0db13ec4ef5f9 (diff)
downloadninja-d5b216d9d6d2b8cb93106e8f8ca351089d05b41d.tar.gz
Integrating canvas-2d and WebGL drawing fixes. Also adding back WebGL materials.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Diffstat (limited to 'assets/shaders/TwistVert.frag.glsl')
-rw-r--r--assets/shaders/TwistVert.frag.glsl32
1 files changed, 32 insertions, 0 deletions
diff --git a/assets/shaders/TwistVert.frag.glsl b/assets/shaders/TwistVert.frag.glsl
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1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7
8#ifdef GL_ES
9precision highp float;
10#endif
11
12// texture sampler uniforms
13uniform sampler2D u_tex0;
14uniform sampler2D u_tex1;
15
16//uniform vec4 color;
17//varying vec4 v_color;
18varying float v_zNormal;
19varying vec2 v_texcoord;
20
21
22void main()
23{
24 vec3 col;
25 if (v_zNormal >= 0.0)
26 col = texture2D(u_tex0, v_texcoord).xyz;
27 else
28 col = texture2D(u_tex1, v_texcoord).xyz;
29
30 gl_FragColor = vec4(col, 1.0);
31 //gl_FragColor = v_color;
32}