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author | Valerio Virgillito | 2012-02-23 00:34:37 -0800 |
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committer | Valerio Virgillito | 2012-02-23 00:34:37 -0800 |
commit | 3675cac3993430490d9eef18157314d53ffa1a6a (patch) | |
tree | fb225a6d8fc3c983c96b1507483d628909dc8c1e /assets/shaders/ZInvert.frag.glsl | |
parent | 2afef244a3f8124f8a049e504e9782c05904ce23 (diff) | |
parent | 3730bbc7cc5d5f07b3d788885475a8f9810b480e (diff) | |
download | ninja-3675cac3993430490d9eef18157314d53ffa1a6a.tar.gz |
Merge pull request #60 from mqg734/WebGLMaterials
Integrating WebGL and canvas-2d drawing fixes. Fixed Materials Editor Popup to work with latest Montage framework. Also adding back WebGL materials.
Diffstat (limited to 'assets/shaders/ZInvert.frag.glsl')
-rw-r--r-- | assets/shaders/ZInvert.frag.glsl | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/assets/shaders/ZInvert.frag.glsl b/assets/shaders/ZInvert.frag.glsl new file mode 100644 index 00000000..b1fd1748 --- /dev/null +++ b/assets/shaders/ZInvert.frag.glsl | |||
@@ -0,0 +1,23 @@ | |||
1 | #ifdef GL_ES | ||
2 | precision highp float; | ||
3 | #endif | ||
4 | |||
5 | uniform vec2 u_resolution; | ||
6 | uniform float u_time; | ||
7 | uniform sampler2D u_tex0; | ||
8 | |||
9 | void main(void) | ||
10 | { | ||
11 | vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy; | ||
12 | vec2 uv; | ||
13 | |||
14 | float a = atan(p.y,p.x); | ||
15 | float r = sqrt(dot(p,p)); | ||
16 | |||
17 | uv.x = cos(0.6+u_time) + cos(cos(1.2+u_time)+a)/r; | ||
18 | uv.y = cos(0.3+u_time) + sin(cos(2.0+u_time)+a)/r; | ||
19 | |||
20 | vec3 col = texture2D(u_tex0,uv*.25).xyz; | ||
21 | |||
22 | gl_FragColor = vec4(col*r*r,1.0); | ||
23 | } \ No newline at end of file | ||