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authorPushkar Joshi2012-02-09 10:55:58 -0800
committerPushkar Joshi2012-02-09 10:55:58 -0800
commit5f42bd1f7723483d374cdd3fe51ef8298c86a1a2 (patch)
tree2404735a87ae1a755a1a301d1560db1c503d0a12 /assets/shaders/plasma.frag.glsl
parentabeb9f1e23679200bb2f4a3ccbcebfb37645975c (diff)
parentfba39dbb3bd64eddf6162fbf57232089e446fb06 (diff)
downloadninja-5f42bd1f7723483d374cdd3fe51ef8298c86a1a2.tar.gz
Merge branch 'pentool' into brushtool
Diffstat (limited to 'assets/shaders/plasma.frag.glsl')
-rw-r--r--assets/shaders/plasma.frag.glsl32
1 files changed, 0 insertions, 32 deletions
diff --git a/assets/shaders/plasma.frag.glsl b/assets/shaders/plasma.frag.glsl
deleted file mode 100644
index 2ab8f49c..00000000
--- a/assets/shaders/plasma.frag.glsl
+++ /dev/null
@@ -1,32 +0,0 @@
1//
2// Fragment shader for procedural bricks
3//
4// Authors: Dave Baldwin, Steve Koren, Randi Rost
5// based on a shader by Darwyn Peachey
6//
7// Copyright (c) 2002-2006 3Dlabs Inc. Ltd.
8//
9// See 3Dlabs-License.txt for license information
10//
11
12#ifdef GL_ES
13precision highp float;
14#endif
15
16
17varying vec2 v_uv;
18uniform float u_time;
19uniform vec4 color;
20
21void main(void)
22{
23 float x = v_uv.x ;
24 float y = v_uv.y ;
25 float time = color.x;
26 float wave = (cos(time + y / 0.2 + cos(x / 0.3 + cos((y / 0.1)))));
27 float wave1 = (sin(abs(wave + y/0.6)));
28 float wave2 = (sin(abs(wave1 + y/0.8)));
29 float tmp = u_time * 0.1;
30 gl_FragColor = vec4( abs(vec3(wave2,wave1,wave)),1.0);
31 //gl_FragColor = color;
32}