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authorJohn Mayhew2012-04-02 16:28:39 -0700
committerJohn Mayhew2012-04-02 16:28:39 -0700
commitb4155fb4c33675a8a7cd37473513718043fdf0ba (patch)
tree3d8c802473f2395d53d599ec9d8b70b60a4db50c /assets/shaders/plasma.frag.glsl
parent5ba9aeac94c86049423fd5d4b37b277263939c13 (diff)
parentc6de22bf42be90b403491b5f87b1818d9020310c (diff)
downloadninja-b4155fb4c33675a8a7cd37473513718043fdf0ba.tar.gz
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into WorkingBranch
Conflicts: js/helper-classes/RDGE/rdge-compiled.js js/helper-classes/RDGE/runtime/GLRuntime.js js/helper-classes/RDGE/src/core/script/MeshManager.js js/helper-classes/RDGE/src/core/script/engine.js js/helper-classes/RDGE/src/core/script/fx/ssao.js js/helper-classes/RDGE/src/core/script/init_state.js js/helper-classes/RDGE/src/core/script/run_state.js js/helper-classes/RDGE/src/core/script/scenegraphNodes.js js/helper-classes/RDGE/src/core/script/utilities.js js/helper-classes/RDGE/src/tools/compile-rdge-core.bat js/helper-classes/RDGE/src/tools/compile-rdge-core.sh js/helper-classes/RDGE/src/tools/rdge-compiled.js js/lib/drawing/world.js js/lib/rdge/materials/bump-metal-material.js js/lib/rdge/materials/deform-material.js js/lib/rdge/materials/flat-material.js js/lib/rdge/materials/fly-material.js js/lib/rdge/materials/julia-material.js js/lib/rdge/materials/keleidoscope-material.js js/lib/rdge/materials/linear-gradient-material.js js/lib/rdge/materials/mandel-material.js js/lib/rdge/materials/plasma-material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/radial-blur-material.js js/lib/rdge/materials/radial-gradient-material.js js/lib/rdge/materials/relief-tunnel-material.js js/lib/rdge/materials/square-tunnel-material.js js/lib/rdge/materials/star-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/tunnel-material.js js/lib/rdge/materials/twist-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/uber-material.js js/lib/rdge/materials/water-material.js js/lib/rdge/materials/z-invert-material.js js/preloader/Preloader.js
Diffstat (limited to 'assets/shaders/plasma.frag.glsl')
-rw-r--r--assets/shaders/plasma.frag.glsl4
1 files changed, 1 insertions, 3 deletions
diff --git a/assets/shaders/plasma.frag.glsl b/assets/shaders/plasma.frag.glsl
index 2ab8f49c..248288a6 100644
--- a/assets/shaders/plasma.frag.glsl
+++ b/assets/shaders/plasma.frag.glsl
@@ -22,11 +22,9 @@ void main(void)
22{ 22{
23 float x = v_uv.x ; 23 float x = v_uv.x ;
24 float y = v_uv.y ; 24 float y = v_uv.y ;
25 float time = color.x; 25 float time = u_time;
26 float wave = (cos(time + y / 0.2 + cos(x / 0.3 + cos((y / 0.1))))); 26 float wave = (cos(time + y / 0.2 + cos(x / 0.3 + cos((y / 0.1)))));
27 float wave1 = (sin(abs(wave + y/0.6))); 27 float wave1 = (sin(abs(wave + y/0.6)));
28 float wave2 = (sin(abs(wave1 + y/0.8))); 28 float wave2 = (sin(abs(wave1 + y/0.8)));
29 float tmp = u_time * 0.1;
30 gl_FragColor = vec4( abs(vec3(wave2,wave1,wave)),1.0); 29 gl_FragColor = vec4( abs(vec3(wave2,wave1,wave)),1.0);
31 //gl_FragColor = color;
32} 30}