aboutsummaryrefslogtreecommitdiff
path: root/assets/shaders/plasma.frag.glsl
diff options
context:
space:
mode:
authorhwc4872012-02-22 10:36:16 -0800
committerhwc4872012-02-22 10:36:16 -0800
commitbb441ec8f8080cdaa52257a40531c62c47028667 (patch)
treeccee54e8adcc6ac98bdec8ad2037c0d8ba496f66 /assets/shaders/plasma.frag.glsl
parent28e4c08ab01a8ac34b5dabf705b1f9c1e998948f (diff)
downloadninja-bb441ec8f8080cdaa52257a40531c62c47028667.tar.gz
Added all materials back in
Diffstat (limited to 'assets/shaders/plasma.frag.glsl')
-rw-r--r--assets/shaders/plasma.frag.glsl32
1 files changed, 32 insertions, 0 deletions
diff --git a/assets/shaders/plasma.frag.glsl b/assets/shaders/plasma.frag.glsl
new file mode 100644
index 00000000..2ab8f49c
--- /dev/null
+++ b/assets/shaders/plasma.frag.glsl
@@ -0,0 +1,32 @@
1//
2// Fragment shader for procedural bricks
3//
4// Authors: Dave Baldwin, Steve Koren, Randi Rost
5// based on a shader by Darwyn Peachey
6//
7// Copyright (c) 2002-2006 3Dlabs Inc. Ltd.
8//
9// See 3Dlabs-License.txt for license information
10//
11
12#ifdef GL_ES
13precision highp float;
14#endif
15
16
17varying vec2 v_uv;
18uniform float u_time;
19uniform vec4 color;
20
21void main(void)
22{
23 float x = v_uv.x ;
24 float y = v_uv.y ;
25 float time = color.x;
26 float wave = (cos(time + y / 0.2 + cos(x / 0.3 + cos((y / 0.1)))));
27 float wave1 = (sin(abs(wave + y/0.6)));
28 float wave2 = (sin(abs(wave1 + y/0.8)));
29 float tmp = u_time * 0.1;
30 gl_FragColor = vec4( abs(vec3(wave2,wave1,wave)),1.0);
31 //gl_FragColor = color;
32}