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authorJose Antonio Marquez2012-02-23 10:37:04 -0800
committerJose Antonio Marquez2012-02-23 10:37:04 -0800
commit287a0bad5b774a380ec6c8b3ddf24dc03234e248 (patch)
treeedffa1dd9df53f26da4135068686997ccfbdf083 /assets/shaders/plasma.vert.glsl
parent14a8f4c4e373db213b3d42d30edaea8354ae57e3 (diff)
parentcc295dd0fb873505eed01c232bd987cf6e2dcdd9 (diff)
downloadninja-287a0bad5b774a380ec6c8b3ddf24dc03234e248.tar.gz
Merge branch 'refs/heads/NinjaInternal' into FileIO
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diff --git a/assets/shaders/plasma.vert.glsl b/assets/shaders/plasma.vert.glsl
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1//
2// Vertex shader for procedural bricks
3//
4// Authors: Dave Baldwin, Steve Koren, Randi Rost
5// based on a shader by Darwyn Peachey
6//
7// Copyright (c) 2002-2006 3Dlabs Inc. Ltd.
8//
9// See 3Dlabs-License.txt for license information
10//
11
12//uniform vec3 LightPosition;
13
14#ifdef GL_ES
15precision highp float;
16#endif
17
18
19// attributes
20attribute vec3 vert;
21attribute vec3 normal;
22attribute vec2 texcoord;
23
24uniform mat4 u_shadowLightWorld;
25uniform mat4 u_shadowBiasMatrix;
26uniform mat4 u_vShadowLight;
27uniform vec3 u_lightPos;
28
29// matrix uniforms
30uniform mat4 u_mvMatrix;
31uniform vec3 u_eye;
32uniform mat4 u_normalMatrix;
33uniform mat4 u_projMatrix;
34uniform mat4 u_worldMatrix;
35
36varying vec2 v_uv;
37
38void main(void)
39{
40 gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ;
41 v_uv = texcoord;
42} \ No newline at end of file