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authorPushkar Joshi2012-02-09 10:55:58 -0800
committerPushkar Joshi2012-02-09 10:55:58 -0800
commit5f42bd1f7723483d374cdd3fe51ef8298c86a1a2 (patch)
tree2404735a87ae1a755a1a301d1560db1c503d0a12 /assets/shaders/plasma.vert.glsl
parentabeb9f1e23679200bb2f4a3ccbcebfb37645975c (diff)
parentfba39dbb3bd64eddf6162fbf57232089e446fb06 (diff)
downloadninja-5f42bd1f7723483d374cdd3fe51ef8298c86a1a2.tar.gz
Merge branch 'pentool' into brushtool
Diffstat (limited to 'assets/shaders/plasma.vert.glsl')
-rw-r--r--assets/shaders/plasma.vert.glsl42
1 files changed, 0 insertions, 42 deletions
diff --git a/assets/shaders/plasma.vert.glsl b/assets/shaders/plasma.vert.glsl
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1//
2// Vertex shader for procedural bricks
3//
4// Authors: Dave Baldwin, Steve Koren, Randi Rost
5// based on a shader by Darwyn Peachey
6//
7// Copyright (c) 2002-2006 3Dlabs Inc. Ltd.
8//
9// See 3Dlabs-License.txt for license information
10//
11
12//uniform vec3 LightPosition;
13
14#ifdef GL_ES
15precision highp float;
16#endif
17
18
19// attributes
20attribute vec3 vert;
21attribute vec3 normal;
22attribute vec2 texcoord;
23
24uniform mat4 u_shadowLightWorld;
25uniform mat4 u_shadowBiasMatrix;
26uniform mat4 u_vShadowLight;
27uniform vec3 u_lightPos;
28
29// matrix uniforms
30uniform mat4 u_mvMatrix;
31uniform vec3 u_eye;
32uniform mat4 u_normalMatrix;
33uniform mat4 u_projMatrix;
34uniform mat4 u_worldMatrix;
35
36varying vec2 v_uv;
37
38void main(void)
39{
40 gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ;
41 v_uv = texcoord;
42} \ No newline at end of file