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authorValerio Virgillito2012-06-19 07:58:10 -0700
committerValerio Virgillito2012-06-19 07:58:10 -0700
commit483ad57efcd6475776f580c3af5b60e6deeaf781 (patch)
tree3bc8f2b21826c0ee6d37bc77753d45a882783cbf /assets/shaders/radialBlur.frag.glsl
parent918a4f5870e972b6e4e301c3237e065a1ffd26f5 (diff)
parentc65c532d081afd73e4a325abe4ab97c6726c02db (diff)
downloadninja-483ad57efcd6475776f580c3af5b60e6deeaf781.tar.gz
Merge pull request #298 from ericmueller/Textures
Textures
Diffstat (limited to 'assets/shaders/radialBlur.frag.glsl')
-rw-r--r--assets/shaders/radialBlur.frag.glsl5
1 files changed, 2 insertions, 3 deletions
diff --git a/assets/shaders/radialBlur.frag.glsl b/assets/shaders/radialBlur.frag.glsl
index 673d082a..c4520e58 100644
--- a/assets/shaders/radialBlur.frag.glsl
+++ b/assets/shaders/radialBlur.frag.glsl
@@ -3,15 +3,14 @@ precision highp float;
3 3
4uniform vec2 u_resolution; 4uniform vec2 u_resolution;
5uniform float u_time; 5uniform float u_time;
6uniform vec4 color; 6uniform float u_speed;
7uniform sampler2D u_tex0; 7uniform sampler2D u_tex0;
8 8
9vec3 deform( in vec2 p ) 9vec3 deform( in vec2 p )
10{ 10{
11 vec2 uv; 11 vec2 uv;
12 12
13 //float time = color.x; 13 float time = u_time * u_speed;
14 float time = u_time;
15 vec2 q = vec2( sin(1.1*time+p.x),sin(1.2*time+p.y) ); 14 vec2 q = vec2( sin(1.1*time+p.x),sin(1.2*time+p.y) );
16 15
17 float a = atan(q.y,q.x); 16 float a = atan(q.y,q.x);