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authorJose Antonio Marquez2012-06-19 10:25:16 -0700
committerJose Antonio Marquez2012-06-19 10:25:16 -0700
commit4d2a5acd1631f0cf4e38f127c886f481668ddce0 (patch)
tree3bc8f2b21826c0ee6d37bc77753d45a882783cbf /assets/shaders/test_fshader.glsl
parent616b31a644ee221edcbc19f821b2194e8edf9fad (diff)
parent483ad57efcd6475776f580c3af5b60e6deeaf781 (diff)
downloadninja-4d2a5acd1631f0cf4e38f127c886f481668ddce0.tar.gz
Merge branch 'refs/heads/Ninja-Internal' into FileIO
Diffstat (limited to 'assets/shaders/test_fshader.glsl')
-rwxr-xr-xassets/shaders/test_fshader.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/assets/shaders/test_fshader.glsl b/assets/shaders/test_fshader.glsl
index 629d1878..229b8989 100755
--- a/assets/shaders/test_fshader.glsl
+++ b/assets/shaders/test_fshader.glsl
@@ -32,7 +32,7 @@ uniform sampler2D depthMap;
32uniform vec4 u_matAmbient; 32uniform vec4 u_matAmbient;
33uniform vec4 u_matDiffuse; 33uniform vec4 u_matDiffuse;
34uniform vec4 u_matSpecular; 34uniform vec4 u_matSpecular;
35uniform float u_matShininess; 35//uniform float u_matShininess;
36uniform vec4 u_matEmission; 36uniform vec4 u_matEmission;
37uniform float u_renderGlow; 37uniform float u_renderGlow;
38 38