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authorValerio Virgillito2012-03-13 11:15:34 -0700
committerValerio Virgillito2012-03-13 11:15:34 -0700
commitf6b958360d82854bdaf51848e7fd715d1f633179 (patch)
tree80f6c08bb730089bdd3f26310df8d2363f9ba863 /assets/shaders
parentc24f58c10231c30d3a8a4c9fb9a4f395dd746180 (diff)
parent4d7b86f55c504ee4e8c2460cf6b60cb9a2cf18f0 (diff)
downloadninja-f6b958360d82854bdaf51848e7fd715d1f633179.tar.gz
Merge pull request #105 from joseeight/FileIO-Build-Candidate
File I/O adding webGL/canvas data functionality
Diffstat (limited to 'assets/shaders')
-rw-r--r--assets/shaders/plasma.frag.glsl4
1 files changed, 1 insertions, 3 deletions
diff --git a/assets/shaders/plasma.frag.glsl b/assets/shaders/plasma.frag.glsl
index 2ab8f49c..248288a6 100644
--- a/assets/shaders/plasma.frag.glsl
+++ b/assets/shaders/plasma.frag.glsl
@@ -22,11 +22,9 @@ void main(void)
22{ 22{
23 float x = v_uv.x ; 23 float x = v_uv.x ;
24 float y = v_uv.y ; 24 float y = v_uv.y ;
25 float time = color.x; 25 float time = u_time;
26 float wave = (cos(time + y / 0.2 + cos(x / 0.3 + cos((y / 0.1))))); 26 float wave = (cos(time + y / 0.2 + cos(x / 0.3 + cos((y / 0.1)))));
27 float wave1 = (sin(abs(wave + y/0.6))); 27 float wave1 = (sin(abs(wave + y/0.6)));
28 float wave2 = (sin(abs(wave1 + y/0.8))); 28 float wave2 = (sin(abs(wave1 + y/0.8)));
29 float tmp = u_time * 0.1;
30 gl_FragColor = vec4( abs(vec3(wave2,wave1,wave)),1.0); 29 gl_FragColor = vec4( abs(vec3(wave2,wave1,wave)),1.0);
31 //gl_FragColor = color;
32} 30}