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authorhwc4872012-05-22 16:40:42 -0700
committerhwc4872012-05-22 16:40:42 -0700
commit08851078e89e9d4cb8fa341fa697a91be8de8ab9 (patch)
treefee8c0d38c1c540ef00c33e728346d765a4e699c /assets
parent50ede4afa801f53caff7939dad0408f9a0a8b744 (diff)
parent862ee363584dfba4bdd9abacbc3a3244c7ec66b5 (diff)
downloadninja-08851078e89e9d4cb8fa341fa697a91be8de8ab9.tar.gz
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Textures
Conflicts: js/lib/geom/shape-primitive.js js/lib/rdge/materials/linear-gradient-material.js
Diffstat (limited to 'assets')
-rw-r--r--assets/canvas-runtime.js32
-rwxr-xr-xassets/shaders/linearGradient.vert.glsl5
-rw-r--r--assets/shaders/radialGradient.vert.glsl4
3 files changed, 26 insertions, 15 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js
index eeafaab6..67d53963 100644
--- a/assets/canvas-runtime.js
+++ b/assets/canvas-runtime.js
@@ -878,11 +878,12 @@ NinjaCvsRt.RuntimeRectangle = Object.create(NinjaCvsRt.RuntimeGeomObj, {
878 inset = Math.ceil( lw ) - 0.5; 878 inset = Math.ceil( lw ) - 0.5;
879 879
880 if(this._fillColor.gradientMode) { 880 if(this._fillColor.gradientMode) {
881 if(this._fillColor.gradientMode === "radial") { 881 if(this._fillColor.gradientMode === "radial") {
882 gradient = ctx.createRadialGradient(w/2, h/2, 0, w/2, h/2, Math.max(w, h)/2); 882 var ww = w - 2*lw, hh = h - 2*lw;
883 } else { 883 gradient = ctx.createRadialGradient(w/2, h/2, 0, w/2, h/2, Math.max(ww, hh)/2);
884 gradient = ctx.createLinearGradient(inset/2, h/2, w-inset, h/2); 884 } else {
885 } 885 gradient = ctx.createLinearGradient(inset, h/2, w-inset, h/2);
886 }
886 colors = this._fillColor.color; 887 colors = this._fillColor.color;
887 888
888 len = colors.length; 889 len = colors.length;
@@ -912,11 +913,10 @@ NinjaCvsRt.RuntimeRectangle = Object.create(NinjaCvsRt.RuntimeGeomObj, {
912 inset = Math.ceil( 0.5*lw ) - 0.5; 913 inset = Math.ceil( 0.5*lw ) - 0.5;
913 914
914 if(this._strokeColor.gradientMode) { 915 if(this._strokeColor.gradientMode) {
915 if(this._strokeColor.gradientMode === "radial") { 916 if(this._strokeColor.gradientMode === "radial")
916 gradient = ctx.createRadialGradient(w/2, h/2, Math.min(h, w)/2-inset, w/2, h/2, Math.max(h, w)/2); 917 gradient = ctx.createRadialGradient(w/2, h/2, 0, w/2, h/2, Math.max(h, w)/2);
917 } else { 918 else
918 gradient = ctx.createLinearGradient(0, h/2, w, h/2); 919 gradient = ctx.createLinearGradient(0, h/2, w, h/2);
919 }
920 colors = this._strokeColor.color; 920 colors = this._strokeColor.color;
921 921
922 len = colors.length; 922 len = colors.length;
@@ -1116,9 +1116,9 @@ NinjaCvsRt.RuntimeOval = Object.create(NinjaCvsRt.RuntimeGeomObj, {
1116 if(this._fillColor.gradientMode) { 1116 if(this._fillColor.gradientMode) {
1117 if(this._fillColor.gradientMode === "radial") { 1117 if(this._fillColor.gradientMode === "radial") {
1118 gradient = ctx.createRadialGradient(xCtr, yCtr, 0, 1118 gradient = ctx.createRadialGradient(xCtr, yCtr, 0,
1119 xCtr, yCtr, Math.max(this._width, this._height)/2); 1119 xCtr, yCtr, Math.max(this._width, this._height)/2 - lineWidth);
1120 } else { 1120 } else {
1121 gradient = ctx.createLinearGradient(lineWidth/2, this._height/2, this._width-lineWidth, this._height/2); 1121 gradient = ctx.createLinearGradient(lineWidth, this._height/2, this._width-lineWidth, this._height/2);
1122 } 1122 }
1123 colors = this._fillColor.color; 1123 colors = this._fillColor.color;
1124 1124
@@ -1194,7 +1194,7 @@ NinjaCvsRt.RuntimeOval = Object.create(NinjaCvsRt.RuntimeGeomObj, {
1194 if (this._strokeColor) { 1194 if (this._strokeColor) {
1195 if(this._strokeColor.gradientMode) { 1195 if(this._strokeColor.gradientMode) {
1196 if(this._strokeColor.gradientMode === "radial") { 1196 if(this._strokeColor.gradientMode === "radial") {
1197 gradient = ctx.createRadialGradient(xCtr, yCtr, Math.min(xScale, yScale), 1197 gradient = ctx.createRadialGradient(xCtr, yCtr, 0,
1198 xCtr, yCtr, 0.5*Math.max(this._height, this._width)); 1198 xCtr, yCtr, 0.5*Math.max(this._height, this._width));
1199 } else { 1199 } else {
1200 gradient = ctx.createLinearGradient(0, this._height/2, this._width, this._height/2); 1200 gradient = ctx.createLinearGradient(0, this._height/2, this._width, this._height/2);
@@ -1456,6 +1456,8 @@ NinjaCvsRt.RuntimeRadialGradientMaterial = Object.create(NinjaCvsRt.RuntimeMater
1456 _colorStop3: { value: 0.6, writable: true }, 1456 _colorStop3: { value: 0.6, writable: true },
1457 _colorStop4: { value: 1.0, writable: true }, 1457 _colorStop4: { value: 1.0, writable: true },
1458 1458
1459 _textureTransform: { value: [1,0,0, 0,1,0, 0,0,1], writable: true },
1460
1459 init: { 1461 init: {
1460 value: function(world) { 1462 value: function(world) {
1461 var material = this._materialNode; 1463 var material = this._materialNode;
@@ -1477,6 +1479,8 @@ NinjaCvsRt.RuntimeRadialGradientMaterial = Object.create(NinjaCvsRt.RuntimeMater
1477 this._shader["default"].u_colorStop3.set( [this._colorStop3] ); 1479 this._shader["default"].u_colorStop3.set( [this._colorStop3] );
1478 this._shader["default"].u_colorStop4.set( [this._colorStop4] ); 1480 this._shader["default"].u_colorStop4.set( [this._colorStop4] );
1479 1481
1482 this._shader["default"].u_texTransform.set( this._textureTransform );
1483
1480 if (this._angle !== undefined) 1484 if (this._angle !== undefined)
1481 this._shader["default"].u_cos_sin_angle.set([Math.cos(this._angle), Math.sin(this._angle)]); 1485 this._shader["default"].u_cos_sin_angle.set([Math.cos(this._angle), Math.sin(this._angle)]);
1482 } 1486 }
@@ -1496,6 +1500,8 @@ NinjaCvsRt.RuntimeRadialGradientMaterial = Object.create(NinjaCvsRt.RuntimeMater
1496 this._colorStop3 = jObj.colorStop3; 1500 this._colorStop3 = jObj.colorStop3;
1497 this._colorStop4 = jObj.colorStop4; 1501 this._colorStop4 = jObj.colorStop4;
1498 1502
1503 this._textureTransform = jObj.textureTransform;
1504
1499 if (this._angle !== undefined) 1505 if (this._angle !== undefined)
1500 this._angle = jObj.angle; 1506 this._angle = jObj.angle;
1501 } 1507 }
diff --git a/assets/shaders/linearGradient.vert.glsl b/assets/shaders/linearGradient.vert.glsl
index aac9cbee..f0800812 100755
--- a/assets/shaders/linearGradient.vert.glsl
+++ b/assets/shaders/linearGradient.vert.glsl
@@ -37,6 +37,7 @@ uniform float u_colorStop3;
37uniform float u_colorStop4; 37uniform float u_colorStop4;
38uniform vec2 u_cos_sin_angle; 38uniform vec2 u_cos_sin_angle;
39//uniform int u_colorCount; // currently using 4 39//uniform int u_colorCount; // currently using 4
40uniform mat3 u_texTransform;
40 41
41varying vec2 v_uv; 42varying vec2 v_uv;
42 43
@@ -44,5 +45,7 @@ varying vec2 v_uv;
44void main(void) 45void main(void)
45{ 46{
46 gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ; 47 gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ;
47 v_uv = texcoord; 48 //v_uv = texcoord;
49 vec3 tmp = u_texTransform * vec3( texcoord, 1.0);
50 v_uv = tmp.xy;
48} 51}
diff --git a/assets/shaders/radialGradient.vert.glsl b/assets/shaders/radialGradient.vert.glsl
index c3e1b50a..7994ac12 100644
--- a/assets/shaders/radialGradient.vert.glsl
+++ b/assets/shaders/radialGradient.vert.glsl
@@ -18,11 +18,13 @@ attribute vec2 texcoord;
18// matrix uniforms 18// matrix uniforms
19uniform mat4 u_mvMatrix; 19uniform mat4 u_mvMatrix;
20uniform mat4 u_projMatrix; 20uniform mat4 u_projMatrix;
21uniform mat3 u_texTransform;
21 22
22varying vec2 v_uv; 23varying vec2 v_uv;
23 24
24void main(void) 25void main(void)
25{ 26{
26 gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ; 27 gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ;
27 v_uv = texcoord; 28 vec3 tmp = u_texTransform * vec3( texcoord, 1.0);
29 v_uv = tmp.xy;
28} \ No newline at end of file 30} \ No newline at end of file