aboutsummaryrefslogtreecommitdiff
path: root/assets
diff options
context:
space:
mode:
authorhwc4872012-04-10 10:12:49 -0700
committerhwc4872012-04-10 10:12:49 -0700
commitc1a6cacf364d79cbf23b41e7089a1a6d39afea85 (patch)
treec900a4f6063da1be1c7febb66ce8021def739ea1 /assets
parent5b878fdfaa696c1a01afa191c1d65c0ccb006b65 (diff)
downloadninja-c1a6cacf364d79cbf23b41e7089a1a6d39afea85.tar.gz
Cloud material
Diffstat (limited to 'assets')
-rw-r--r--assets/shaders/Cloud.frag.glsl23
-rw-r--r--assets/shaders/Cloud.vert.glsl42
2 files changed, 65 insertions, 0 deletions
diff --git a/assets/shaders/Cloud.frag.glsl b/assets/shaders/Cloud.frag.glsl
new file mode 100644
index 00000000..522e17bb
--- /dev/null
+++ b/assets/shaders/Cloud.frag.glsl
@@ -0,0 +1,23 @@
1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7
8#ifdef GL_ES
9precision highp float;
10#endif
11
12uniform sampler2D u_tex0;
13uniform float u_surfaceAlpha;
14
15varying vec4 v_Colors;
16varying vec2 v_texCoord0;
17
18
19void main()
20{
21 gl_FragColor = texture2D(u_tex0, v_texCoord0) * u_surfaceAlpha;
22}
23 \ No newline at end of file
diff --git a/assets/shaders/Cloud.vert.glsl b/assets/shaders/Cloud.vert.glsl
new file mode 100644
index 00000000..fbd7f40b
--- /dev/null
+++ b/assets/shaders/Cloud.vert.glsl
@@ -0,0 +1,42 @@
1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7
8#ifdef GL_ES
9precision highp float;
10#endif
11
12// attributes
13attribute vec3 a_pos;
14attribute vec2 texcoord;
15
16// uniforms
17uniform float u_time;
18uniform float u_zmin;
19uniform float u_zmax;
20uniform float u_surfaceAlpha;
21
22// matrix uniforms
23uniform mat4 u_mvMatrix;
24uniform mat4 u_projMatrix;
25uniform mat4 u_worldMatrix;
26
27// varying
28varying vec2 v_texCoord0;
29
30// constants
31const float zSpeed = 1.0;
32
33
34void main()
35{
36 // Transform position
37 vec4 pos = a_pos;
38 pos.z += u+time*zSpeed;
39 gl_Position = u_projMatrix * u_mvMatrix * pos;
40
41 v_texCoord0 = texcoord;
42} \ No newline at end of file