diff options
author | Jose Antonio Marquez | 2012-02-15 15:31:30 -0800 |
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committer | Jose Antonio Marquez | 2012-02-15 15:31:30 -0800 |
commit | c7ef6951baff283266df7567e30c8074dda4ad01 (patch) | |
tree | c926a4f0c91e4cd2a764154ad916716e4cc8020e /assets | |
parent | e327eccb93e2bc513fcbb7ab302783d6bce83884 (diff) | |
download | ninja-c7ef6951baff283266df7567e30c8074dda4ad01.tar.gz |
Setting up webGL local library (assets)
Diffstat (limited to 'assets')
-rw-r--r-- | assets/descriptor.json | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/assets/descriptor.json b/assets/descriptor.json new file mode 100644 index 00000000..53bfb684 --- /dev/null +++ b/assets/descriptor.json | |||
@@ -0,0 +1,34 @@ | |||
1 | { | ||
2 | "copyright": "This file contains proprietary software owned by Motorola Mobility, Inc. No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder. (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.", | ||
3 | "version": "0.0.0.0", | ||
4 | "root": "/assets/", | ||
5 | "directories": [{"name": "images"}, {"name": "shaders"}], | ||
6 | "files": [ | ||
7 | "images/black.png", | ||
8 | "images/blue.png", | ||
9 | "images/BoxB2_AO.png", | ||
10 | "images/BoxB2_DM.png", | ||
11 | "images/cubelight.png", | ||
12 | "images/grey.png", | ||
13 | "images/material_paint.png", | ||
14 | "images/metal.png", | ||
15 | "images/normalMap.png", | ||
16 | "images/random_normal.png", | ||
17 | "images/rocky-diffuse.jpg", | ||
18 | "images/rocky-normal.jpg", | ||
19 | "images/rocky-spec.jpg", | ||
20 | "images/silver.png", | ||
21 | "images/white.png", | ||
22 | "shaders/Basic.frag.glsl", | ||
23 | "shaders/Basic.vert.glsl", | ||
24 | "shaders/linearGradient.frag.glsl", | ||
25 | "shaders/linearGradient.vert.glsl", | ||
26 | "shaders/radialGradient.frag.glsl", | ||
27 | "shaders/radialGradient.vert.glsl", | ||
28 | "shaders/test_fshader.glsl", | ||
29 | "shaders/test_fshader_full.glsl", | ||
30 | "shaders/test_vshader.glsl", | ||
31 | "shaders/ub_fshader.glsl", | ||
32 | "shaders/ub_vshader.glsl" | ||
33 | ] | ||
34 | } \ No newline at end of file | ||