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authorJose Antonio Marquez2012-07-23 17:15:47 -0700
committerJose Antonio Marquez2012-07-23 17:15:47 -0700
commit6908422084dbfef5420e1a9ce584d56aad9a2c14 (patch)
treec5e74cc54e1d4d38ee08378998ce1c93453489b3 /assets
parentafc7ad4f240fdf7890a79c2d4d7f8eb2e7c30a34 (diff)
parenta3f04ac0a68e428017dc51a1ba28c33f250adaf6 (diff)
downloadninja-6908422084dbfef5420e1a9ce584d56aad9a2c14.tar.gz
Merge branch 'refs/heads/Ninja-Master' into Document
Diffstat (limited to 'assets')
-rw-r--r--assets/canvas-runtime.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js
index 4181dd89..7c2554df 100644
--- a/assets/canvas-runtime.js
+++ b/assets/canvas-runtime.js
@@ -289,7 +289,7 @@ NinjaCvsRt.GLRuntime = Object.create(Object.prototype, {
289 this.renderer.cameraManager().setActiveCamera(cam); 289 this.renderer.cameraManager().setActiveCamera(cam);
290 290
291 // change clear color 291 // change clear color
292 this.renderer.setClearColor([1.0, 1.0, 1.0, 0.0]); 292 this.renderer.setClearColor([0.0, 0.0, 0.0, 0.0]);
293 293
294 // create an empty scene graph 294 // create an empty scene graph
295 this.myScene = new RDGE.SceneGraph(); 295 this.myScene = new RDGE.SceneGraph();