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authorNivesh Rajbhandari2012-01-30 15:53:11 -0800
committerNivesh Rajbhandari2012-01-30 15:53:11 -0800
commitb88ebb47d82fc1ffebea49c3bf182aaf3c9419af (patch)
tree44cb3aeec436161ea1a9cc73315d60a1d6e3d6a4 /js/controllers/elements
parent8b8b9bc1cd033b483f3a5c57acc75dfb56e099a4 (diff)
downloadninja-b88ebb47d82fc1ffebea49c3bf182aaf3c9419af.tar.gz
Fixed issue with elements not drawing in the correct plane.
When first adding an element, force the 3d model to update with the element's webkit transform values. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Diffstat (limited to 'js/controllers/elements')
-rw-r--r--js/controllers/elements/element-controller.js59
1 files changed, 29 insertions, 30 deletions
diff --git a/js/controllers/elements/element-controller.js b/js/controllers/elements/element-controller.js
index f254220c..30469db0 100644
--- a/js/controllers/elements/element-controller.js
+++ b/js/controllers/elements/element-controller.js
@@ -127,36 +127,35 @@ var ElementController = exports.ElementController = Montage.create(NJComponent,
127 } 127 }
128 else 128 else
129 { 129 {
130 // TODO - for now, just return the identity matrix 130 var mat;
131 return Matrix.I(4); 131
132// var mat; 132 if (el)
133// 133 {
134// if (elt) 134 var xformStr = this.application.ninja.elementMediator.getProperty(el, "-webkit-transform");
135// { 135 if (xformStr)
136// var xformStr = ElementsMediator.getProperty(elt, "-webkit-transform"); 136 mat = this.transformStringToMat( xformStr );
137// if (xformStr) 137 if (!mat)
138// mat = this.transformStringToMat( xformStr ); 138 mat = Matrix.I(4);
139// if (!mat) 139
140// mat = Matrix.I(4); 140 var zoom = this.application.ninja.elementMediator.getProperty(el, "zoom");
141// 141 if (zoom)
142// if (elt.style && elt.style.zoom) 142 {
143// { 143 zoom = Number(zoom);
144// var zoom = Number(elt.style.zoom); 144 if (zoom != 1)
145// if (zoom != 1) 145 {
146// { 146 var zoomMat = Matrix.create( [
147// var zoomMat = Matrix.create( [ 147 [ zoom, 0, 0, 0],
148// [ zoom, 0, 0, 0], 148 [ 0, zoom, 0, 0],
149// [ 0, zoom, 0, 0], 149 [ 0, 0, zoom, 0],
150// [ 0, 0, zoom, 0], 150 [ 0, 0, 0, 1]
151// [ 0, 0, 0, 1] 151 ] );
152// ] ); 152 glmat4.multiply( zoomMat, mat, mat );
153// glmat4.multiply( zoomMat, mat, mat ); 153 }
154// } 154 }
155// } 155 }
156// } 156
157// 157 el.elementModel.props3D.matrix3d = mat;
158// elt.elementModel.props3D.matrix3d = mat; 158 return mat;
159// return mat;
160 } 159 }
161 } 160 }
162 }, 161 },