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authorValerio Virgillito2012-03-23 12:19:22 -0700
committerValerio Virgillito2012-03-23 12:19:22 -0700
commit80aa8696aca8df6081e4e5d23bf35ed6e3155a7a (patch)
tree7263d112fb30137e3122c4ca9405097fa8bd9d13 /js/controllers/elements
parent388d8e469e4641553b67aece4fc1d56d9789fff5 (diff)
parent8e9ac98ea1001289cb3834b262200eee253cb408 (diff)
downloadninja-80aa8696aca8df6081e4e5d23bf35ed6e3155a7a.tar.gz
Merge pull request #135 from mqg734/WebGL-Animation-CheckBox
We have to add a flag in GLWorld so that any changes in geometry that forces a render will only render once.
Diffstat (limited to 'js/controllers/elements')
-rwxr-xr-xjs/controllers/elements/shapes-controller.js2
1 files changed, 2 insertions, 0 deletions
diff --git a/js/controllers/elements/shapes-controller.js b/js/controllers/elements/shapes-controller.js
index 9b2fa618..b060b751 100755
--- a/js/controllers/elements/shapes-controller.js
+++ b/js/controllers/elements/shapes-controller.js
@@ -109,11 +109,13 @@ exports.ShapesController = Montage.create(CanvasController, {
109 if(value) 109 if(value)
110 { 110 {
111 el.elementModel.shapeModel.animate = true; 111 el.elementModel.shapeModel.animate = true;
112 el.elementModel.shapeModel.GLWorld._previewAnimation = true;
112 el.elementModel.shapeModel.GLWorld.restartRenderLoop(); 113 el.elementModel.shapeModel.GLWorld.restartRenderLoop();
113 } 114 }
114 else 115 else
115 { 116 {
116 el.elementModel.shapeModel.animate = false; 117 el.elementModel.shapeModel.animate = false;
118 el.elementModel.shapeModel.GLWorld._previewAnimation = false;
117 el.elementModel.shapeModel.GLWorld._canvas.task.stop(); 119 el.elementModel.shapeModel.GLWorld._canvas.task.stop();
118 } 120 }
119 break; 121 break;