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authorKruti Shah2012-07-17 12:40:00 -0700
committerKruti Shah2012-07-17 12:40:00 -0700
commitbf2d7bdb22c28089dc1067bc9094ebc590daac87 (patch)
tree2156d9920ea1b7db49ed6460545fea7cda121bae /js/helper-classes/3D/GLMatrix
parent7e2c2dbd040ed79a3f0678f91bd4b6db9cf69231 (diff)
parentb4b3e45d6684e77d361b4f8ca5be4889428320c5 (diff)
downloadninja-bf2d7bdb22c28089dc1067bc9094ebc590daac87.tar.gz
Merge branch 'refs/heads/TimelineUberJD' into Timeline-local-kruti
Diffstat (limited to 'js/helper-classes/3D/GLMatrix')
-rwxr-xr-xjs/helper-classes/3D/GLMatrix/gl-matrix.js10
1 files changed, 5 insertions, 5 deletions
diff --git a/js/helper-classes/3D/GLMatrix/gl-matrix.js b/js/helper-classes/3D/GLMatrix/gl-matrix.js
index 811ed5cd..9a60b4db 100755
--- a/js/helper-classes/3D/GLMatrix/gl-matrix.js
+++ b/js/helper-classes/3D/GLMatrix/gl-matrix.js
@@ -1,4 +1,4 @@
1/* 1/*
2 * gl-matrix.js - High performance matrix and vector operations for WebGL 2 * gl-matrix.js - High performance matrix and vector operations for WebGL
3 * Version 1.0.0 3 * Version 1.0.0
4 */ 4 */
@@ -1047,7 +1047,7 @@ glmat4.scale = function (mat, vec, dest) {
1047 * Params: 1047 * Params:
1048 * mat - mat4 to rotate 1048 * mat - mat4 to rotate
1049 * angle - angle (in radians) to rotate 1049 * angle - angle (in radians) to rotate
1050 * axis - vec3 representing the axis to rotate around 1050 * axis - vec3 representing the axis to rotate around
1051 * dest - Optional, mat4 receiving operation result. If not specified result is written to mat 1051 * dest - Optional, mat4 receiving operation result. If not specified result is written to mat
1052 * 1052 *
1053 * Returns: 1053 * Returns:
@@ -1472,7 +1472,7 @@ glmat4.str = function (mat) {
1472}; 1472};
1473 1473
1474/* 1474/*
1475 * quat4 - Quaternions 1475 * quat4 - Quaternions
1476 */ 1476 */
1477 1477
1478/* 1478/*
@@ -1522,8 +1522,8 @@ quat4.set = function (quat, dest) {
1522/* 1522/*
1523 * quat4.calculateW 1523 * quat4.calculateW
1524 * Calculates the W component of a quat4 from the X, Y, and Z components. 1524 * Calculates the W component of a quat4 from the X, Y, and Z components.
1525 * Assumes that quaternion is 1 unit in length. 1525 * Assumes that quaternion is 1 unit in length.
1526 * Any existing W component will be ignored. 1526 * Any existing W component will be ignored.
1527 * 1527 *
1528 * Params: 1528 * Params:
1529 * quat - quat4 to calculate W component of 1529 * quat - quat4 to calculate W component of