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author | Valerio Virgillito | 2012-02-09 12:21:06 -0800 |
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committer | Valerio Virgillito | 2012-02-09 12:21:06 -0800 |
commit | 666ae3e9119410cbf7fa974274d95336aaff091c (patch) | |
tree | 2ef9e99cee3e90bf93f764ce5f49bdfce4e861f7 /js/helper-classes/3D/math-utils.js | |
parent | ce81a3f4387d80f9ac406e73b843fb5dbe9cf432 (diff) | |
parent | d83fb1180aee8b046074b27ebd01aae378363a46 (diff) | |
download | ninja-666ae3e9119410cbf7fa974274d95336aaff091c.tar.gz |
Merge pull request #28 from mqg734/SnapManagerFixes
Merging SnapManager fixes, webGL drawing fixes and some 3d tool fixes
Diffstat (limited to 'js/helper-classes/3D/math-utils.js')
-rw-r--r-- | js/helper-classes/3D/math-utils.js | 97 |
1 files changed, 96 insertions, 1 deletions
diff --git a/js/helper-classes/3D/math-utils.js b/js/helper-classes/3D/math-utils.js index 3d24f76e..37044763 100644 --- a/js/helper-classes/3D/math-utils.js +++ b/js/helper-classes/3D/math-utils.js | |||
@@ -8,7 +8,9 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
8 | // Class Utils | 8 | // Class Utils |
9 | // Math Utility functions | 9 | // Math Utility functions |
10 | /////////////////////////////////////////////////////////////////////// | 10 | /////////////////////////////////////////////////////////////////////// |
11 | var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; | 11 | var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils, |
12 | ViewUtils = require("js/helper-classes/3D/view-utils").ViewUtils, | ||
13 | Rectangle = require("js/helper-classes/3D/rectangle").Rectangle; | ||
12 | 14 | ||
13 | var MathUtilsClass = exports.MathUtilsClass = Object.create(Object.prototype, { | 15 | var MathUtilsClass = exports.MathUtilsClass = Object.create(Object.prototype, { |
14 | /////////////////////////////////////////////////////////////////////// | 16 | /////////////////////////////////////////////////////////////////////// |
@@ -536,6 +538,99 @@ var MathUtilsClass = exports.MathUtilsClass = Object.create(Object.prototype, { | |||
536 | } | 538 | } |
537 | }, | 539 | }, |
538 | 540 | ||
541 | rectsOverlap: | ||
542 | { | ||
543 | value: function( pt, width, height, elt ) | ||
544 | { | ||
545 | // only consider rectangles with non-zero area | ||
546 | if ((width == 0) || (height == 0)) return false; | ||
547 | |||
548 | // get the mins/maxs of the onput rectangle | ||
549 | var xMin, xMax, yMin, yMax; | ||
550 | if (width > 0) { xMin = pt[0]; xMax = pt[0] + width; } | ||
551 | else { xMax = pt[0]; xMin = pt[0] + width; } | ||
552 | if (height > 0) { yMin = pt[1]; yMax = pt[1] + height; } | ||
553 | else { yMax = pt[1]; yMin = pt[1] + height; } | ||
554 | |||
555 | // get the bounds of the element in global screen space | ||
556 | var bounds = ViewUtils.getElementViewBounds3D( elt ); | ||
557 | var bounds3D = []; | ||
558 | for (var i=0; i<4; i++) | ||
559 | bounds3D[i] = ViewUtils.localToGlobal( bounds[i], elt ); | ||
560 | |||
561 | // get the min/maxs for the element | ||
562 | var xMinElt = bounds3D[0][0], xMaxElt = bounds3D[0][0], | ||
563 | yMinElt = bounds3D[0][1], yMaxElt = bounds3D[0][1]; | ||
564 | for (var i=1; i<4; i++) | ||
565 | { | ||
566 | if (bounds3D[i][0] < xMinElt) xMinElt = bounds3D[i][0]; | ||
567 | else if (bounds3D[i][0] > xMaxElt) xMaxElt = bounds3D[i][0]; | ||
568 | if (bounds3D[i][1] < yMinElt) yMinElt = bounds3D[i][1]; | ||
569 | else if (bounds3D[i][1] > yMaxElt) yMaxElt = bounds3D[i][1]; | ||
570 | } | ||
571 | |||
572 | // test 1. Overall bounding box test | ||
573 | if ((xMaxElt < xMin) || (xMinElt > xMax) || (yMaxElt < yMin) || (yMinElt > yMax)) | ||
574 | return false; | ||
575 | |||
576 | // test 2. See if any of the corners of the element are contained in the rectangle | ||
577 | var rect = Object.create(Rectangle, {}); | ||
578 | rect.set( pt[0], pt[1], width, height ); | ||
579 | for (var i=0; i<4; i++) | ||
580 | { | ||
581 | if (rect.contains( bounds3D[i][0], bounds3D[i][1] )) return true; | ||
582 | } | ||
583 | |||
584 | // test 3. Bounding box tests on individual edges of the element | ||
585 | for (var i=0; i<4; i++) | ||
586 | { | ||
587 | var pt0 = bounds3D[i], | ||
588 | pt1 = bounds3D[(i+1)%4]; | ||
589 | |||
590 | // get the extremes of the edge | ||
591 | if (pt0[0] < pt1[0]) { xMinElt = pt0[0]; xMaxElt = pt1[0]; } | ||
592 | else { xMaxElt = pt0[0]; xMinElt = pt1[0]; } | ||
593 | if (pt0[1] < pt1[1]) { yMinElt = pt0[1]; yMaxElt = pt1[1]; } | ||
594 | else { yMaxElt = pt0[1]; yMinElt = pt1[1]; } | ||
595 | |||
596 | if ((xMaxElt < xMin) || (xMinElt > xMax) || (yMaxElt < yMin) || (yMinElt > yMax)) | ||
597 | continue; | ||
598 | else | ||
599 | { | ||
600 | // intersect the element edge with the 4 sides of the rectangle | ||
601 | // vertical edges | ||
602 | var xRect = xMin; | ||
603 | for (var j=0; j<2; j++) | ||
604 | { | ||
605 | if ((xMinElt < xRect) && (xMaxElt > xRect)) | ||
606 | { | ||
607 | var t = (xRect - pt0[0])/(pt1[0] - pt0[0]); | ||
608 | var y = pt0[1] + t*(pt1[1] - pt0[1]); | ||
609 | if ((y >= yMin) && (y <= yMax)) return true; | ||
610 | } | ||
611 | xRect = xMax; | ||
612 | } | ||
613 | |||
614 | // horizontal edges | ||
615 | var yRect = yMin; | ||
616 | for (var j=0; j<2; j++) | ||
617 | { | ||
618 | if ((yMinElt < yRect) && (yMaxElt > yRect)) | ||
619 | { | ||
620 | var t = (yRect - pt0[1])/(pt1[1] - pt0[1]); | ||
621 | var x = pt0[0] + t*(pt1[0] - pt0[0]); | ||
622 | if ((x >= xMin) && (x <= xMax)) return true; | ||
623 | } | ||
624 | yRect = yMax; | ||
625 | } | ||
626 | } | ||
627 | } | ||
628 | |||
629 | // if we get here there is no overlap | ||
630 | return false; | ||
631 | } | ||
632 | }, | ||
633 | |||
539 | /////////////////////////////////////////////////////////////////////// | 634 | /////////////////////////////////////////////////////////////////////// |
540 | // Bezier Methods | 635 | // Bezier Methods |
541 | /////////////////////////////////////////////////////////////////////// | 636 | /////////////////////////////////////////////////////////////////////// |