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author | Ananya Sen | 2012-07-09 16:52:49 -0700 |
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committer | Ananya Sen | 2012-07-09 16:52:49 -0700 |
commit | 2eb84584f44b8c774479d1af2ee1d810597474cf (patch) | |
tree | 64cb3e09a8daeb340261dd7f3869c73f7b90b643 /js/helper-classes/3D/vec-utils.js | |
parent | bf9dba001ec84243e2f12cd13b0c0ae020fba4a2 (diff) | |
parent | cee0deca695359ab468bd06d0e05ed3b2010b338 (diff) | |
download | ninja-2eb84584f44b8c774479d1af2ee1d810597474cf.tar.gz |
Merge branch 'refs/heads/ninja-internal-master' into codemirror-custom-theme-removal
Conflicts:
js/code-editor/codemirror-ninja/theme/lesser-dark-ninja.css
js/code-editor/codemirror-ninja/theme/xq-dark-ninja.css
Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
Diffstat (limited to 'js/helper-classes/3D/vec-utils.js')
-rwxr-xr-x | js/helper-classes/3D/vec-utils.js | 169 |
1 files changed, 85 insertions, 84 deletions
diff --git a/js/helper-classes/3D/vec-utils.js b/js/helper-classes/3D/vec-utils.js index 79b9f965..10d0f00d 100755 --- a/js/helper-classes/3D/vec-utils.js +++ b/js/helper-classes/3D/vec-utils.js | |||
@@ -1,24 +1,25 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | Copyright (c) 2012, Motorola Mobility, Inc | 2 | Copyright (c) 2012, Motorola Mobility LLC. |
3 | All Rights Reserved. | 3 | All Rights Reserved. |
4 | BSD License. | ||
5 | 4 | ||
6 | Redistribution and use in source and binary forms, with or without | 5 | Redistribution and use in source and binary forms, with or without |
7 | modification, are permitted provided that the following conditions are met: | 6 | modification, are permitted provided that the following conditions are met: |
8 | 7 | ||
9 | - Redistributions of source code must retain the above copyright notice, | 8 | * Redistributions of source code must retain the above copyright notice, |
10 | this list of conditions and the following disclaimer. | 9 | this list of conditions and the following disclaimer. |
11 | - Redistributions in binary form must reproduce the above copyright | 10 | |
12 | notice, this list of conditions and the following disclaimer in the | 11 | * Redistributions in binary form must reproduce the above copyright notice, |
13 | documentation and/or other materials provided with the distribution. | 12 | this list of conditions and the following disclaimer in the documentation |
14 | - Neither the name of Motorola Mobility nor the names of its contributors | 13 | and/or other materials provided with the distribution. |
15 | may be used to endorse or promote products derived from this software | 14 | |
16 | without specific prior written permission. | 15 | * Neither the name of Motorola Mobility LLC nor the names of its |
16 | contributors may be used to endorse or promote products derived from this | ||
17 | software without specific prior written permission. | ||
17 | 18 | ||
18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 20 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 21 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 22 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 23 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 24 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 25 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
@@ -82,7 +83,7 @@ var VecUtils = exports.VecUtils = Object.create(Object.prototype, | |||
82 | } | 83 | } |
83 | }, | 84 | }, |
84 | 85 | ||
85 | vecAdd: { | 86 | vecAdd: { |
86 | value: function( dimen, a, b ) { | 87 | value: function( dimen, a, b ) { |
87 | 88 | ||
88 | var rtnVec; | 89 | var rtnVec; |
@@ -100,7 +101,7 @@ var VecUtils = exports.VecUtils = Object.create(Object.prototype, | |||
100 | }, | 101 | }, |
101 | 102 | ||
102 | 103 | ||
103 | vecSubtract : { | 104 | vecSubtract : { |
104 | value: function( dimen, a, b ) { | 105 | value: function( dimen, a, b ) { |
105 | var rtnVec; | 106 | var rtnVec; |
106 | if ((a.length < dimen) || (b.length < dimen)) | 107 | if ((a.length < dimen) || (b.length < dimen)) |
@@ -116,7 +117,7 @@ var VecUtils = exports.VecUtils = Object.create(Object.prototype, | |||
116 | } | 117 | } |
117 | }, | 118 | }, |
118 | 119 | ||
119 | vecDist : { | 120 | vecDist : { |
120 | value: function( dimen, a, b ) { | 121 | value: function( dimen, a, b ) { |
121 | var sum; | 122 | var sum; |
122 | 123 | ||
@@ -194,7 +195,7 @@ var VecUtils = exports.VecUtils = Object.create(Object.prototype, | |||
194 | }, | 195 | }, |
195 | 196 | ||
196 | 197 | ||
197 | vecInterpolate: { | 198 | vecInterpolate: { |
198 | value: function( dimen, a, b, t ) { | 199 | value: function( dimen, a, b, t ) { |
199 | if ((a.length < dimen) || (b.length < dimen)) | 200 | if ((a.length < dimen) || (b.length < dimen)) |
200 | { | 201 | { |
@@ -209,7 +210,7 @@ var VecUtils = exports.VecUtils = Object.create(Object.prototype, | |||
209 | } | 210 | } |
210 | }, | 211 | }, |
211 | 212 | ||
212 | vecMag: { | 213 | vecMag: { |
213 | value: function( dimen, vec ) { | 214 | value: function( dimen, vec ) { |
214 | var sum = 0.0; | 215 | var sum = 0.0; |
215 | for (var i=0; i<dimen; i++) | 216 | for (var i=0; i<dimen; i++) |
@@ -227,7 +228,7 @@ var VecUtils = exports.VecUtils = Object.create(Object.prototype, | |||
227 | } | 228 | } |
228 | }, | 229 | }, |
229 | 230 | ||
230 | vecScale: { | 231 | vecScale: { |
231 | value: function(dimen, vec, scale) { | 232 | value: function(dimen, vec, scale) { |
232 | for (var i=0; i<dimen; i++) | 233 | for (var i=0; i<dimen; i++) |
233 | vec[i] *= scale; | 234 | vec[i] *= scale; |
@@ -236,72 +237,72 @@ var VecUtils = exports.VecUtils = Object.create(Object.prototype, | |||
236 | } | 237 | } |
237 | }, | 238 | }, |
238 | 239 | ||
239 | matI : | 240 | matI : |
240 | { | 241 | { |
241 | value: function(dimen) | 242 | value: function(dimen) |
242 | { | 243 | { |
243 | var mat = []; | 244 | var mat = []; |
244 | for (var i=0; i<dimen*dimen; i++) mat.push(0); | 245 | for (var i=0; i<dimen*dimen; i++) mat.push(0); |
245 | 246 | ||
246 | var index = 0; | 247 | var index = 0; |
247 | for (var i=0; i<dimen; i++) | 248 | for (var i=0; i<dimen; i++) |
248 | { | 249 | { |
249 | mat[index] = 1.0; | 250 | mat[index] = 1.0; |
250 | index += dimen + 1; | 251 | index += dimen + 1; |
251 | } | 252 | } |
252 | 253 | ||
253 | return mat; | 254 | return mat; |
254 | } | 255 | } |
255 | }, | 256 | }, |
256 | 257 | ||
257 | matTranslation: | 258 | matTranslation: |
258 | { | 259 | { |
259 | value: function (vec) | 260 | value: function (vec) |
260 | { | 261 | { |
261 | var mat = Matrix.I(4); | 262 | var mat = Matrix.I(4); |
262 | glmat4.translate(mat, vec); | 263 | glmat4.translate(mat, vec); |
263 | return mat; | 264 | return mat; |
264 | } | 265 | } |
265 | }, | 266 | }, |
266 | 267 | ||
267 | matRotationX: | 268 | matRotationX: |
268 | { | 269 | { |
269 | value: function( angle ) | 270 | value: function( angle ) |
270 | { | 271 | { |
271 | var mat = Matrix.I(4); | 272 | var mat = Matrix.I(4); |
272 | glmat4.rotateX(mat, angle); | 273 | glmat4.rotateX(mat, angle); |
273 | return mat; | 274 | return mat; |
274 | } | 275 | } |
275 | }, | 276 | }, |
276 | 277 | ||
277 | matRotationY: | 278 | matRotationY: |
278 | { | 279 | { |
279 | value: function( angle ) | 280 | value: function( angle ) |
280 | { | 281 | { |
281 | var mat = Matrix.I(4); | 282 | var mat = Matrix.I(4); |
282 | glmat4.rotateY(mat, angle); | 283 | glmat4.rotateY(mat, angle); |
283 | return mat; | 284 | return mat; |
284 | } | 285 | } |
285 | }, | 286 | }, |
286 | 287 | ||
287 | matRotationZ: | 288 | matRotationZ: |
288 | { | 289 | { |
289 | value: function( angle ) | 290 | value: function( angle ) |
290 | { | 291 | { |
291 | var mat = Matrix.I(4); | 292 | var mat = Matrix.I(4); |
292 | glmat4.rotateZ(mat, angle); | 293 | glmat4.rotateZ(mat, angle); |
293 | return mat; | 294 | return mat; |
294 | } | 295 | } |
295 | }, | 296 | }, |
296 | 297 | ||
297 | matRotation: | 298 | matRotation: |
298 | { | 299 | { |
299 | value: function(angle, axis) | 300 | value: function(angle, axis) |
300 | { | 301 | { |
301 | var mat = Matrix.I(4); | 302 | var mat = Matrix.I(4); |
302 | glmat4.rotate(mat, angle, axis); | 303 | glmat4.rotate(mat, angle, axis); |
303 | return mat; | 304 | return mat; |
304 | } | 305 | } |
305 | } | 306 | } |
306 | 307 | ||
307 | }); | 308 | }); |