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author | Nivesh Rajbhandari | 2012-02-09 12:02:27 -0800 |
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committer | Nivesh Rajbhandari | 2012-02-09 12:02:27 -0800 |
commit | a9b1a1f2642841c4165ede69d131b1deb6238622 (patch) | |
tree | 2076dc497fbde041283af8b0082b0f4e24c9e1c6 /js/helper-classes/RDGE/GLBrushStroke.js | |
parent | 31e2eb0d0da9b032116ad073918ca36ec11dac45 (diff) | |
parent | ce81a3f4387d80f9ac406e73b843fb5dbe9cf432 (diff) | |
download | ninja-a9b1a1f2642841c4165ede69d131b1deb6238622.tar.gz |
Merge branch 'refs/heads/ninja-internal' into SnapManagerFixes
Conflicts:
js/helper-classes/RDGE/Materials/FlatMaterial.js
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Diffstat (limited to 'js/helper-classes/RDGE/GLBrushStroke.js')
-rw-r--r-- | js/helper-classes/RDGE/GLBrushStroke.js | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/js/helper-classes/RDGE/GLBrushStroke.js b/js/helper-classes/RDGE/GLBrushStroke.js index e3b14bf7..fdf1595c 100644 --- a/js/helper-classes/RDGE/GLBrushStroke.js +++ b/js/helper-classes/RDGE/GLBrushStroke.js | |||
@@ -4,10 +4,9 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | // Todo: This shoudl be converted to a module | 7 | // Todo: This entire class should be converted to a module |
8 | var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; | 8 | var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; |
9 | 9 | ||
10 | |||
11 | /////////////////////////////////////////////////////////////////////// | 10 | /////////////////////////////////////////////////////////////////////// |
12 | // Class GLBrushStroke | 11 | // Class GLBrushStroke |
13 | // representation a sequence points (polyline) created by brush tool. | 12 | // representation a sequence points (polyline) created by brush tool. |
@@ -141,6 +140,10 @@ function GLBrushStroke() { | |||
141 | this._dirty = false; | 140 | this._dirty = false; |
142 | } | 141 | } |
143 | 142 | ||
143 | this.buildBuffers = function () { | ||
144 | return; //no need to do anything for now | ||
145 | }//buildBuffers() | ||
146 | |||
144 | //render | 147 | //render |
145 | // specify how to render the subpath in Canvas2D | 148 | // specify how to render the subpath in Canvas2D |
146 | this.render = function () { | 149 | this.render = function () { |