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author | Eric Guzman | 2012-02-13 10:29:49 -0800 |
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committer | Eric Guzman | 2012-02-13 10:29:49 -0800 |
commit | e4893f7d3c3b9bd7967973197c3ffb5d3a075c91 (patch) | |
tree | f3d4fd9d96ba0dcf846fbf66153fb443bd60f767 /js/helper-classes/RDGE/GLBrushStroke.js | |
parent | ef032412216d437ce1c7dfc9050ab41adf0594c0 (diff) | |
parent | e142611e22718b1f1d1696902ad9161ec5f33f98 (diff) | |
download | ninja-e4893f7d3c3b9bd7967973197c3ffb5d3a075c91.tar.gz |
Merge branch 'refs/heads/master' into TreeComponents
Diffstat (limited to 'js/helper-classes/RDGE/GLBrushStroke.js')
-rw-r--r-- | js/helper-classes/RDGE/GLBrushStroke.js | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/js/helper-classes/RDGE/GLBrushStroke.js b/js/helper-classes/RDGE/GLBrushStroke.js index e3b14bf7..fdf1595c 100644 --- a/js/helper-classes/RDGE/GLBrushStroke.js +++ b/js/helper-classes/RDGE/GLBrushStroke.js | |||
@@ -4,10 +4,9 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | // Todo: This shoudl be converted to a module | 7 | // Todo: This entire class should be converted to a module |
8 | var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; | 8 | var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; |
9 | 9 | ||
10 | |||
11 | /////////////////////////////////////////////////////////////////////// | 10 | /////////////////////////////////////////////////////////////////////// |
12 | // Class GLBrushStroke | 11 | // Class GLBrushStroke |
13 | // representation a sequence points (polyline) created by brush tool. | 12 | // representation a sequence points (polyline) created by brush tool. |
@@ -141,6 +140,10 @@ function GLBrushStroke() { | |||
141 | this._dirty = false; | 140 | this._dirty = false; |
142 | } | 141 | } |
143 | 142 | ||
143 | this.buildBuffers = function () { | ||
144 | return; //no need to do anything for now | ||
145 | }//buildBuffers() | ||
146 | |||
144 | //render | 147 | //render |
145 | // specify how to render the subpath in Canvas2D | 148 | // specify how to render the subpath in Canvas2D |
146 | this.render = function () { | 149 | this.render = function () { |