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authorValerio Virgillito2012-02-23 00:34:37 -0800
committerValerio Virgillito2012-02-23 00:34:37 -0800
commit3675cac3993430490d9eef18157314d53ffa1a6a (patch)
treefb225a6d8fc3c983c96b1507483d628909dc8c1e /js/helper-classes/RDGE/GLCircle.js
parent2afef244a3f8124f8a049e504e9782c05904ce23 (diff)
parent3730bbc7cc5d5f07b3d788885475a8f9810b480e (diff)
downloadninja-3675cac3993430490d9eef18157314d53ffa1a6a.tar.gz
Merge pull request #60 from mqg734/WebGLMaterials
Integrating WebGL and canvas-2d drawing fixes. Fixed Materials Editor Popup to work with latest Montage framework. Also adding back WebGL materials.
Diffstat (limited to 'js/helper-classes/RDGE/GLCircle.js')
-rwxr-xr-xjs/helper-classes/RDGE/GLCircle.js10
1 files changed, 8 insertions, 2 deletions
diff --git a/js/helper-classes/RDGE/GLCircle.js b/js/helper-classes/RDGE/GLCircle.js
index 08057778..5b32547e 100755
--- a/js/helper-classes/RDGE/GLCircle.js
+++ b/js/helper-classes/RDGE/GLCircle.js
@@ -400,7 +400,10 @@ function GLCircle()
400 ctx.lineWidth = 0; 400 ctx.lineWidth = 0;
401 ctx.fillStyle = "#990000"; 401 ctx.fillStyle = "#990000";
402 if (this._fillColor) 402 if (this._fillColor)
403 ctx.fillStyle = MathUtils.colorToHex( this._fillColor ); 403 {
404 var c = "rgba(" + 255*this._fillColor[0] + "," + 255*this._fillColor[1] + "," + 255*this._fillColor[2] + "," + this._fillColor[3] + ")";
405 ctx.fillStyle = c;
406 }
404 407
405 // draw the fill 408 // draw the fill
406 ctx.beginPath(); 409 ctx.beginPath();
@@ -460,7 +463,10 @@ function GLCircle()
460 ctx.lineWidth = lineWidth; 463 ctx.lineWidth = lineWidth;
461 ctx.strokeStyle = "#0000ff"; 464 ctx.strokeStyle = "#0000ff";
462 if (this._strokeColor) 465 if (this._strokeColor)
463 ctx.strokeStyle = MathUtils.colorToHex( this._strokeColor ); 466 {
467 var c = "rgba(" + 255*this._strokeColor[0] + "," + 255*this._strokeColor[1] + "," + 255*this._strokeColor[2] + "," + this._strokeColor[3] + ")";
468 ctx.strokeStyle = c;
469 }
464 470
465 // draw the stroke 471 // draw the stroke
466 p = MathUtils.transformPoint( bezPts[0], mat ); 472 p = MathUtils.transformPoint( bezPts[0], mat );