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authorNivesh Rajbhandari2012-02-09 10:09:13 -0800
committerNivesh Rajbhandari2012-02-09 10:09:13 -0800
commit191cb96b3b4e1e5aa805211e5ab8dbd6aa075881 (patch)
treedb6ebd5061c482110ae21f9898ff26d5c6fd7f7b /js/helper-classes/RDGE/GLGeomObj.js
parent64524c693e09646a0db05d772311247a56194ac9 (diff)
downloadninja-191cb96b3b4e1e5aa805211e5ab8dbd6aa075881.tar.gz
Merging WebGL changes that allow users to modify different shape instances. Also, merging in changes that improve rendering performance by not updating static materials.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Diffstat (limited to 'js/helper-classes/RDGE/GLGeomObj.js')
-rw-r--r--js/helper-classes/RDGE/GLGeomObj.js3
1 files changed, 3 insertions, 0 deletions
diff --git a/js/helper-classes/RDGE/GLGeomObj.js b/js/helper-classes/RDGE/GLGeomObj.js
index 62fbf562..5d7497ad 100644
--- a/js/helper-classes/RDGE/GLGeomObj.js
+++ b/js/helper-classes/RDGE/GLGeomObj.js
@@ -103,6 +103,9 @@ function GLGeomObj()
103 } 103 }
104 } 104 }
105 } 105 }
106
107 var world = this.getWorld();
108 if (world) world.restartRenderLoop();
106 } 109 }
107 110
108 this.setFillColor = function(c) { this.setMaterialColor(c, "fill"); } 111 this.setFillColor = function(c) { this.setMaterialColor(c, "fill"); }