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authorJose Antonio Marquez2012-02-28 13:33:31 -0800
committerJose Antonio Marquez2012-02-28 13:33:31 -0800
commit3a25881b3a463e4f695be2f663f141710ba1d1c1 (patch)
tree657d55ad394de168dd627cf89b875906d10584e2 /js/helper-classes/RDGE/GLLine.js
parentd764428023d87446fbbb153d8e04a23b900d71d5 (diff)
parent7c9291a5bab4abd849547f8878f6fb962fc88250 (diff)
downloadninja-3a25881b3a463e4f695be2f663f141710ba1d1c1.tar.gz
Merge branch 'refs/heads/NinjaInternal' into Color
Diffstat (limited to 'js/helper-classes/RDGE/GLLine.js')
-rwxr-xr-xjs/helper-classes/RDGE/GLLine.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/js/helper-classes/RDGE/GLLine.js b/js/helper-classes/RDGE/GLLine.js
index 0d815145..f715a43c 100755
--- a/js/helper-classes/RDGE/GLLine.js
+++ b/js/helper-classes/RDGE/GLLine.js
@@ -171,7 +171,7 @@ function GLLine( world, xOffset, yOffset, width, height, slope, strokeSize, stro
171 if (!world._useWebGL) return; 171 if (!world._useWebGL) return;
172 172
173 // make sure RDGE has the correct context 173 // make sure RDGE has the correct context
174 g_Engine.setContext( world.getCanvas().uuid ); 174 g_Engine.setContext( world.getCanvas().rdgeid );
175 175
176 // create the gl buffer 176 // create the gl buffer
177 var gl = world.getGLContext(); 177 var gl = world.getGLContext();