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authorhwc4872012-02-08 13:41:52 -0800
committerhwc4872012-02-08 13:41:52 -0800
commit064d74fb2694318615f513c83772276cec34bb86 (patch)
treef683a9d518e827c6cac8754faf2868f2a0bfc8bf /js/helper-classes/RDGE/GLLine.js
parent6173fe8440152b1e4c63834a6b4dc7573d532339 (diff)
downloadninja-064d74fb2694318615f513c83772276cec34bb86.tar.gz
Fixed context switching problems in rdge
Diffstat (limited to 'js/helper-classes/RDGE/GLLine.js')
-rw-r--r--js/helper-classes/RDGE/GLLine.js3
1 files changed, 3 insertions, 0 deletions
diff --git a/js/helper-classes/RDGE/GLLine.js b/js/helper-classes/RDGE/GLLine.js
index bd3cbc26..f01e1610 100644
--- a/js/helper-classes/RDGE/GLLine.js
+++ b/js/helper-classes/RDGE/GLLine.js
@@ -109,6 +109,9 @@ function GLLine( world, xOffset, yOffset, width, height, slope, strokeSize, stro
109 var world = this.getWorld(); 109 var world = this.getWorld();
110 if (!world) throw( "null world in buildBuffers" ); 110 if (!world) throw( "null world in buildBuffers" );
111 if (!world._useWebGL) return; 111 if (!world._useWebGL) return;
112
113 // make sure RDGE has the correct context
114 g_Engine.setContext( world.getCanvas().uuid );
112 115
113 // create the gl buffer 116 // create the gl buffer
114 var gl = world.getGLContext(); 117 var gl = world.getGLContext();