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authorValerio Virgillito2012-02-27 10:50:17 -0800
committerValerio Virgillito2012-02-27 10:50:17 -0800
commita5d635a29de97a7daa93b9036d7a7dce48f07670 (patch)
tree0199d2ed21ab474b88302abf57cb8b14a200f4fa /js/helper-classes/RDGE/GLLine.js
parentd392751242f9a4aad4199c941fd416c19c422ee1 (diff)
parentc65eb4b983e8020346cda4dc7bcb050cb1a410e1 (diff)
downloadninja-a5d635a29de97a7daa93b9036d7a7dce48f07670.tar.gz
Merge branch 'FileIO-Build-Candidate' of https://github.com/joseeight/ninja-internal into integration-candidate
Diffstat (limited to 'js/helper-classes/RDGE/GLLine.js')
-rwxr-xr-xjs/helper-classes/RDGE/GLLine.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/js/helper-classes/RDGE/GLLine.js b/js/helper-classes/RDGE/GLLine.js
index 0d815145..f715a43c 100755
--- a/js/helper-classes/RDGE/GLLine.js
+++ b/js/helper-classes/RDGE/GLLine.js
@@ -171,7 +171,7 @@ function GLLine( world, xOffset, yOffset, width, height, slope, strokeSize, stro
171 if (!world._useWebGL) return; 171 if (!world._useWebGL) return;
172 172
173 // make sure RDGE has the correct context 173 // make sure RDGE has the correct context
174 g_Engine.setContext( world.getCanvas().uuid ); 174 g_Engine.setContext( world.getCanvas().rdgeid );
175 175
176 // create the gl buffer 176 // create the gl buffer
177 var gl = world.getGLContext(); 177 var gl = world.getGLContext();