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authorNivesh Rajbhandari2012-02-09 10:09:13 -0800
committerNivesh Rajbhandari2012-02-09 10:09:13 -0800
commit191cb96b3b4e1e5aa805211e5ab8dbd6aa075881 (patch)
treedb6ebd5061c482110ae21f9898ff26d5c6fd7f7b /js/helper-classes/RDGE/GLLine.js
parent64524c693e09646a0db05d772311247a56194ac9 (diff)
downloadninja-191cb96b3b4e1e5aa805211e5ab8dbd6aa075881.tar.gz
Merging WebGL changes that allow users to modify different shape instances. Also, merging in changes that improve rendering performance by not updating static materials.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Diffstat (limited to 'js/helper-classes/RDGE/GLLine.js')
-rw-r--r--js/helper-classes/RDGE/GLLine.js3
1 files changed, 3 insertions, 0 deletions
diff --git a/js/helper-classes/RDGE/GLLine.js b/js/helper-classes/RDGE/GLLine.js
index bd3cbc26..f01e1610 100644
--- a/js/helper-classes/RDGE/GLLine.js
+++ b/js/helper-classes/RDGE/GLLine.js
@@ -109,6 +109,9 @@ function GLLine( world, xOffset, yOffset, width, height, slope, strokeSize, stro
109 var world = this.getWorld(); 109 var world = this.getWorld();
110 if (!world) throw( "null world in buildBuffers" ); 110 if (!world) throw( "null world in buildBuffers" );
111 if (!world._useWebGL) return; 111 if (!world._useWebGL) return;
112
113 // make sure RDGE has the correct context
114 g_Engine.setContext( world.getCanvas().uuid );
112 115
113 // create the gl buffer 116 // create the gl buffer
114 var gl = world.getGLContext(); 117 var gl = world.getGLContext();