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authorJose Antonio Marquez2012-02-11 22:37:34 -0800
committerJose Antonio Marquez2012-02-11 22:37:34 -0800
commit9f2356c48b831d32d7278648656fe44b98bc4a1f (patch)
tree58459a2e2e45ff2f4ffa9042740040ee17d91dfb /js/helper-classes/RDGE/GLMaterial.js
parent5eb38b8bd779c7fb6e59b966135f8d306378f034 (diff)
parente142611e22718b1f1d1696902ad9161ec5f33f98 (diff)
downloadninja-9f2356c48b831d32d7278648656fe44b98bc4a1f.tar.gz
Merge branch 'refs/heads/NinjaInternal' into FileIO
Conflicts: js/ninja.reel/ninja.html
Diffstat (limited to 'js/helper-classes/RDGE/GLMaterial.js')
-rwxr-xr-xjs/helper-classes/RDGE/GLMaterial.js11
1 files changed, 11 insertions, 0 deletions
diff --git a/js/helper-classes/RDGE/GLMaterial.js b/js/helper-classes/RDGE/GLMaterial.js
index e72b7908..642fab05 100755
--- a/js/helper-classes/RDGE/GLMaterial.js
+++ b/js/helper-classes/RDGE/GLMaterial.js
@@ -31,6 +31,11 @@ function GLMaterial( world )
31 31
32 this._texture; 32 this._texture;
33 33
34 // vertex deformation variables
35 this._hasVertexDeformation = false;
36 this._vertexDeformationRange = [0, 0, 1, 1]; // (xMin, yMin, xMax, yMax)
37 this._vertexDeformationTolerance = 0.1;
38
34 // RDGE variables 39 // RDGE variables
35 this._shader; 40 this._shader;
36 this._materialNode; 41 this._materialNode;
@@ -66,6 +71,12 @@ function GLMaterial( world )
66 // Any material needing continuous rendering should override this method 71 // Any material needing continuous rendering should override this method
67 this.isAnimated = function() { return false; } 72 this.isAnimated = function() { return false; }
68 73
74 // the vertex shader can apply deformations requiring refinement in
75 // certain areas.
76 this.hasVertexDeformation = function() { return this._hasVertexDeformation; }
77 this.getVertexDeformationRange = function() { return this._vertexDeformationRange.slice(); }
78 this.getVertexDeformationTolerance = function() { return this._vertexDeformationTolerance; }
79
69 80
70 /////////////////////////////////////////////////////////////////////// 81 ///////////////////////////////////////////////////////////////////////
71 // Common Material Methods 82 // Common Material Methods