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authorJonathan Duran2012-02-08 10:48:52 -0800
committerJonathan Duran2012-02-08 10:48:52 -0800
commit8a2ef825490358f992d6d687174b0a16fd8302c1 (patch)
tree12cdf68a4f1de01fc33b9e23bbce0afab6c2d7ae /js/helper-classes/RDGE/GLRectangle.js
parenta460855c2132bffc666582659520e575d687d0cd (diff)
downloadninja-8a2ef825490358f992d6d687174b0a16fd8302c1.tar.gz
Squashed commit of the following:
commit 763910b9d074137eb7dee80447b89407ce5750c9 Merge: e557937 329a859 Author: Valerio Virgillito <valerio@motorola.com> Date: Wed Feb 8 10:18:36 2012 -0800 Merge pull request #20 from mqg734/ToolFixes Hooked up materials code to go through the ShapesController and updated the PI to reflect the currently selected shape's materials. Also fixed the following bugs: commit e5579374ff39b80b8c0c69faba37f6f581758fe0 Author: Valerio Virgillito <valerio@motorola.com> Date: Tue Feb 7 13:28:17 2012 -0800 updated montage v.0.6 to the latest changes. Signed-off-by: Valerio Virgillito <valerio@motorola.com> commit 329a859e2666716c3a1d99c6bd2679e10c81fc8d Author: Nivesh Rajbhandari <mqg734@motorola.com> Date: Tue Feb 7 15:25:11 2012 -0800 Added ability to toggle combobox's visibility so we can show/hide materials comboboxes in the tool options. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> commit 668510892537eaaeb2e11520831d87b44b2489b7 Merge: 8950b34 c066fb4 Author: Valerio Virgillito <valerio@motorola.com> Date: Tue Feb 7 14:19:22 2012 -0800 Merge pull request #19 from ericguzman/TreeComponents Tree Components - Added copyright comments commit aec849d91e4b697d496b9ede28b5d89cf2283781 Author: Nivesh Rajbhandari <mqg734@motorola.com> Date: Tue Feb 7 14:18:13 2012 -0800 id's must start with a letter, so our workaround for using uuid for RDGE canvas id's won't work because they often start with a number. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> commit e8e21367e59bb521801fe2e843f42ad5bca5ea9f Author: Nivesh Rajbhandari <mqg734@motorola.com> Date: Tue Feb 7 13:52:54 2012 -0800 Fixing some typos and undeclared variables in GLRectangle and ShapesController. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> commit c066fb41ebee85bacf9b2155366b16831af41d76 Author: Eric Guzman <ericg@motorola.com> Date: Tue Feb 7 13:46:05 2012 -0800 Tree Components - Added copyright comments commit 3a8875c288049b466bfeb8b7f0510fd8cbfb970d Author: Nivesh Rajbhandari <mqg734@motorola.com> Date: Tue Feb 7 13:30:08 2012 -0800 Supporting switching materials in the PI. Also, moved makeFillMaterial and makeStrokeMaterial functions into GLGeomObj so shapes other than GLRectangle can use these routines. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> commit 8ad767b61460984a4031ba630f76ac8247a61857 Author: Nivesh Rajbhandari <mqg734@motorola.com> Date: Tue Feb 7 11:42:10 2012 -0800 Fixed PI to support WebGL materials. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> commit 486842239c71e7964f38a09aacda4970f2a82e1a Author: Nivesh Rajbhandari <mqg734@motorola.com> Date: Tue Feb 7 10:58:14 2012 -0800 Updated tools and PI to get/set materials by binding to appModel's materials property. This requires us to add FlatMaterial to the list of materials in the MaterialsLibrary. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> commit 789eaf5a92c903f27462c69a8890fbec695ab14e Merge: 92ae17b 8950b34 Author: Nivesh Rajbhandari <mqg734@motorola.com> Date: Tue Feb 7 09:36:29 2012 -0800 Merge branch 'refs/heads/ninja-internal' into ToolFixes commit 92ae17bc800cf82cdbd1482ef1af1a5fd7bd632a Author: Nivesh Rajbhandari <mqg734@motorola.com> Date: Mon Feb 6 16:35:12 2012 -0800 Force layout canvas and SelectionController to update their info when a 2d canvas is replaced by a 3d canvas (and vice-versa). Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> commit 75486be2839494c9b54833aff8f5eef3f9542151 Author: Nivesh Rajbhandari <mqg734@motorola.com> Date: Mon Feb 6 15:41:48 2012 -0800 Support toggling between 2d and 3d canvas context. This requires us to create a new canvas with all the same values as the canvas being replaced and copying over all the shape data. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> commit f94b0c5ada403379b3ff8a900c2a2aabcecce49e Author: Nivesh Rajbhandari <mqg734@motorola.com> Date: Mon Feb 6 14:03:40 2012 -0800 Add enabled property for ComboBox to support enabling/disabling materials dropdowns in the PI. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> commit 5737864d1d55d96e3cc3c1bc9b38ec58303b3981 Author: Nivesh Rajbhandari <mqg734@motorola.com> Date: Mon Feb 6 13:35:30 2012 -0800 Allow users to switch between 2d and webGL mode. Note that this doesn't currently work. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> commit 486d9a31a85dd833a1c798049a00403756703034 Author: Nivesh Rajbhandari <mqg734@motorola.com> Date: Mon Feb 6 11:35:49 2012 -0800 Support use WebGL checkbox in the PI. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> Signed-off-by: Jonathan Duran <jduran@motorola.com>
Diffstat (limited to 'js/helper-classes/RDGE/GLRectangle.js')
-rw-r--r--js/helper-classes/RDGE/GLRectangle.js65
1 files changed, 5 insertions, 60 deletions
diff --git a/js/helper-classes/RDGE/GLRectangle.js b/js/helper-classes/RDGE/GLRectangle.js
index 1334d7e6..8535a683 100644
--- a/js/helper-classes/RDGE/GLRectangle.js
+++ b/js/helper-classes/RDGE/GLRectangle.js
@@ -33,14 +33,6 @@ function GLRectangle()
33 33
34 this._strokeWidth = 0.25; 34 this._strokeWidth = 0.25;
35 35
36 // stroke and fill colors
37 this._strokeColor;
38 this._fillColor;
39
40 // stroke and fill materials
41 this._fillMaterial;
42 this._strokeMaterial;
43
44 this._strokeStyle = "Solid"; 36 this._strokeStyle = "Solid";
45 this.init = function(world, xOffset, yOffset, width, height, strokeSize, strokeColor, fillColor, 37 this.init = function(world, xOffset, yOffset, width, height, strokeSize, strokeColor, fillColor,
46 tlRadius, trRadius, blRadius, brRadius, strokeMaterial, fillMaterial, strokeStyle) 38 tlRadius, trRadius, blRadius, brRadius, strokeMaterial, fillMaterial, strokeStyle)
@@ -279,8 +271,8 @@ function GLRectangle()
279 271
280 // stroke 272 // stroke
281 var strokeMaterial = this.makeStrokeMaterial(); 273 var strokeMaterial = this.makeStrokeMaterial();
282 prim = this.createStroke([x,y], 2*xFill, 2*yFill, strokeSize, tlRadius, blRadius, brRadius, trRadius, strokeMaterial) 274 var strokePrim = this.createStroke([x,y], 2*xFill, 2*yFill, strokeSize, tlRadius, blRadius, brRadius, trRadius, strokeMaterial);
283 this._primArray.push( prim ); 275 this._primArray.push( strokePrim );
284 this._materialNodeArray.push( strokeMaterial.getMaterialNode() ); 276 this._materialNodeArray.push( strokeMaterial.getMaterialNode() );
285 277
286 // fill 278 // fill
@@ -291,60 +283,13 @@ function GLRectangle()
291 xFill -= strokeSize; 283 xFill -= strokeSize;
292 yFill -= strokeSize; 284 yFill -= strokeSize;
293 var fillMaterial = this.makeFillMaterial(); 285 var fillMaterial = this.makeFillMaterial();
294 prim = this.createFill([x,y], 2*xFill, 2*yFill, tlRadius, blRadius, brRadius, trRadius, fillMaterial) 286 var fillPrim = this.createFill([x,y], 2*xFill, 2*yFill, tlRadius, blRadius, brRadius, trRadius, fillMaterial);
295 this._primArray.push( prim ); 287 this._primArray.push( fillPrim );
296 this._materialNodeArray.push( fillMaterial.getMaterialNode() ); 288 this._materialNodeArray.push( fillMaterial.getMaterialNode() );
297 289
298 world.updateObject(this); 290 world.updateObject(this);
299 } 291 }
300 292
301 this.makeStrokeMaterial = function()
302 {
303 var strokeMaterial;
304 if (this.getStrokeMaterial())
305 strokeMaterial = this.getStrokeMaterial().dup();
306 else
307 strokeMaterial = new FlatMaterial();
308
309 if (strokeMaterial)
310 {
311 strokeMaterial.init( this.getWorld() );
312 if(this._strokeColor)
313 {
314 strokeMaterial.setProperty("color", this._strokeColor);
315 }
316 }
317
318 this._materialArray.push( strokeMaterial );
319 this._materialTypeArray.push( "stroke" );
320
321 return strokeMaterial;
322 }
323
324 this.makeFillMaterial = function()
325 {
326 var fillMaterial;
327 if (this.getFillMaterial())
328 fillMaterial = this.getFillMaterial().dup();
329 else
330 fillMaterial = new FlatMaterial();
331
332 if (fillMaterial)
333 {
334 fillMaterial.init( this.getWorld() );
335 //if(!this.getFillMaterial() && this._fillColor)
336 if (this._fillColor)
337 {
338 fillMaterial.setProperty("color", this._fillColor);
339 }
340 }
341
342 this._materialArray.push( fillMaterial );
343 this._materialTypeArray.push( "fill" );
344
345 return fillMaterial;
346 }
347
348 this.renderQuadraticBezier = function( bPts, ctx ) 293 this.renderQuadraticBezier = function( bPts, ctx )
349 { 294 {
350 if (!bPts) return; 295 if (!bPts) return;
@@ -1217,7 +1162,7 @@ ShapePrimitive.create = function(coords, normals, uvs, indices, primType, ver
1217 "a_normal":{'type':renderer.VS_ELEMENT_FLOAT3, 'bufferIndex':1, 'bufferUsage': renderer.BUFFER_STATIC}, 1162 "a_normal":{'type':renderer.VS_ELEMENT_FLOAT3, 'bufferIndex':1, 'bufferUsage': renderer.BUFFER_STATIC},
1218 1163
1219 "texcoord":{'type':renderer.VS_ELEMENT_FLOAT2, 'bufferIndex':2, 'bufferUsage': renderer.BUFFER_STATIC}, 1164 "texcoord":{'type':renderer.VS_ELEMENT_FLOAT2, 'bufferIndex':2, 'bufferUsage': renderer.BUFFER_STATIC},
1220 "a_texcoord":{'type':renderer.VS_ELEMENT_FLOAT2, 'bufferIndex':2, 'bufferUsage': renderer.BUFFER_STATIC}, 1165 "a_texcoord":{'type':renderer.VS_ELEMENT_FLOAT2, 'bufferIndex':2, 'bufferUsage': renderer.BUFFER_STATIC}
1221 }; 1166 };
1222 1167
1223 1168