diff options
author | Nivesh Rajbhandari | 2012-02-09 12:02:27 -0800 |
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committer | Nivesh Rajbhandari | 2012-02-09 12:02:27 -0800 |
commit | a9b1a1f2642841c4165ede69d131b1deb6238622 (patch) | |
tree | 2076dc497fbde041283af8b0082b0f4e24c9e1c6 /js/helper-classes/RDGE/Materials/BumpMetalMaterial.js | |
parent | 31e2eb0d0da9b032116ad073918ca36ec11dac45 (diff) | |
parent | ce81a3f4387d80f9ac406e73b843fb5dbe9cf432 (diff) | |
download | ninja-a9b1a1f2642841c4165ede69d131b1deb6238622.tar.gz |
Merge branch 'refs/heads/ninja-internal' into SnapManagerFixes
Conflicts:
js/helper-classes/RDGE/Materials/FlatMaterial.js
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Diffstat (limited to 'js/helper-classes/RDGE/Materials/BumpMetalMaterial.js')
-rw-r--r-- | js/helper-classes/RDGE/Materials/BumpMetalMaterial.js | 66 |
1 files changed, 49 insertions, 17 deletions
diff --git a/js/helper-classes/RDGE/Materials/BumpMetalMaterial.js b/js/helper-classes/RDGE/Materials/BumpMetalMaterial.js index 59720611..999d4676 100644 --- a/js/helper-classes/RDGE/Materials/BumpMetalMaterial.js +++ b/js/helper-classes/RDGE/Materials/BumpMetalMaterial.js | |||
@@ -22,9 +22,9 @@ function BumpMetalMaterial() | |||
22 | this._shaderName = "bumpMetal"; | 22 | this._shaderName = "bumpMetal"; |
23 | 23 | ||
24 | this._lightDiff = [0.3, 0.3, 0.3, 1.0]; | 24 | this._lightDiff = [0.3, 0.3, 0.3, 1.0]; |
25 | this._diffuseTexture = "metal"; | 25 | this._diffuseTexture = "assets/images/metal.png"; |
26 | this._specularTexture = "silver"; | 26 | this._specularTexture = "assets/images/silver.png"; |
27 | this._normalTexture = "normalMap"; | 27 | this._normalTexture = "assets/images/normalMap.png"; |
28 | 28 | ||
29 | /////////////////////////////////////////////////////////////////////// | 29 | /////////////////////////////////////////////////////////////////////// |
30 | // Property Accessors | 30 | // Property Accessors |
@@ -37,17 +37,16 @@ function BumpMetalMaterial() | |||
37 | if (this._shader && this._shader.default) | 37 | if (this._shader && this._shader.default) |
38 | this._shader.default.u_light0Diff.set( ld ); } | 38 | this._shader.default.u_light0Diff.set( ld ); } |
39 | 39 | ||
40 | this.getDiffuseTexture = function() { return this._diffuseTexture; } | 40 | this.getDiffuseTexture = function() { return this._propValues[this._propNames[1]] ? this._propValues[this._propNames[1]].slice() : null } |
41 | this.setDiffuseTexture = function(dt) { this._diffuseTexture = dt; | 41 | this.setDiffuseTexture = function(m) { this._propValues[this._propNames[1]] = m ? m.slice(0) : null; this.updateTexture(1); } |
42 | if (this._materialNode) this._materialNode.setDiffuseTexture( dt ); } | ||
43 | 42 | ||
44 | this.getSpecularTexture = function() { return this._specularTexture; } | 43 | this.getNormalTexture = function() { return this._propValues[this._propNames[2]] ? this._propValues[this._propNames[2]].slice() : null } |
45 | this.setSpecularTexture = function(st) { this._specularTexture = st; | 44 | this.setNormalTexture = function(m) { this._propValues[this._propNames[2]] = m ? m.slice(0) : null; this.updateTexture(2); } |
46 | if (this._materialNode) this._materialNode.setSpecularTexture( st ); } | ||
47 | 45 | ||
48 | this.getNormalTexture = function() { return this._normalTexture; } | 46 | this.getSpecularTexture = function() { return this._propValues[this._propNames[3]] ? this._propValues[this._propNames[3]].slice() : null } |
49 | this.setNormalTexture = function(nt) { this._normalTexture = nt; | 47 | this.setSpecularTexture = function(m) { this._propValues[this._propNames[3]] = m ? m.slice(0) : null; this.updateTexture(3); } |
50 | if (this._materialNode) this._materialNode.setNormalTexture( nt ); } | 48 | |
49 | this.isAnimated = function() { return true; } | ||
51 | 50 | ||
52 | /////////////////////////////////////////////////////////////////////// | 51 | /////////////////////////////////////////////////////////////////////// |
53 | // Material Property Accessors | 52 | // Material Property Accessors |
@@ -59,7 +58,7 @@ function BumpMetalMaterial() | |||
59 | 58 | ||
60 | this._propValues[ this._propNames[0] ] = this._lightDiff.slice(0); | 59 | this._propValues[ this._propNames[0] ] = this._lightDiff.slice(0); |
61 | this._propValues[ this._propNames[1] ] = this._diffuseTexture.slice(0); | 60 | this._propValues[ this._propNames[1] ] = this._diffuseTexture.slice(0); |
62 | this._propValues[ this._propNames[2] ] = this._specularTexture.slice(0); | 61 | this._propValues[ this._propNames[2] ] = this._normalTexture.slice(0); |
63 | this._propValues[ this._propNames[3] ] = this._specularTexture.slice(0); | 62 | this._propValues[ this._propNames[3] ] = this._specularTexture.slice(0); |
64 | 63 | ||
65 | // TODO - shader techniques are not all named the same, i.e., FlatMaterial uses "colorMe" and BrickMaterial uses "default" | 64 | // TODO - shader techniques are not all named the same, i.e., FlatMaterial uses "colorMe" and BrickMaterial uses "default" |
@@ -95,8 +94,11 @@ function BumpMetalMaterial() | |||
95 | // duplcate method requirde | 94 | // duplcate method requirde |
96 | this.dup = function() { return new BumpMetalMaterial(); } | 95 | this.dup = function() { return new BumpMetalMaterial(); } |
97 | 96 | ||
98 | this.init = function() | 97 | this.init = function( world ) |
99 | { | 98 | { |
99 | // save the world | ||
100 | if (world) this.setWorld( world ); | ||
101 | |||
100 | // set up the shader | 102 | // set up the shader |
101 | this._shader = new jshader(); | 103 | this._shader = new jshader(); |
102 | this._shader.def = bumpMetalMaterialDef; | 104 | this._shader.def = bumpMetalMaterialDef; |
@@ -108,9 +110,36 @@ function BumpMetalMaterial() | |||
108 | this._materialNode.setShader(this._shader); | 110 | this._materialNode.setShader(this._shader); |
109 | 111 | ||
110 | // set some image maps | 112 | // set some image maps |
111 | this._materialNode.setDiffuseTexture( this.getDiffuseTexture() ); | 113 | this.updateTexture(1); |
112 | this._materialNode.setSpecTexture( this.getSpecularTexture() ); | 114 | this.updateTexture(2); |
113 | this._materialNode.setNormalTexture( this.getNormalTexture() ); | 115 | this.updateTexture(3); |
116 | } | ||
117 | |||
118 | this.updateTexture = function( index ) | ||
119 | { | ||
120 | var material = this._materialNode; | ||
121 | if (material) | ||
122 | { | ||
123 | var technique = material.shaderProgram.default; | ||
124 | var renderer = g_Engine.getContext().renderer; | ||
125 | if (renderer && technique) | ||
126 | { | ||
127 | var texMapName = this._propValues[this._propNames[index]]; | ||
128 | var wrap = 'REPEAT', mips = true; | ||
129 | var tex = this.loadTexture( texMapName, wrap, mips ); | ||
130 | |||
131 | if (tex) | ||
132 | { | ||
133 | switch (index) | ||
134 | { | ||
135 | case 1: technique.u_colMap.set( tex ); break; | ||
136 | case 2: technique.u_normalMap.set( tex ); break; | ||
137 | case 3: technique.u_glowMap.set( tex ); break; | ||
138 | default: console.log( "invalid map index in BumpMetalMaterial, " + index ); | ||
139 | } | ||
140 | } | ||
141 | } | ||
142 | } | ||
114 | } | 143 | } |
115 | 144 | ||
116 | this.export = function() | 145 | this.export = function() |
@@ -229,6 +258,9 @@ bumpMetalShaderDef = | |||
229 | { | 258 | { |
230 | 'u_light0Diff' : { 'type' : 'vec4' }, | 259 | 'u_light0Diff' : { 'type' : 'vec4' }, |
231 | //'u_matDiffuse' : { 'type' : 'vec4' } | 260 | //'u_matDiffuse' : { 'type' : 'vec4' } |
261 | 'u_colMap': { 'type' : 'tex2d' }, | ||
262 | 'u_normalMap': { 'type' : 'tex2d' }, | ||
263 | 'u_glowMap': { 'type' : 'tex2d' }, | ||
232 | }, | 264 | }, |
233 | 265 | ||
234 | // render states | 266 | // render states |