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author | Valerio Virgillito | 2012-02-12 21:50:49 -0800 |
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committer | Valerio Virgillito | 2012-02-12 21:50:49 -0800 |
commit | dcd147265ad0339448ea4466253b03b2899e0cea (patch) | |
tree | a2afd9a3f4b4545141b21a31002d81bb5f79f44b /js/helper-classes/RDGE/Materials/FlatMaterial.js | |
parent | a30d76ff641ce89686cf5fbd9f04ac9ab4e9c830 (diff) | |
parent | e142611e22718b1f1d1696902ad9161ec5f33f98 (diff) | |
download | ninja-dcd147265ad0339448ea4466253b03b2899e0cea.tar.gz |
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into stage-color
Diffstat (limited to 'js/helper-classes/RDGE/Materials/FlatMaterial.js')
-rw-r--r-- | js/helper-classes/RDGE/Materials/FlatMaterial.js | 60 |
1 files changed, 25 insertions, 35 deletions
diff --git a/js/helper-classes/RDGE/Materials/FlatMaterial.js b/js/helper-classes/RDGE/Materials/FlatMaterial.js index e2f23d75..570e7f9e 100644 --- a/js/helper-classes/RDGE/Materials/FlatMaterial.js +++ b/js/helper-classes/RDGE/Materials/FlatMaterial.js | |||
@@ -26,16 +26,19 @@ function FlatMaterial() | |||
26 | /////////////////////////////////////////////////////////////////////// | 26 | /////////////////////////////////////////////////////////////////////// |
27 | // Property Accessors | 27 | // Property Accessors |
28 | /////////////////////////////////////////////////////////////////////// | 28 | /////////////////////////////////////////////////////////////////////// |
29 | this.getColor = function() { return this._color; } | 29 | this.getColor = function() { return this._color; }; |
30 | this.getShaderName = function() { return this._shaderName; } | 30 | this.getShaderName = function() { return this._shaderName; }; |
31 | 31 | ||
32 | this.isAnimated = function() { return false; } | 32 | this.isAnimated = function() { return false; }; |
33 | this.hasVertexDeformation = function() { return true; }; | ||
34 | this._hasVertexDeformation = true; | ||
35 | this._vertexDeformationTolerance = 0.2; | ||
33 | 36 | ||
34 | //////////////////////////////////s///////////////////////////////////// | 37 | //////////////////////////////////s///////////////////////////////////// |
35 | // Methods | 38 | // Methods |
36 | /////////////////////////////////////////////////////////////////////// | 39 | /////////////////////////////////////////////////////////////////////// |
37 | // duplcate method requirde | 40 | // duplcate method requirde |
38 | this.dup = function() { return new FlatMaterial(); } | 41 | this.dup = function() { return new FlatMaterial(); } ; |
39 | 42 | ||
40 | this.init = function() | 43 | this.init = function() |
41 | { | 44 | { |
@@ -50,13 +53,7 @@ function FlatMaterial() | |||
50 | // set up the material node | 53 | // set up the material node |
51 | this._materialNode = createMaterialNode("flatMaterial"); | 54 | this._materialNode = createMaterialNode("flatMaterial"); |
52 | this._materialNode.setShader(this._shader); | 55 | this._materialNode.setShader(this._shader); |
53 | 56 | }; | |
54 | // initialize the taper properties | ||
55 | // this._shader.colorMe.u_limit1.set( [0.25] ); | ||
56 | // this._shader.colorMe.u_limit2.set( [0.5] ); | ||
57 | // this._shader.colorMe.u_limit3.set( [0.75] ); | ||
58 | // this._shader.colorMe.u_taperAmount.set( [0.5] ); | ||
59 | } | ||
60 | 57 | ||
61 | 58 | ||
62 | /////////////////////////////////////////////////////////////////////// | 59 | /////////////////////////////////////////////////////////////////////// |
@@ -76,9 +73,9 @@ function FlatMaterial() | |||
76 | { | 73 | { |
77 | this._propValues[prop] = value; | 74 | this._propValues[prop] = value; |
78 | if (this._shader && this._shader.colorMe) | 75 | if (this._shader && this._shader.colorMe) |
79 | this._shader.colorMe[prop].set(value); | 76 | this._shader.colorMe[prop].set(value); |
80 | } | 77 | } |
81 | } | 78 | }; |
82 | /////////////////////////////////////////////////////////////////////// | 79 | /////////////////////////////////////////////////////////////////////// |
83 | 80 | ||
84 | this.export = function() | 81 | this.export = function() |
@@ -94,13 +91,13 @@ function FlatMaterial() | |||
94 | exportStr += "endMaterial\n"; | 91 | exportStr += "endMaterial\n"; |
95 | 92 | ||
96 | return exportStr; | 93 | return exportStr; |
97 | } | 94 | }; |
98 | 95 | ||
99 | this.import = function( importStr ) | 96 | this.import = function( importStr ) |
100 | { | 97 | { |
101 | var pu = new ParseUtils( importStr ); | 98 | var pu = new ParseUtils( importStr ); |
102 | var material = pu.nextValue( "material: " ); | 99 | var material = pu.nextValue( "material: " ); |
103 | if (material != this.getShaderName()) throw new Error( "ill-formed material" ); | 100 | if (material != this.getShaderName()) throw new Error( "ill-formed material" ); |
104 | this.setName( pu.nextValue( "name: ") ); | 101 | this.setName( pu.nextValue( "name: ") ); |
105 | 102 | ||
106 | var rtnStr; | 103 | var rtnStr; |
@@ -110,7 +107,7 @@ function FlatMaterial() | |||
110 | 107 | ||
111 | this.setProperty( "color", color); | 108 | this.setProperty( "color", color); |
112 | 109 | ||
113 | var endKey = "endMaterial\n"; | 110 | var endKey = "endMaterial\n"; |
114 | var index = importStr.indexOf( endKey ); | 111 | var index = importStr.indexOf( endKey ); |
115 | index += endKey.length; | 112 | index += endKey.length; |
116 | rtnStr = importStr.substr( index ); | 113 | rtnStr = importStr.substr( index ); |
@@ -120,16 +117,14 @@ function FlatMaterial() | |||
120 | throw new Error( "could not import material: " + importStr ); | 117 | throw new Error( "could not import material: " + importStr ); |
121 | } | 118 | } |
122 | 119 | ||
123 | return rtnStr; | 120 | return rtnStr; |
124 | } | 121 | }; |
125 | 122 | ||
126 | this.update = function( time ) | 123 | this.update = function( time ) |
127 | { | 124 | { |
128 | } | 125 | }; |
129 | 126 | ||
130 | } | 127 | } |
131 | // used to create unique names | ||
132 | var flatMaterialCounter = 0; | ||
133 | 128 | ||
134 | /////////////////////////////////////////////////////////////////////////////////////// | 129 | /////////////////////////////////////////////////////////////////////////////////////// |
135 | // RDGE shader | 130 | // RDGE shader |
@@ -139,7 +134,7 @@ flatShaderDef = | |||
139 | { | 134 | { |
140 | 'shaders': { // shader files | 135 | 'shaders': { // shader files |
141 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", | 136 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", |
142 | 'defaultFShader':"assets/shaders/Basic.frag.glsl", | 137 | 'defaultFShader':"assets/shaders/Basic.frag.glsl" |
143 | }, | 138 | }, |
144 | 'techniques': { // rendering control | 139 | 'techniques': { // rendering control |
145 | 'colorMe':[ // simple color pass | 140 | 'colorMe':[ // simple color pass |
@@ -152,19 +147,14 @@ flatShaderDef = | |||
152 | { | 147 | { |
153 | 'vert' : { 'type' : 'vec3' }, | 148 | 'vert' : { 'type' : 'vec3' }, |
154 | 'normal' : { 'type' : 'vec3' }, | 149 | 'normal' : { 'type' : 'vec3' }, |
155 | 'texcoord' : { 'type' : 'vec2' }, | 150 | 'texcoord' : { 'type' : 'vec2' } |
156 | }, | 151 | }, |
157 | // attributes | 152 | // attributes |
158 | 'params' : | 153 | 'params' : |
159 | { | 154 | { |
160 | 'color' : { 'type' : 'vec4' }, | 155 | 'color' : { 'type' : 'vec4' } |
161 | 156 | } | |
162 | //'u_limit1': { 'type': 'float' }, | 157 | } |
163 | //'u_limit2': { 'type': 'float' }, | ||
164 | //'u_limit3': { 'type': 'float' }, | ||
165 | //'u_taperAmount': { 'type': 'float' } | ||
166 | }, | ||
167 | }, | ||
168 | ] | 158 | ] |
169 | } | 159 | } |
170 | }; | 160 | }; |