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author | Eric Guzman | 2012-02-13 10:30:26 -0800 |
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committer | Eric Guzman | 2012-02-13 10:30:26 -0800 |
commit | 672e6f61647b1b8a5f6f5831284fa44bcb7be883 (patch) | |
tree | 0c15656f1f82f194bfcab68634a88f68fd3d42cb /js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js | |
parent | 586c3f7bbea04e62638e5ed8cdce9933e88c0b67 (diff) | |
parent | e142611e22718b1f1d1696902ad9161ec5f33f98 (diff) | |
download | ninja-672e6f61647b1b8a5f6f5831284fa44bcb7be883.tar.gz |
Merge branch 'refs/heads/master' into PresetsPanel
Diffstat (limited to 'js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js')
-rw-r--r-- | js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js | 212 |
1 files changed, 0 insertions, 212 deletions
diff --git a/js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js b/js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js deleted file mode 100644 index ac1d3fe7..00000000 --- a/js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js +++ /dev/null | |||
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1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | |||
8 | /////////////////////////////////////////////////////////////////////// | ||
9 | // Class GLMaterial | ||
10 | // GL representation of a material. | ||
11 | /////////////////////////////////////////////////////////////////////// | ||
12 | function IridescentScalesMaterial() | ||
13 | { | ||
14 | // initialize the inherited members | ||
15 | this.inheritedFrom = GLMaterial; | ||
16 | this.inheritedFrom(); | ||
17 | |||
18 | /////////////////////////////////////////////////////////////////////// | ||
19 | // Instance variables | ||
20 | /////////////////////////////////////////////////////////////////////// | ||
21 | this._name = "IridescentScalesMaterial"; | ||
22 | this._shaderName = "iridescentScales"; | ||
23 | |||
24 | //this._diffuseTexture = "grey"; | ||
25 | //this._specularTexture = "irredecentENV"; | ||
26 | //this._normalTexture = "scales_normal"; | ||
27 | |||
28 | /////////////////////////////////////////////////////////////////////// | ||
29 | // Property Accessors | ||
30 | /////////////////////////////////////////////////////////////////////// | ||
31 | this.getShaderName = function() { return this._shaderName; } | ||
32 | |||
33 | //this.getLightDiff = function() { return this._lightDiff; } | ||
34 | |||
35 | this.getDiffuseTexture = function() { return this._propValues["diffuseTexture"].slice(0); } | ||
36 | this.setDiffuseTexture = function(dt) { this._propValues["diffuseTexture"] = dt.slice(0); | ||
37 | if (this._materialNode) this._materialNode.setDiffuseTexture( dt ); } | ||
38 | |||
39 | this.getSpecularTexture = function() { return this._propValues["specularTexture"].slice(0); } | ||
40 | this.setSpecularTexture = function(st) { this._propValues["specularTexture"] = st.slice(0); | ||
41 | if (this._materialNode) this._materialNode.setSpecularTexture( st ); } | ||
42 | |||
43 | this.getNormalTexture = function() { return this._propValues["normalTexture"].slice(0); } | ||
44 | this.setNormalTexture = function(nt) { this._propValues["normalTexture"] = nt.slice(0); | ||
45 | if (this._materialNode) this._materialNode.setNormalTexture( nt ); } | ||
46 | |||
47 | /////////////////////////////////////////////////////////////////////// | ||
48 | // Material Property Accessors | ||
49 | /////////////////////////////////////////////////////////////////////// | ||
50 | this._propNames = ["diffuseTexture", "specularTexture", "normalTexture"]; | ||
51 | this._propLabels = ["Diffuse Tecture", "Specular Texture", "Bump Map"]; | ||
52 | this._propTypes = ["file", "file", "file"]; | ||
53 | this._propValues = []; | ||
54 | |||
55 | this._propValues[ this._propNames[0] ] = "grey"; | ||
56 | this._propValues[ this._propNames[1] ] = "irredecentENV"; | ||
57 | this._propValues[ this._propNames[2] ] = "scales_normal"; | ||
58 | |||
59 | this.setProperty = function( prop, value ) | ||
60 | { | ||
61 | // make sure we have legitimate imput | ||
62 | var ok = this.validateProperty( prop, value ); | ||
63 | if (!ok) | ||
64 | console.log( "invalid property in Bump Metal Materia;" + prop + " : " + value ); | ||
65 | |||
66 | switch (prop) | ||
67 | { | ||
68 | case "diffuseTexture": this.setDiffuseTexture( value ); break; | ||
69 | case "specularTexture": this.setSpecularTexture( value ); break; | ||
70 | case "normalMap": this.setNormalTexture( value ); break; | ||
71 | |||
72 | default: | ||
73 | console.log( "invalid property to Iridescent Scales Material: " + prop + ", value: " + value ); | ||
74 | break; | ||
75 | } | ||
76 | } | ||
77 | |||
78 | /////////////////////////////////////////////////////////////////////// | ||
79 | // Methods | ||
80 | /////////////////////////////////////////////////////////////////////// | ||
81 | this.dup = function() { return new IridescentScalesMaterial(); } | ||
82 | |||
83 | this.init = function() | ||
84 | { | ||
85 | // set up the shader | ||
86 | this._shader = new jshader(); | ||
87 | this._shader.def = iridescentScalesShaderDef; | ||
88 | this._shader.init(); | ||
89 | |||
90 | // create the material node | ||
91 | this._materialNode = createMaterialNode( this.getName() ); | ||
92 | this._materialNode.setShader(this._shader); | ||
93 | |||
94 | // set up the material node | ||
95 | this._materialNode.setDiffuseTexture( this.getDiffuseTexture() ); | ||
96 | this._materialNode.setSpecTexture( this.getSpecularTexture() ); | ||
97 | this._materialNode.setNormalTexture( this.getNormalTexture() ); | ||
98 | } | ||
99 | |||
100 | this.export = function() | ||
101 | { | ||
102 | // every material needs the base type and instance name | ||
103 | var exportStr = "material: " + this.getShaderName() + "\n"; | ||
104 | exportStr += "name: " + this.getName() + "\n"; | ||
105 | |||
106 | exportStr += "diffuseTexture: " + this.getDiffuseTexture() + "\n"; | ||
107 | exportStr += "specularTexture: " + this.getSpecularTexture() + "\n"; | ||
108 | exportStr += "normalTexture: " + this.getNormalTexture() + "\n"; | ||
109 | |||
110 | // every material needs to terminate like this | ||
111 | exportStr += "endMaterial\n"; | ||
112 | |||
113 | return exportStr; | ||
114 | } | ||
115 | |||
116 | this.import = function( importStr ) | ||
117 | { | ||
118 | var pu = new ParseUtils( importStr ); | ||
119 | var material = pu.nextValue( "material: " ); | ||
120 | if (material != this.getShaderName()) throw new Error( "ill-formed material" ); | ||
121 | this.setName( pu.nextValue( "name: ") ); | ||
122 | |||
123 | var rtnStr; | ||
124 | try | ||
125 | { | ||
126 | var dt = pu.nextValue( "diffuseTexture: " ), | ||
127 | st = pu.nextValue( "specularTexture: " ), | ||
128 | nt = pu.nextValue( "normalTexture: " ); | ||
129 | |||
130 | var endKey = "endMaterial\n"; | ||
131 | var index = importStr.indexOf( endKey ); | ||
132 | index += endKey.length; | ||
133 | rtnStr = importStr.substr( index ); | ||
134 | } | ||
135 | catch (e) | ||
136 | { | ||
137 | throw new Error( "could not import material: " + importStr ); | ||
138 | } | ||
139 | |||
140 | return rtnStr; | ||
141 | } | ||
142 | } | ||
143 | |||
144 | /////////////////////////////////////////////////////////////////////////////////////// | ||
145 | // RDGE shaders | ||
146 | /* | ||
147 | * The main shader for the scene | ||
148 | */ | ||
149 | var iridescentScalesShaderDef = {'shaders': { | ||
150 | // this shader is being referenced by file | ||
151 | 'defaultVShader':"assets/shaders/test_vshader.glsl", | ||
152 | 'defaultFShader':"assets/shaders/test_fshader.glsl", | ||
153 | |||
154 | // this shader is inline | ||
155 | 'dirLightVShader': "\ | ||
156 | uniform mat4 u_mvMatrix;\ | ||
157 | uniform mat4 u_normalMatrix;\ | ||
158 | uniform mat4 u_projMatrix;\ | ||
159 | uniform mat4 u_worldMatrix;\ | ||
160 | attribute vec3 a_pos;\ | ||
161 | attribute vec3 a_nrm;\ | ||
162 | varying vec3 vNormal;\ | ||
163 | varying vec3 vPos;\ | ||
164 | void main() {\ | ||
165 | vNormal.xyz = (u_normalMatrix*vec4(a_nrm, 0.0)).xyz;\ | ||
166 | gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0);\ | ||
167 | vPos = (u_worldMatrix * vec4(a_pos,1.0)).xyz;\ | ||
168 | }", | ||
169 | 'dirLightFShader': "\ | ||
170 | precision highp float;\ | ||
171 | uniform vec4 u_light1Diff;\ | ||
172 | uniform vec3 u_light1Pos;\ | ||
173 | uniform vec4 u_light2Diff;\ | ||
174 | uniform vec3 u_light2Pos;\ | ||
175 | varying vec3 vNormal;\ | ||
176 | varying vec3 vPos;\ | ||
177 | void main() {\ | ||
178 | vec3 light1 = vec3(u_light1Pos.x - vPos.x, u_light1Pos.y - vPos.y, u_light1Pos.z - vPos.z);\ | ||
179 | vec3 light2 = vec3(u_light2Pos.x - vPos.x, u_light2Pos.y - vPos.y, u_light2Pos.z - vPos.z);\ | ||
180 | float t = 0.75;\ | ||
181 | float range = t*t;\ | ||
182 | float alpha1 = max(0.0, 1.0 - ( (light1.x*light1.x)/range + (light1.y*light1.y)/range + (light1.z*light1.z)/range));\ | ||
183 | float alpha2 = max(0.0, 1.0 - ( (light2.x*light2.x)/range + (light2.y*light2.y)/range + (light2.z*light2.z)/range));\ | ||
184 | gl_FragColor = vec4((u_light2Diff*alpha2 + u_light1Diff*alpha1).rgb, 1.0);\ | ||
185 | }", | ||
186 | }, | ||
187 | 'techniques': { | ||
188 | 'default':[{ | ||
189 | 'vshader' : 'defaultVShader', | ||
190 | 'fshader' : 'defaultFShader', | ||
191 | // attributes | ||
192 | 'attributes' : | ||
193 | { | ||
194 | 'vert' : { 'type' : 'vec3' }, |