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authorNivesh Rajbhandari2012-02-09 14:18:20 -0800
committerNivesh Rajbhandari2012-02-09 14:18:20 -0800
commit3ba2be686e1981c8af3054ead1c7bb59af8b5d66 (patch)
treebe9de86dc81afa3b8cdc821e7fced63946a959ac /js/helper-classes/RDGE/Materials/LinearGradientMaterial.js
parenta3ede9f0a790afd57e5d0f4c9fd50eaad1d5a3bc (diff)
downloadninja-3ba2be686e1981c8af3054ead1c7bb59af8b5d66.tar.gz
Updated linear and radial gradient materials import/export routines.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Diffstat (limited to 'js/helper-classes/RDGE/Materials/LinearGradientMaterial.js')
-rw-r--r--js/helper-classes/RDGE/Materials/LinearGradientMaterial.js144
1 files changed, 89 insertions, 55 deletions
diff --git a/js/helper-classes/RDGE/Materials/LinearGradientMaterial.js b/js/helper-classes/RDGE/Materials/LinearGradientMaterial.js
index 8b23d77e..7fe2be0c 100644
--- a/js/helper-classes/RDGE/Materials/LinearGradientMaterial.js
+++ b/js/helper-classes/RDGE/Materials/LinearGradientMaterial.js
@@ -29,50 +29,50 @@ function LinearGradientMaterial()
29 this._colorStop2 = 0.3; 29 this._colorStop2 = 0.3;
30 this._colorStop3 = 0.6; 30 this._colorStop3 = 0.6;
31 this._colorStop4 = 1.0; 31 this._colorStop4 = 1.0;
32 this._colorCount = 4; 32// this._colorCount = 4;
33 this._angle = 0.0; // the shader takes [cos(a), sin(a)] 33 this._angle = 0.0; // the shader takes [cos(a), sin(a)]
34 34
35 /////////////////////////////////////////////////////////////////////// 35 ///////////////////////////////////////////////////////////////////////
36 // Property Accessors 36 // Property Accessors
37 /////////////////////////////////////////////////////////////////////// 37 ///////////////////////////////////////////////////////////////////////
38 this.getShaderName = function() { return this._shaderName; } 38 this.getShaderName = function() { return this._shaderName; };
39 this.getName = function() { return this._name; } 39 this.getName = function() { return this._name; };
40 40
41 this.getColor1 = function() { return this._color1; } 41 this.getColor1 = function() { return this._color1; };
42 this.setColor1 = function(c) { this._color1 = c.slice(); 42 this.setColor1 = function(c) { this._color1 = c.slice();
43 if (this._shader && this._shader.default) 43 if (this._shader && this._shader.default)
44 this._shader.default.u_color1.set(c); 44 this._shader.default.u_color1.set(c);
45 } 45 };
46 46
47 this.getColor2 = function() { return this._color2; } 47 this.getColor2 = function() { return this._color2; };
48 this.setColor2 = function(c) { this._color2 = c.slice(); 48 this.setColor2 = function(c) { this._color2 = c.slice();
49 if (this._shader && this._shader.default) 49 if (this._shader && this._shader.default)
50 this._shader.default.u_color2.set(c); 50 this._shader.default.u_color2.set(c);
51 } 51 };
52 52
53 this.getColor3 = function() { return this._color3; } 53 this.getColor3 = function() { return this._color3; };
54 this.setColor3 = function(c) { this._color3 = c.slice(); 54 this.setColor3 = function(c) { this._color3 = c.slice();
55 if (this._shader && this._shader.default) 55 if (this._shader && this._shader.default)
56 this._shader.default.u_color3.set(c); 56 this._shader.default.u_color3.set(c);
57 } 57 };
58 58
59 this.getColor4 = function() { return this._color4; } 59 this.getColor4 = function() { return this._color4; };
60 this.setColor4 = function(c) { this._color4 = c.slice(); 60 this.setColor4 = function(c) { this._color4 = c.slice();
61 if (this._shader && this._shader.default) 61 if (this._shader && this._shader.default)
62 this._shader.default.u_color4.set(c); 62 this._shader.default.u_color4.set(c);
63 } 63 };
64 64
65 this.getColorStop1 = function() { return this._colorStop1; } 65 this.getColorStop1 = function() { return this._colorStop1; };
66 this.setColorStop1 = function(s) { this._colorStop1 = s; 66 this.setColorStop1 = function(s) { this._colorStop1 = s;
67 if (this._shader && this._shader.default) 67 if (this._shader && this._shader.default)
68 this._shader.default.u_colorStop1.set([s]); 68 this._shader.default.u_colorStop1.set([s]);
69 } 69 };
70 70
71 this.getColorStop2 = function() { return this._colorStop2; } 71 this.getColorStop2 = function() { return this._colorStop2; };
72 this.setColorStop2 = function(s) { this._colorStop2 = s; 72 this.setColorStop2 = function(s) { this._colorStop2 = s;
73 if (this._shader && this._shader.default) 73 if (this._shader && this._shader.default)
74 this._shader.default.u_colorStop2.set([s]); 74 this._shader.default.u_colorStop2.set([s]);
75 } 75 };
76 76
77 this.getColorStop3 = function() { return this._colorStop3; } 77 this.getColorStop3 = function() { return this._colorStop3; }
78 this.setColorStop3 = function(s) { this._colorStop3 = s; 78 this.setColorStop3 = function(s) { this._colorStop3 = s;
@@ -80,37 +80,45 @@ function LinearGradientMaterial()
80 this._shader.default.u_colorStop3.set([s]); 80 this._shader.default.u_colorStop3.set([s]);
81 } 81 }
82 82
83 this.getColorStop4 = function() { return this._colorStop4; } 83 this.getColorStop4 = function() { return this._colorStop4; };
84 this.setColorStop4 = function(s) { this._colorStop4 = s; 84 this.setColorStop4 = function(s) { this._colorStop4 = s;
85 if (this._shader && this._shader.default) 85 if (this._shader && this._shader.default)
86 this._shader.default.u_colorStop4.set([s]); 86 this._shader.default.u_colorStop4.set([s]);
87 } 87 };
88 88
89 this.getColorCount = function() { return this._colorCount; } 89// this.getColorCount = function() { return this._colorCount; };
90 this.setColorCount = function(c) { this._colorCount = c; 90// this.setColorCount = function(c) { this._colorCount = c;
91 if (this._shader && this._shader.default) 91// if (this._shader && this._shader.default)
92 this._shader.default.u_colorCount.set([c]); 92// this._shader.default.u_colorCount.set([c]);
93 } 93// };
94 94
95 this.getAngle = function() { return this._angle; } 95 this.getAngle = function() { return this._angle; };
96 this.setAngle = function(a) { this._angle = a; 96 this.setAngle = function(a) { this._angle = a;
97 if (this._shader && this._shader.default) 97 if (this._shader && this._shader.default)
98 this._shader.default.u_cos_sin_angle.set([Math.cos(a), Math.sin(a)]); 98 this._shader.default.u_cos_sin_angle.set([Math.cos(a), Math.sin(a)]);
99 } 99 };
100 100
101 this.isAnimated = function() { return false; } 101 this.isAnimated = function() { return false; };
102 102
103 /////////////////////////////////////////////////////////////////////// 103 ///////////////////////////////////////////////////////////////////////
104 // Material Property Accessors 104 // Material Property Accessors
105 /////////////////////////////////////////////////////////////////////// 105 ///////////////////////////////////////////////////////////////////////
106 this._propNames = ["color1", "color2", "angle"]; 106 this._propNames = ["color1", "color2", "color3", "color4", "colorStop1", "colorStop2", "colorStop3", "colorStop4", "angle"];
107 this._propLabels = ["Start Color", "Stop Color", "Angle"]; 107 this._propLabels = ["Color 1", "Color 2", "Color 3", "Color 4", "Color Stop 1", "Color Stop 2", "Color Stop 3", "Color Stop 4", "Angle"];
108 this._propTypes = ["color", "color", "float"]; 108 this._propTypes = ["color", "color", "color", "color", "float", "float", "float", "float", "float"];
109 this._propValues = []; 109 this._propValues = [];
110 110
111 this._propValues[ this._propNames[0] ] = this._color1.slice(0); 111 this._propValues[ this._propNames[0] ] = this._color1.slice(0);
112 this._propValues[ this._propNames[1] ] = this._color4.slice(0); 112 this._propValues[ this._propNames[1] ] = this._color2.slice(0);
113 this._propValues[ this._propNames[2] ] = this._angle; 113 this._propValues[ this._propNames[2] ] = this._color3.slice(0);
114 this._propValues[ this._propNames[3] ] = this._color4.slice(0);
115
116 this._propValues[ this._propNames[4] ] = this._colorStop1;
117 this._propValues[ this._propNames[5] ] = this._colorStop2;
118 this._propValues[ this._propNames[6] ] = this._colorStop3;
119 this._propValues[ this._propNames[7] ] = this._colorStop4;
120
121 this._propValues[ this._propNames[8] ] = this._angle;
114 122
115 this.setProperty = function( prop, value ) 123 this.setProperty = function( prop, value )
116 { 124 {
@@ -123,17 +131,23 @@ function LinearGradientMaterial()
123 131
124 switch (prop) 132 switch (prop)
125 { 133 {
126 case "color1": this.setColor1( value ); break; 134 case "color1": this.setColor1( value ); break;
127 case "color2": this.setColor2( value ); break; 135 case "color2": this.setColor2( value ); break;
128 case "angle": this.setAngle( value ); break; 136 case "color3": this.setColor3( value ); break;
137 case "color4": this.setColor4( value ); break;
138 case "colorStop1": this.setColorStop1( value ); break;
139 case "colorStop2": this.setColorStop2( value ); break;
140 case "colorStop3": this.setColorStop3( value ); break;
141 case "colorStop4": this.setColorStop4( value ); break;
142 case "angle": this.setAngle( value ); break;
129 } 143 }
130 } 144 };
131 145
132 /////////////////////////////////////////////////////////////////////// 146 ///////////////////////////////////////////////////////////////////////
133 // Methods 147 // Methods