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author | Eric Guzman | 2012-02-13 15:48:37 -0800 |
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committer | Eric Guzman | 2012-02-13 15:48:37 -0800 |
commit | b2672478decd3ee3bfacf86b525551c997f9604d (patch) | |
tree | 79a88684406d3adf00350246a4da884b97fb0eac /js/helper-classes/RDGE/Materials/QuiltMaterial.js | |
parent | a738121a921e4c721b280434952b415b9ab3b1a8 (diff) | |
parent | 0620e2f788861e824d6e49fa319da4d20b18a556 (diff) | |
download | ninja-b2672478decd3ee3bfacf86b525551c997f9604d.tar.gz |
Merge branch 'refs/heads/master' into StylesControllerUpdates
Conflicts:
js/controllers/styles-controller.js
Diffstat (limited to 'js/helper-classes/RDGE/Materials/QuiltMaterial.js')
-rw-r--r-- | js/helper-classes/RDGE/Materials/QuiltMaterial.js | 168 |
1 files changed, 0 insertions, 168 deletions
diff --git a/js/helper-classes/RDGE/Materials/QuiltMaterial.js b/js/helper-classes/RDGE/Materials/QuiltMaterial.js deleted file mode 100644 index ba192d53..00000000 --- a/js/helper-classes/RDGE/Materials/QuiltMaterial.js +++ /dev/null | |||
@@ -1,168 +0,0 @@ | |||
1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | /////////////////////////////////////////////////////////////////////// | ||
8 | // Class GLMaterial | ||
9 | // GL representation of a material. | ||
10 | /////////////////////////////////////////////////////////////////////// | ||
11 | function QuiltMaterial01() | ||
12 | { | ||
13 | // initialize the inherited members | ||
14 | this.inheritedFrom = GLMaterial; | ||
15 | this.inheritedFrom(); | ||
16 | |||
17 | /////////////////////////////////////////////////////////////////////// | ||
18 | // Instance variables | ||
19 | /////////////////////////////////////////////////////////////////////// | ||
20 | this._name = "QuiltMaterial 1"; | ||
21 | this._shaderName = "quilt_1"; | ||
22 | |||
23 | /////////////////////////////////////////////////////////////////////// | ||
24 | // Property Accessors | ||
25 | /////////////////////////////////////////////////////////////////////// | ||
26 | this.getShaderName = function() { return this._shaderName; } | ||
27 | |||
28 | /////////////////////////////////////////////////////////////////////// | ||
29 | // Methods | ||
30 | /////////////////////////////////////////////////////////////////////// | ||
31 | this.dup = function() { return new QuiltMaterial01(); } | ||
32 | |||
33 | this.init = function() | ||
34 | { | ||
35 | |||
36 | // set up the material node | ||
37 | this._materialNode = createMaterialNode("quiltMaterial01") | ||
38 | this._materialNode.setDiffuseTexture("quilt01"); | ||
39 | this._materialNode.setSpecTexture("quilt01_E"); | ||
40 | this._materialNode.setNormalTexture("quilt01_N"); | ||
41 | |||
42 | // set up the shader | ||
43 | this._shader = new jshader(); | ||
44 | this._shader.def = quiltShaderDef; | ||
45 | this._shader.init(); | ||
46 | this._materialNode.setShader(this._shader); | ||
47 | } | ||
48 | } | ||
49 | |||
50 | /////////////////////////////////////////////////////////////////////// | ||
51 | // Class GLMaterial | ||
52 | // GL representation of a material. | ||
53 | /////////////////////////////////////////////////////////////////////// | ||
54 | function QuiltMaterial02() | ||
55 | { | ||
56 | // initialize the inherited members | ||
57 | this.inheritedFrom = GLMaterial; | ||
58 | this.inheritedFrom(); | ||
59 | |||
60 | /////////////////////////////////////////////////////////////////////// | ||
61 | // Instance variables | ||
62 | /////////////////////////////////////////////////////////////////////// | ||
63 | this._name = "QuiltMaterial 2"; | ||
64 | this._shaderName = "quilt_2"; | ||
65 | |||
66 | /////////////////////////////////////////////////////////////////////// | ||
67 | // Property Accessors | ||
68 | /////////////////////////////////////////////////////////////////////// | ||
69 | this.getShaderName = function() { return this._shaderName; } | ||
70 | |||
71 | /////////////////////////////////////////////////////////////////////// | ||
72 | // Methods | ||
73 | /////////////////////////////////////////////////////////////////////// | ||
74 | this.dup = function() { return new QuiltMaterial02(); } | ||
75 | |||
76 | this.init = function() | ||
77 | { | ||
78 | |||
79 | // set up the material node | ||
80 | this._materialNode = createMaterialNode("quiltMaterial02") | ||
81 | this._materialNode.setDiffuseTexture("quilt02"); | ||
82 | this._materialNode.setSpecTexture("quilt02_E"); | ||
83 | this._materialNode.setNormalTexture("quilt02_N"); | ||
84 | |||
85 | // set up the shader | ||
86 | this._shader = new jshader(); | ||
87 | this._shader.def = quilt2ShaderDef; | ||
88 | this._shader.init(); | ||
89 | this._materialNode.setShader(this._shader); | ||
90 | } | ||
91 | } | ||
92 | |||
93 | /////////////////////////////////////////////////////////////////////////////////////// | ||
94 | // RDGE shaders | ||
95 | /* | ||
96 | * The main shader for the scene | ||
97 | */ | ||
98 | var quiltShaderDef = {'shaders': { | ||
99 | // this shader is being referenced by file | ||
100 | 'defaultVShader':"assets/shaders/quilt_vshader.glsl", | ||
101 | 'defaultFShader':"assets/shaders/quilt_fshader.glsl", | ||
102 | |||
103 | }, | ||
104 | 'techniques': { | ||
105 | 'default':[{ | ||
106 | 'vshader' : 'defaultVShader', | ||
107 | 'fshader' : 'defaultFShader', | ||
108 | // attributes | ||
109 | 'attributes' : | ||
110 | { | ||
111 | 'vert' : { 'type' : 'vec3' }, | ||
112 | 'normal' : { 'type' : 'vec3' }, | ||
113 | 'texcoord' : { 'type' : 'vec2' }, | ||
114 | }, | ||
115 | // parameters | ||
116 | 'params' : | ||
117 | { | ||
118 | //'u_light0Diff' : { 'type' : 'vec4' }, | ||
119 | //'u_matDiffuse' : { 'type' : 'vec4' } | ||
120 | }, | ||
121 | |||
122 | // render states | ||
123 | 'states' : | ||
124 | { | ||
125 | 'depthEnable' : true, | ||
126 | 'offset':[1.0, 0.1], | ||
127 | 'blendEnabled' : true, | ||
128 | 'srcBlend' : 'SRC_ALPHA', | ||
129 | 'dstcBlend' : 'ONE_MINUS_SRC_ALPHA' | ||
130 | }, | ||
131 | }] | ||
132 | }}; | ||
133 | |||
134 | var quilt2ShaderDef = {'shaders': { | ||
135 | // this shader is being referenced by file | ||
136 | 'defaultVShader':"assets/shaders/quilt_vshader.glsl", | ||
137 | 'defaultFShader':"assets/shaders/quilt2_fshader.glsl", | ||
138 | |||
139 | }, | ||
140 | 'techniques': { | ||
141 | 'default':[{ | ||
142 | 'vshader' : 'defaultVShader', | ||
143 | 'fshader' : 'defaultFShader', | ||
144 | // attributes | ||
145 | 'attributes' : | ||
146 | { | ||
147 | 'vert' : { 'type' : 'vec3' }, | ||
148 | 'normal' : { 'type' : 'vec3' }, | ||
149 | 'texcoord' : { 'type' : 'vec2' }, | ||
150 | }, | ||
151 | // parameters | ||
152 | 'params' : | ||
153 | { | ||
154 | //'u_light0Diff' : { 'type' : 'vec4' }, | ||
155 | //'u_matDiffuse' : { 'type' : 'vec4' } | ||
156 | }, | ||
157 | |||
158 | // render states | ||
159 | 'states' : | ||
160 | { | ||
161 | 'depthEnable' : true, | ||
162 | 'offset':[1.0, 0.1], | ||
163 | 'blendEnabled' : true, | ||
164 | 'srcBlend' : 'SRC_ALPHA', | ||
165 | 'dstcBlend' : 'ONE_MINUS_SRC_ALPHA' | ||
166 | }, | ||
167 | }] | ||
168 | }}; | ||