diff options
author | Jonathan Duran | 2012-02-09 12:10:37 -0800 |
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committer | Jonathan Duran | 2012-02-09 12:10:37 -0800 |
commit | 2092acf520e3f346f15e42c76c2f616e7d094c97 (patch) | |
tree | 9b6948aa3efc69015ed6988540e66984f34ef79c /js/helper-classes/RDGE/Materials/RadialGradientMaterial.js | |
parent | 74832b23c768974f71a32044c5d5481909ece931 (diff) | |
download | ninja-2092acf520e3f346f15e42c76c2f616e7d094c97.tar.gz |
Squashed commit of the following:
commit ce81a3f4387d80f9ac406e73b843fb5dbe9cf432
Merge: e78f431 fba39db
Author: Valerio Virgillito <valerio@motorola.com>
Date: Thu Feb 9 11:57:35 2012 -0800
Merge pull request #26 from pushkarjoshi/pentool
Pentool
commit e78f4312c194d9e8188075cf1fe87e4be22b24e4
Author: Valerio Virgillito <valerio@motorola.com>
Date: Thu Feb 9 11:56:40 2012 -0800
adding oneway to the 3d bindings to fix a bug where the stage was getting selected.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
commit fba39dbb3bd64eddf6162fbf57232089e446fb06
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Thu Feb 9 10:50:05 2012 -0800
removing shaders
commit fa700027b541ec8f37c55f4fe17da5f78759ebd5
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 8 16:06:37 2012 -0800
fill all paths even if they are open
commit 18243deb66ab14a014756bfb0be1a52648c7771a
Merge: 802e92e 0537f8f
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 8 15:42:40 2012 -0800
Merge branch 'master' into pentool
Conflicts:
js/helper-classes/RDGE/GLWorld.js
js/helper-classes/RDGE/MaterialsLibrary.js
commit 802e92eb70b00849dadacf2c6590d27edbe65d99
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 8 15:39:47 2012 -0800
bug fixes for better anchor point rotation and removing snapping on hover and mouse down
commit 9b6b228524f14bf65ba60aaf3d0993c8ec5bff2d
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Feb 7 15:22:11 2012 -0800
some minor bug fixes and code cleanup
commit 4bbe42e6d01fd0f81d13357a75b40eae9925dda3
Merge: e7aa17a 8950b34
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Feb 7 07:21:27 2012 -0800
Merge branch 'master' into pentool
commit e7aa17a9b472640355e95c54841399f6203050d4
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Feb 7 07:20:28 2012 -0800
don't use colorToHex function because it only works for 3D color (needs a fix to colorToHex)
commit acc500d1f1c76f4e7c93ae1cfea8d925ca95e7b9
Merge: 4d4de64 4222db9
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Thu Feb 2 11:28:45 2012 -0800
Merge branch 'working' of c:/Code/github/emueller/ninja-internal/ into pentool
commit 4d4de64472603426a73b26cc98ba8206190949b8
Merge: 0e87c02 5233508
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Thu Feb 2 11:19:30 2012 -0800
Merge branch 'master' into pentool
commit 4222db97e353fb65fab787ba5927d16d9fa4e1f7
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 16:18:26 2012 -0800
Removed a console log and set the Plasma material to animating.
commit 30bc466a0ac80f8303e223c19704b90457293cdc
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 15:57:20 2012 -0800
Fixed plane orientations for view orientations other than front.
commit 11db5a63bda57c630eaf1d8baded9b79ca7ac1f2
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 15:11:21 2012 -0800
listen for the appMouseUp event in the Pan tool
commit 823945a2bcb42bbf9c6a1cd0ef723b8f415e557f
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 14:39:46 2012 -0800
factor in the zoom factor when drawing the stage compass.
commit 0e87c02e74e08c7bf156373b0d2459563e17ecd6
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 1 14:38:15 2012 -0800
make GLAnchorPoint functions as part of its prototype
commit 5a288b9d3f8e6690149978d9d0e7bea98cc81312
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 14:09:24 2012 -0800
Fix for a marquee zoom bug.
commit 715f95cacead0025a57823e4cefa22e618f15df0
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 14:00:06 2012 -0800
mouse wheel for zoom tool
commit 62d38a080b2918a0284c854e9bf882bfeeea1e0b
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 1 13:21:11 2012 -0800
avoid overriding GlGeomObj translate method
commit 799369e153baf92eb10f26e91a1ab664900da8ed
Merge: b2ce8b8 c0f4374
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 13:06:17 2012 -0800
Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working
commit b2ce8b819cc85a558d862c04965b7e65a6ce8640
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 13:05:32 2012 -0800
changes to allow minimal rendering ofnon-animated materials.
commit ada488781ff815a827e7f5903f2c55773e3be0f3
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 1 12:16:11 2012 -0800
when selecting anchor points, first check if the selected anchor position is close enough
commit 107f79288ed87a282dd52075640297cc02bdf318
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 1 12:00:44 2012 -0800
performance improvement: add most of the GLSubpath functions to its prototype
commit c00d5d3072e487be200559f692ce4399222d5fa5
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Jan 31 14:25:05 2012 -0800
handle the case of proper redraw when the alt key is held down even after mouse up
commit c006b3e75d5e23da63687a04cd30bf56a3a8a80d
Merge: f0e3fa6 1d8af9f
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Jan 31 12:07:43 2012 -0800
Merge branch 'master' into pentool
commit f0e3fa691b3c042c9fc49a7a0cde8ddf8100c195
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Jan 31 12:05:15 2012 -0800
display the anchor point to be selected on mouse hover
commit aa1b4b78d9e1b9cc15529dbf7196b7ac8a88e260
Merge: 0b8d8b2 6066b9b
Author: hwc487 <hwc487@motorola.com>
Date: Tue Jan 31 10:46:48 2012 -0800
Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working
Conflicts:
js/stage/stage.reel/stage.js
commit 0b8d8b2eb595b64ef53440b949f3c5ec891daf8a
Merge: 8e43a46 e4837ed
Author: hwc487 <hwc487@motorola.com>
Date: Tue Jan 31 09:22:56 2012 -0800
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into working
commit 8e43a46e3d79323fe06dc7771bc611a2c3c85c5c
Author: hwc487 <hwc487@motorola.com>
Date: Mon Jan 30 16:15:12 2012 -0800
Renderer startup handling of non-animated materials.
Changed zoom from the document bar to keep the location center of the viewable portion of the document fixed.
commit c41d2c2b749b67921f243fb7594ce0cdb1ccce36
Merge: 86a801c f129a23
Author: hwc487 <hwc487@motorola.com>
Date: Mon Jan 30 16:09:00 2012 -0800
Merge branch 'staging' of github.com:Motorola-Mobility/ninja-internal into working
commit 972e0ce4df7b332601ad006ca8b7dd9e189a59ef
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Mon Jan 30 14:38:48 2012 -0800
do the fill before the stroke for the path, so the stroke width renders acc. to user specification
commit da7ad067b146200847b543faf288844221dff928
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Mon Jan 30 14:30:31 2012 -0800
missed a couple of pen tool property files on last checkin
commit 76abbaafb0d90bb1dc9c63a5a5a78ab95bb00420
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Mon Jan 30 13:56:33 2012 -0800
Merge pushkar branch on gerritt with github version
commit 86a801c057fc3b0580d6130be5740c2ee503444f
Author: hwc487 <hwc487@motorola.com>
Date: Fri Jan 27 15:52:36 2012 -0800
updated from old repo
Signed-off-by: Jonathan Duran <jduran@motorola.com>
Diffstat (limited to 'js/helper-classes/RDGE/Materials/RadialGradientMaterial.js')
-rw-r--r-- | js/helper-classes/RDGE/Materials/RadialGradientMaterial.js | 188 |
1 files changed, 114 insertions, 74 deletions
diff --git a/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js b/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js index 70c0e952..cf91f1aa 100644 --- a/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js +++ b/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js | |||
@@ -21,13 +21,15 @@ function RadialGradientMaterial() | |||
21 | this._name = "RadialGradientMaterial"; | 21 | this._name = "RadialGradientMaterial"; |
22 | this._shaderName = "radialGradient"; | 22 | this._shaderName = "radialGradient"; |
23 | 23 | ||
24 | this._startColor = [1, 0, 0, 1]; | 24 | this._color1 = [1,0,0,1]; |
25 | this._stopColor = [0, 1, 0, 1]; | 25 | this._color2 = [0,1,0,1]; |
26 | 26 | this._color3 = [0,0,1,1]; | |
27 | this._mainCircleRadius = 0.5; | 27 | this._color4 = [0,1,1,1]; |
28 | this._innerCircleRadius = 0.05; | 28 | this._colorStop1 = 0.0; |
29 | this._innerCircleCenter = [0.5, 0.5]; | 29 | this._colorStop2 = 0.3; |
30 | this._mainCircleCenter = [0.5, 0.5]; | 30 | this._colorStop3 = 0.6; |
31 | this._colorStop4 = 1.0; | ||
32 | this._colorCount = 4; | ||
31 | 33 | ||
32 | /////////////////////////////////////////////////////////////////////// | 34 | /////////////////////////////////////////////////////////////////////// |
33 | // Property Accessors | 35 | // Property Accessors |
@@ -35,42 +37,79 @@ function RadialGradientMaterial() | |||
35 | this.getName = function() { return this._name; } | 37 | this.getName = function() { return this._name; } |
36 | this.getShaderName = function() { return this._shaderName; } | 38 | this.getShaderName = function() { return this._shaderName; } |
37 | 39 | ||
38 | this.getStartColor = function() { return this._startColor.slice(0); } | 40 | |
39 | this.setStartColor = function(c) { this._startColor = c.slice(0); } | 41 | this.getColor1 = function() { return this._color1; } |
40 | 42 | this.setColor1 = function(c) { this._color1 = c.slice(); | |
41 | this.getStopColor = function() { return this._stopColor.slice(0); } | 43 | if (this._shader && this._shader.default) |
42 | this.setStopColor = function(c) { this._stopColor = c.slice(0); } | 44 | this._shader.default.u_color1.set(c); |
43 | 45 | } | |
44 | this.getMainCircleRadius = function() { return this._mainCircleRadius; } | 46 | |
45 | this.setMainCircleRadius = function(r) { this._mainCircleRadius = r; } | 47 | this.getColor2 = function() { return this._color2; } |
46 | 48 | this.setColor2 = function(c) { this._color2 = c.slice(); | |
47 | this.getInnerCircleRadius = function() { return this._innerCircleRadius; } | 49 | if (this._shader && this._shader.default) |
48 | this.setInnerCircleRadius = function(r) { this._innerCircleRadius = r; } | 50 | this._shader.default.u_color2.set(c); |
51 | } | ||
52 | |||
53 | this.getColor3 = function() { return this._color3; } | ||
54 | this.setColor3 = function(c) { this._color3 = c.slice(); | ||
55 | if (this._shader && this._shader.default) | ||
56 | this._shader.default.u_color3.set(c); | ||
57 | } | ||
58 | |||
59 | this.getColor4 = function() { return this._color4; } | ||
60 | this.setColor4 = function(c) { this._color4 = c.slice(); | ||
61 | if (this._shader && this._shader.default) | ||
62 | this._shader.default.u_color4.set(c); | ||
63 | } | ||
64 | |||
65 | this.getColorStop1 = function() { return this._colorStop1; } | ||
66 | this.setColorStop1 = function(s) { this._colorStop1 = s; | ||
67 | if (this._shader && this._shader.default) | ||
68 | this._shader.default.u_colorStop1.set([s]); | ||
69 | } | ||
70 | |||
71 | this.getColorStop2 = function() { return this._colorStop2; } | ||
72 | this.setColorStop2 = function(s) { this._colorStop2 = s; | ||
73 | if (this._shader && this._shader.default) | ||
74 | this._shader.default.u_colorStop2.set([s]); | ||
75 | } | ||
76 | |||
77 | this.getColorStop3 = function() { return this._colorStop3; } | ||
78 | this.setColorStop3 = function(s) { this._colorStop3 = s; | ||
79 | if (this._shader && this._shader.default) | ||
80 | this._shader.default.u_colorStop3.set([s]); | ||
81 | } | ||
82 | |||
83 | this.getColorStop4 = function() { return this._colorStop4; } | ||
84 | this.setColorStop4 = function(s) { this._colorStop4 = s; | ||
85 | if (this._shader && this._shader.default) | ||
86 | this._shader.default.u_colorStop4.set([s]); | ||
87 | } | ||
88 | |||
89 | this.getColorCount = function() { return this._colorCount; } | ||
90 | this.setColorCount = function(c) { this._colorCount = c; | ||
91 | if (this._shader && this._shader.default) | ||
92 | this._shader.default.u_colorCount.set([c]); | ||
93 | } | ||
94 | |||
95 | this.isAnimated = function() { return false; } | ||
49 | 96 | ||
50 | this.getInnerCircleCenter = function() { return this._innerCircleCenter; } | ||
51 | this.setInnerCircleCenter = function(c) { this._innerCircleCenter = c; } | ||
52 | |||
53 | this.getMainCircleCenter = function() { return this._mainCircleCenter; } | ||
54 | this.setMainCircleCenter = function(c) { this._mainCircleCenter = c; } | ||
55 | 97 | ||
56 | /////////////////////////////////////////////////////////////////////// | 98 | /////////////////////////////////////////////////////////////////////// |
57 | // Material Property Accessors | 99 | // Material Property Accessors |
58 | /////////////////////////////////////////////////////////////////////// | 100 | /////////////////////////////////////////////////////////////////////// |
59 | this._propNames = ["startColor", "stopColor", "mainCircleRadius", "innerCircleRadius", "mainCircleCenter", "innerCircleCenter"]; | 101 | this._propNames = ["color1", "color2", "angle"]; |
60 | this._propLabels = ["Start Color", "Stop Color", "Main Circle Radius", "Inner Circle Radius", "Main Circle Center", "Inner Circle Center"]; | 102 | this._propLabels = ["Start Color", "Stop Color", "Angle"]; |
61 | this._propTypes = ["color", "color", "float", "float", "vector2d", "vector2d"]; | 103 | this._propTypes = ["color", "color", "float"]; |
62 | this._propValues = []; | 104 | this._propValues = []; |
63 | 105 | ||
64 | this._propValues[ this._propNames[0] ] = this._startColor.slice(0); | 106 | this._propValues[ this._propNames[0] ] = this._color1.slice(0); |
65 | this._propValues[ this._propNames[1] ] = this._stopColor.slice(0); | 107 | this._propValues[ this._propNames[1] ] = this._color4.slice(0); |
66 | this._propValues[ this._propNames[2] ] = this.getMainCircleRadius(); | 108 | this._propValues[ this._propNames[2] ] = this._angle; |
67 | this._propValues[ this._propNames[3] ] = this.getInnerCircleRadius(); | ||
68 | this._propValues[ this._propNames[4] ] = this.getMainCircleCenter(); | ||
69 | this._propValues[ this._propNames[5] ] = this.getInnerCircleCenter(); | ||
70 | 109 | ||
71 | this.setProperty = function( prop, value ) | 110 | this.setProperty = function( prop, value ) |
72 | { | 111 | { |
73 | if (prop === "color") prop = "startColor"; | 112 | if (prop === "color") prop = "color1"; |
74 | 113 | ||
75 | // make sure we have legitimate imput | 114 | // make sure we have legitimate imput |
76 | var ok = this.validateProperty( prop, value ); | 115 | var ok = this.validateProperty( prop, value ); |
@@ -79,12 +118,9 @@ function RadialGradientMaterial() | |||
79 | 118 | ||
80 | switch (prop) | 119 | switch (prop) |
81 | { | 120 | { |
82 | case "startColor": this.setStartColor(value); break; | 121 | case "color1": this.setColor1( value ); break; |
83 | case "stopColor": this.setStopColor(value); break; | 122 | case "color2": this.setColor2( value ); break; |
84 | case "innerCircleRadius": this.setInnerCircleRadius( value ); break; | 123 | case "angle": this.setAngle( value ); break; |
85 | case "mainCircleRadius": this.setMainCircleRadius( value ); break; | ||
86 | case "innerCircleCenter": this.setInnerCircleCenter( value ); break; | ||
87 | case "mainCircleCenter": this.setMainCircleCenter( value ); break; | ||
88 | } | 124 | } |
89 | 125 | ||
90 | this.updateValuesInShader(); | 126 | this.updateValuesInShader(); |
@@ -115,25 +151,30 @@ function RadialGradientMaterial() | |||
115 | 151 | ||
116 | this.updateValuesInShader = function() | 152 | this.updateValuesInShader = function() |
117 | { | 153 | { |
118 | if (!this._shader || !this._shader.default) return; | 154 | if (this._shader && this._shader.default) |
119 | 155 | { | |
120 | // calculate values | 156 |