aboutsummaryrefslogtreecommitdiff
path: root/js/helper-classes/RDGE/Materials/TunnelMaterial.js
diff options
context:
space:
mode:
authorValerio Virgillito2012-03-06 11:05:00 -0800
committerValerio Virgillito2012-03-06 11:05:00 -0800
commit4540b5b4ea2065c3e0d67b46bba8b6764801fbea (patch)
tree4e1561530b1b90ea497bac8e41d193fa605e98b4 /js/helper-classes/RDGE/Materials/TunnelMaterial.js
parent4e35725e6c9044c37bef28b8c8d36f4b5c89bfd9 (diff)
parent84332ab81c1b445195f1d9be8bbeae0725c8e758 (diff)
downloadninja-4540b5b4ea2065c3e0d67b46bba8b6764801fbea.tar.gz
Merge branch 'refs/heads/master' into panels
Diffstat (limited to 'js/helper-classes/RDGE/Materials/TunnelMaterial.js')
-rw-r--r--js/helper-classes/RDGE/Materials/TunnelMaterial.js133
1 files changed, 0 insertions, 133 deletions
diff --git a/js/helper-classes/RDGE/Materials/TunnelMaterial.js b/js/helper-classes/RDGE/Materials/TunnelMaterial.js
deleted file mode 100644
index 853a6a8d..00000000
--- a/js/helper-classes/RDGE/Materials/TunnelMaterial.js
+++ /dev/null
@@ -1,133 +0,0 @@
1/* <copyright>
2 This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3 No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4 (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5 </copyright> */
6
7
8
9///////////////////////////////////////////////////////////////////////
10// Class GLMaterial
11// RDGE representation of a material.
12///////////////////////////////////////////////////////////////////////
13function TunnelMaterial()
14{
15 // initialize the inherited members
16 this.inheritedFrom = PulseMaterial;
17 this.inheritedFrom();
18
19 ///////////////////////////////////////////////////////////////////////
20 // Instance variables
21 ///////////////////////////////////////////////////////////////////////
22 this._name = "TunnelMaterial";
23 this._shaderName = "tunnel";
24
25 this._texMap = 'assets/images/rocky-normal.jpg';
26
27 this._time = 0.0;
28 this._dTime = 0.001;
29
30 ///////////////////////////////////////////////////////////////////////
31 // Properties
32 ///////////////////////////////////////////////////////////////////////
33 // all defined in parent PulseMaterial.js
34 // load the local default value
35 this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
36
37 ///////////////////////////////////////////////////////////////////////
38 // Material Property Accessors
39 ///////////////////////////////////////////////////////////////////////
40
41 ///////////////////////////////////////////////////////////////////////
42
43
44 ///////////////////////////////////////////////////////////////////////
45 // Methods
46 ///////////////////////////////////////////////////////////////////////
47 // duplcate method requirde
48 this.dup = function( world )
49 {
50 // allocate a new uber material
51 var newMat = new TunnelMaterial();
52
53 // copy over the current values;
54 var propNames = [], propValues = [], propTypes = [], propLabels = [];
55 this.getAllProperties( propNames, propValues, propTypes, propLabels);
56 var n = propNames.length;
57 for (var i=0; i<n; i++)
58 newMat.setProperty( propNames[i], propValues[i] );
59
60 return newMat;
61 }
62
63 this.init = function( world )
64 {
65 // save the world
66 if (world) this.setWorld( world );
67
68 // set up the shader
69 this._shader = new jshader();
70 this._shader.def = tunnelMaterialDef;
71 this._shader.init();
72
73 // set up the material node
74 this._materialNode = createMaterialNode("tunnelMaterial");
75 this._materialNode.setShader(this._shader);
76
77 this._time = 0;
78 if (this._shader && this._shader.default)
79 this._shader.default.u_time.set( [this._time] );
80
81 // set the shader values in the shader
82 this.updateTexture();
83 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] );
84 this.update( 0 );
85 }
86}
87
88///////////////////////////////////////////////////////////////////////////////////////
89// RDGE shader
90
91// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
92var tunnelMaterialDef =
93{'shaders':
94 {
95 'defaultVShader':"assets/shaders/Basic.vert.glsl",
96 'defaultFShader':"assets/shaders/Tunnel.frag.glsl"
97 },
98 'techniques':
99 {
100 'default':
101 [
102 {
103 'vshader' : 'defaultVShader',
104 'fshader' : 'defaultFShader',
105 // attributes
106 'attributes' :
107 {
108 'vert' : { 'type' : 'vec3' },
109 'normal' : { 'type' : 'vec3' },
110 'texcoord' : { 'type' : 'vec2' }
111 },
112 // parameters
113 'params' :
114 {
115 'u_tex0': { 'type' : 'tex2d' },
116 'u_time' : { 'type' : 'float' },
117 'u_resolution' : { 'type' : 'vec2' },
118 },
119
120 // render states
121 'states' :
122 {
123 'depthEnable' : true,
124 'offset':[1.0, 0.1]
125 },
126 },
127 ]
128 }
129};
130
131
132
133