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author | Armen Kesablyan | 2012-02-13 13:36:52 -0800 |
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committer | Armen Kesablyan | 2012-02-13 13:36:52 -0800 |
commit | da32190d5dd91fa2c26f8cabb746980c3d06035c (patch) | |
tree | d923299208c84b1071b58e7eb9c0515b2e1c844a /js/helper-classes/RDGE/Materials/TunnelMaterial.js | |
parent | 36cefa3526988cb4dfea107fedaa954a2703260d (diff) | |
parent | 90d0c8c0e98d062c628c061fe5765ce991fda409 (diff) | |
download | ninja-da32190d5dd91fa2c26f8cabb746980c3d06035c.tar.gz |
Merge branch 'refs/heads/master' into text-tool
Diffstat (limited to 'js/helper-classes/RDGE/Materials/TunnelMaterial.js')
-rw-r--r-- | js/helper-classes/RDGE/Materials/TunnelMaterial.js | 130 |
1 files changed, 0 insertions, 130 deletions
diff --git a/js/helper-classes/RDGE/Materials/TunnelMaterial.js b/js/helper-classes/RDGE/Materials/TunnelMaterial.js deleted file mode 100644 index fe277af6..00000000 --- a/js/helper-classes/RDGE/Materials/TunnelMaterial.js +++ /dev/null | |||
@@ -1,130 +0,0 @@ | |||
1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | |||
8 | |||
9 | /////////////////////////////////////////////////////////////////////// | ||
10 | // Class GLMaterial | ||
11 | // RDGE representation of a material. | ||
12 | /////////////////////////////////////////////////////////////////////// | ||
13 | function TunnelMaterial() | ||
14 | { | ||
15 | // initialize the inherited members | ||
16 | this.inheritedFrom = PulseMaterial; | ||
17 | this.inheritedFrom(); | ||
18 | |||
19 | /////////////////////////////////////////////////////////////////////// | ||
20 | // Instance variables | ||
21 | /////////////////////////////////////////////////////////////////////// | ||
22 | this._name = "TunnelMaterial"; | ||
23 | this._shaderName = "tunnel"; | ||
24 | |||
25 | this._texMap = 'assets/images/rocky-normal.jpg'; | ||
26 | |||
27 | this._time = 0.0; | ||
28 | this._dTime = 0.01; | ||
29 | |||
30 | /////////////////////////////////////////////////////////////////////// | ||
31 | // Properties | ||
32 | /////////////////////////////////////////////////////////////////////// | ||
33 | // all defined in parent PulseMaterial.js | ||
34 | // load the local default value | ||
35 | this._propValues[ this._propNames[0] ] = this._texMap.slice(0); | ||
36 | |||
37 | /////////////////////////////////////////////////////////////////////// | ||
38 | // Material Property Accessors | ||
39 | /////////////////////////////////////////////////////////////////////// | ||
40 | |||
41 | /////////////////////////////////////////////////////////////////////// | ||
42 | |||
43 | |||
44 | /////////////////////////////////////////////////////////////////////// | ||
45 | // Methods | ||
46 | /////////////////////////////////////////////////////////////////////// | ||
47 | // duplcate method requirde | ||
48 | this.dup = function( world ) | ||
49 | { | ||
50 | // allocate a new uber material | ||
51 | var newMat = new TunnelMaterial(); | ||
52 | |||
53 | // copy over the current values; | ||
54 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
55 | this.getAllProperties( propNames, propValues, propTypes, propLabels); | ||
56 | var n = propNames.length; | ||
57 | for (var i=0; i<n; i++) | ||
58 | newMat.setProperty( propNames[i], propValues[i] ); | ||
59 | |||
60 | return newMat; | ||
61 | } | ||
62 | |||
63 | this.init = function( world ) | ||
64 | { | ||
65 | // set up the shader | ||
66 | this._shader = new jshader(); | ||
67 | this._shader.def = tunnelMaterialDef; | ||
68 | this._shader.init(); | ||
69 | |||
70 | // set up the material node | ||
71 | this._materialNode = createMaterialNode("tunnelMaterial"); | ||
72 | this._materialNode.setShader(this._shader); | ||
73 | |||
74 | this._time = 0; | ||
75 | if (this._shader && this._shader.default) | ||
76 | this._shader.default.u_time.set( [this._time] ); | ||
77 | |||
78 | // set the shader values in the shader | ||
79 | this.updateTexture(); | ||
80 | this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); | ||
81 | this.update( 0 ); | ||
82 | } | ||
83 | } | ||
84 | |||
85 | /////////////////////////////////////////////////////////////////////////////////////// | ||
86 | // RDGE shader | ||
87 | |||
88 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | ||
89 | var tunnelMaterialDef = | ||
90 | {'shaders': | ||
91 | { | ||
92 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", | ||
93 | 'defaultFShader':"assets/shaders/Tunnel.frag.glsl" | ||
94 | }, | ||
95 | 'techniques': | ||
96 | { | ||
97 | 'default': | ||
98 | [ | ||
99 | { | ||
100 | 'vshader' : 'defaultVShader', | ||
101 | 'fshader' : 'defaultFShader', | ||
102 | // attributes | ||
103 | 'attributes' : | ||
104 | { | ||
105 | 'vert' : { 'type' : 'vec3' }, | ||
106 | 'normal' : { 'type' : 'vec3' }, | ||
107 | 'texcoord' : { 'type' : 'vec2' } | ||
108 | }, | ||
109 | // parameters | ||
110 | 'params' : | ||
111 | { | ||
112 | 'u_tex0': { 'type' : 'tex2d' }, | ||
113 | 'u_time' : { 'type' : 'float' }, | ||
114 | 'u_resolution' : { 'type' : 'vec2' }, | ||
115 | }, | ||
116 | |||
117 | // render states | ||
118 | 'states' : | ||
119 | { | ||
120 | 'depthEnable' : true, | ||
121 | 'offset':[1.0, 0.1] | ||
122 | }, | ||
123 | }, | ||
124 | ] | ||
125 | } | ||
126 | }; | ||
127 | |||
128 | |||
129 | |||
130 | |||