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author | Nivesh Rajbhandari | 2012-02-22 11:00:20 -0800 |
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committer | Nivesh Rajbhandari | 2012-02-22 11:00:20 -0800 |
commit | 96a0a8c916533eb5625816192ed38488f639326d (patch) | |
tree | a6283ee8c546419c3e79aa71c8e39c61d6dc34ed /js/helper-classes/RDGE/Materials/TwistVertMaterial.js | |
parent | d2f4d5e5f6742d53b6324d585a700566f73c992a (diff) | |
download | ninja-96a0a8c916533eb5625816192ed38488f639326d.tar.gz |
Integrating canvas-2d drawing and WebGL fixes, including adding back WebGL materials.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Diffstat (limited to 'js/helper-classes/RDGE/Materials/TwistVertMaterial.js')
-rw-r--r-- | js/helper-classes/RDGE/Materials/TwistVertMaterial.js | 248 |
1 files changed, 248 insertions, 0 deletions
diff --git a/js/helper-classes/RDGE/Materials/TwistVertMaterial.js b/js/helper-classes/RDGE/Materials/TwistVertMaterial.js new file mode 100644 index 00000000..853e895c --- /dev/null +++ b/js/helper-classes/RDGE/Materials/TwistVertMaterial.js | |||
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1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | |||
8 | /////////////////////////////////////////////////////////////////////// | ||
9 | // Class GLMaterial | ||
10 | // RDGE representation of a material. | ||
11 | /////////////////////////////////////////////////////////////////////// | ||
12 | function TwistVertMaterial() | ||
13 | { | ||
14 | // initialize the inherited members | ||
15 | this.inheritedFrom = GLMaterial; | ||
16 | this.inheritedFrom(); | ||
17 | |||
18 | /////////////////////////////////////////////////////////////////////// | ||
19 | // Instance variables | ||
20 | /////////////////////////////////////////////////////////////////////// | ||
21 | this._name = "TwistVertMaterial"; | ||
22 | this._shaderName = "twistVert"; | ||
23 | |||
24 | this._color = [1,0,0,1]; | ||
25 | |||
26 | this._tex0 = 'assets/images/rocky-normal.jpg'; | ||
27 | this._tex1 = 'assets/images/metal.png'; | ||
28 | |||
29 | this._angle = 0.0; | ||
30 | this._deltaTime = 0.01; | ||
31 | |||
32 | /////////////////////////////////////////////////////////////////////// | ||
33 | // Property Accessors | ||
34 | /////////////////////////////////////////////////////////////////////// | ||
35 | this.getColor = function() { return this._color; } | ||
36 | this.getShaderName = function() { return this._shaderName; } | ||
37 | |||
38 | this.isAnimated = function() { return true; } | ||
39 | this.hasVertexDeformation = function() { return this._hasVertexDeformation; } | ||
40 | this._hasVertexDeformation = true; | ||
41 | this._vertexDeformationTolerance = 0.02; // should be a property | ||
42 | |||
43 | /////////////////////////////////////////////////////////////////////// | ||
44 | // Methods | ||
45 | /////////////////////////////////////////////////////////////////////// | ||
46 | // duplcate method requirde | ||
47 | this.dup = function() { return new TwistVertMaterial(); } | ||
48 | |||
49 | this.init = function() | ||
50 | { | ||
51 | // set up the shader | ||
52 | this._shader = new jshader(); | ||
53 | this._shader.def = twistVertShaderDef; | ||
54 | this._shader.init(); | ||
55 | |||
56 | // set the defaults | ||
57 | this._shader.twistMe.color.set( this.getColor() ); | ||
58 | |||
59 | // set up the material node | ||
60 | this._materialNode = createMaterialNode("twistVertMaterial"); | ||
61 | this._materialNode.setShader(this._shader); | ||
62 | |||
63 | // initialize the twist vert properties | ||
64 | this.updateShaderValues(); | ||
65 | } | ||
66 | |||
67 | |||
68 | /////////////////////////////////////////////////////////////////////// | ||
69 | // Material Property Accessors | ||
70 | /////////////////////////////////////////////////////////////////////// | ||
71 | this._propNames = ["color", "u_limit1", "u_limit2", "u_center", "u_twistAmount", "u_tex0", "u_tex1" ]; | ||
72 | this._propLabels = ["Color", "Minimum Parameter Value", "Center Paramater Value", "Center", "Twist Amount", "Front facing texture map", "Back facing texture map"]; | ||
73 | this._propTypes = ["color", "float", "float", "float", "float", "file", "file"]; | ||
74 | this._propValues = []; | ||
75 | |||
76 | // initialize the property values | ||
77 | this._propValues[ this._propNames[0] ] = this._color.slice(); | ||
78 | this._propValues[ this._propNames[1] ] = 0.25; | ||
79 | this._propValues[ this._propNames[2] ] = 0.75; | ||
80 | this._propValues[ this._propNames[3] ] = 0.0; | ||
81 | this._propValues[ this._propNames[4] ] = 2.0*Math.PI; | ||
82 | this._propValues[ this._propNames[5] ] = this._tex0.slice(); | ||
83 | this._propValues[ this._propNames[6] ] = this._tex1.slice(); | ||
84 | |||
85 | this.setProperty = function( prop, value ) | ||
86 | { | ||
87 | // make sure we have legitimate input | ||
88 | if (this.validateProperty( prop, value )) | ||
89 | { | ||
90 | switch (prop) | ||
91 | { | ||
92 | case "color": | ||
93 | case "u_tex1": | ||
94 | case "u_tex0": this._propValues[prop] = value.slice(); break; | ||
95 | default: this._propValues[prop] = value; break; | ||
96 | } | ||
97 | |||
98 | this.updateShaderValues(); | ||
99 | } | ||
100 | } | ||
101 | /////////////////////////////////////////////////////////////////////// | ||
102 | |||
103 | this.export = function() | ||
104 | { | ||
105 | // this function should be overridden by subclasses | ||
106 | var exportStr = "material: " + this.getShaderName() + "\n"; | ||
107 | exportStr += "name: " + this.getName() + "\n"; | ||
108 | |||
109 | if (this._shader) | ||
110 | exportStr += "color: " + String(this._shader.twistMe.color) + "\n"; | ||
111 | else | ||
112 | exportStr += "color: " + this.getColor() + "\n"; | ||
113 | exportStr += "endMaterial\n"; | ||
114 | |||
115 | return exportStr; | ||
116 | } | ||
117 | |||
118 | this.import = function( importStr ) | ||
119 | { | ||
120 | var pu = new ParseUtils( importStr ); | ||
121 | var material = pu.nextValue( "material: " ); | ||
122 | if (material != this.getShaderName()) throw new Error( "ill-formed material" ); | ||
123 | this.setName( pu.nextValue( "name: ") ); | ||
124 | |||
125 | var rtnStr; | ||
126 | try | ||
127 | { | ||
128 | var color = eval( "[" + pu.nextValue( "color: " ) + "]" ); | ||
129 | |||
130 | this.setProperty( "color", color); | ||
131 | |||
132 | var endKey = "endMaterial\n"; | ||
133 | var index = importStr.indexOf( endKey ); | ||
134 | index += endKey.length; | ||
135 | rtnStr = importStr.substr( index ); | ||
136 | } | ||
137 | catch (e) | ||
138 | { | ||
139 | throw new Error( "could not import material: " + importStr ); | ||
140 | } | ||
141 | |||
142 | return rtnStr; | ||
143 | } | ||
144 | |||
145 | this.update = function( time ) | ||
146 | { | ||
147 | if (this._shader && this._shader.twistMe) | ||
148 | { | ||
149 | var angle = this._angle; | ||
150 | angle += this._deltaTime; | ||
151 | if (angle > this._propValues[ "u_twistAmount" ]) | ||
152 | { | ||
153 | angle = this._propValues[ "u_twistAmount" ]; | ||
154 | this._deltaTime = -this._deltaTime; | ||
155 | } | ||
156 | else if (angle < 0.0) | ||
157 | { | ||
158 | angle = 0; | ||
159 | this._deltaTime = -this._deltaTime; | ||
160 | } | ||
161 | this._angle = angle; | ||
162 | this._shader.twistMe["u_twistAmount"].set( [angle] ); | ||
163 | } | ||
164 | } | ||
165 | |||
166 | this.updateShaderValues = function() | ||
167 | { | ||
168 | if (this._shader && this._shader.twistMe) | ||
169 | { | ||
170 | var nProps = this._propNames.length; | ||
171 | for (var i=0; i<nProps; i++) | ||
172 | { | ||
173 | var propName = this._propNames[i]; | ||
174 | var propValue = this._propValues[propName]; | ||
175 | switch (propName) | ||
176 | { | ||
177 | case "u_tex0": | ||
178 | case "u_tex1": | ||
179 | case "color": this._shader.twistMe[propName].set( propValue ); break; | ||
180 | default: this._shader.twistMe[propName].set( [propValue] ); break; | ||
181 | } | ||
182 | } | ||
183 | } | ||
184 | } | ||
185 | |||
186 | this.updateTextures = function() | ||
187 | { | ||
188 | var material = this._materialNode; | ||
189 | if (material) | ||
190 | { | ||
191 | var technique = material.shaderProgram.default; | ||
192 | var renderer = g_Engine.getContext().renderer; | ||
193 | if (renderer && technique) | ||
194 | { | ||
195 | var texMapName = this._propValues[this._propNames[5]]; | ||
196 | var wrap = 'REPEAT', mips = true; | ||
197 | var tex = this.loadTexture( texMapName, wrap, mips ); | ||
198 | if (tex) technique.u_tex0.set( tex ); | ||
199 | |||
200 | texMapName = this._propValues[this._propNames[6]]; | ||
201 | tex = this.loadTexture( texMapName, wrap, mips ); | ||
202 | if (tex) technique.u_tex1.set( tex ); | ||
203 |