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author | Valerio Virgillito | 2012-02-12 21:50:49 -0800 |
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committer | Valerio Virgillito | 2012-02-12 21:50:49 -0800 |
commit | dcd147265ad0339448ea4466253b03b2899e0cea (patch) | |
tree | a2afd9a3f4b4545141b21a31002d81bb5f79f44b /js/helper-classes/RDGE/Materials/UberMaterial.js | |
parent | a30d76ff641ce89686cf5fbd9f04ac9ab4e9c830 (diff) | |
parent | e142611e22718b1f1d1696902ad9161ec5f33f98 (diff) | |
download | ninja-dcd147265ad0339448ea4466253b03b2899e0cea.tar.gz |
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into stage-color
Diffstat (limited to 'js/helper-classes/RDGE/Materials/UberMaterial.js')
-rw-r--r-- | js/helper-classes/RDGE/Materials/UberMaterial.js | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/js/helper-classes/RDGE/Materials/UberMaterial.js b/js/helper-classes/RDGE/Materials/UberMaterial.js index 73356b03..c7855c95 100644 --- a/js/helper-classes/RDGE/Materials/UberMaterial.js +++ b/js/helper-classes/RDGE/Materials/UberMaterial.js | |||
@@ -21,7 +21,7 @@ function UberMaterial() | |||
21 | /////////////////////////////////////////////////////////////////////// | 21 | /////////////////////////////////////////////////////////////////////// |
22 | this._name = "UberMaterial"; | 22 | this._name = "UberMaterial"; |
23 | this._shaderName = "uber"; | 23 | this._shaderName = "uber"; |
24 | this.getShaderName = function() { return this._shaderName; } | 24 | this.getShaderName = function() { return this._shaderName; }; |
25 | 25 | ||
26 | // set some default values | 26 | // set some default values |
27 | this._ambientColor = [ 0.0, 0.0, 0.0, 1.0 ]; | 27 | this._ambientColor = [ 0.0, 0.0, 0.0, 1.0 ]; |
@@ -99,7 +99,7 @@ function UberMaterial() | |||
99 | break; | 99 | break; |
100 | } | 100 | } |
101 | } | 101 | } |
102 | } | 102 | }; |
103 | /////////////////////////////////////////////////////////////////////// | 103 | /////////////////////////////////////////////////////////////////////// |
104 | 104 | ||
105 | // define the 4 lights | 105 | // define the 4 lights |
@@ -151,10 +151,10 @@ function UberMaterial() | |||
151 | { | 151 | { |
152 | // ubershader material properties. | 152 | // ubershader material properties. |
153 | 'material' : { | 153 | 'material' : { |
154 | 'ambientColor' : this._ambientColor, // material ambient color | 154 | 'ambientColor' : this._ambientColor, // material ambient color |
155 | 'diffuseColor' : this._diffuseColor, // material diffuse color | 155 | 'diffuseColor' : this._diffuseColor, // material diffuse color |
156 | 'specularColor' : this._specularColor, // material specular color | 156 | 'specularColor' : this._specularColor, // material specular color |
157 | 'specularPower' : this._specularPower, // material specular power (shininess) | 157 | 'specularPower' : this._specularPower // material specular power (shininess) |
158 | }, | 158 | }, |
159 | 159 | ||
160 | // ubershader supports up to four lights. | 160 | // ubershader supports up to four lights. |
@@ -162,7 +162,7 @@ function UberMaterial() | |||
162 | 'light0' : this._lights[0], | 162 | 'light0' : this._lights[0], |
163 | 'light1' : this._lights[1], | 163 | 'light1' : this._lights[1], |
164 | 'light2' : this._lights[2], | 164 | 'light2' : this._lights[2], |
165 | 'light3' : this._lights[3], | 165 | 'light3' : this._lights[3] |
166 | }, | 166 | }, |
167 | 167 | ||
168 | // uvTransform can be used to scale or offset the texture coordinates. | 168 | // uvTransform can be used to scale or offset the texture coordinates. |
@@ -178,7 +178,7 @@ function UberMaterial() | |||
178 | 'specularMap' : this._specularMapOb, | 178 | 'specularMap' : this._specularMapOb, |
179 | 179 | ||
180 | // optional environment map | 180 | // optional environment map |
181 | 'environmentMap' : this._environmentMapOb, | 181 | 'environmentMap' : this._environmentMapOb |
182 | }; | 182 | }; |
183 | 183 | ||
184 | this.updateAmbientColor = function() | 184 | this.updateAmbientColor = function() |
@@ -190,7 +190,7 @@ function UberMaterial() | |||
190 | var technique = material.shaderProgram.defaultTechnique; | 190 | var technique = material.shaderProgram.defaultTechnique; |
191 | technique.u_ambientColor.set(this._ambientColor); | 191 | technique.u_ambientColor.set(this._ambientColor); |
192 | } | 192 | } |
193 | } | 193 | }; |
194 | 194 | ||
195 | this.updateDiffuseColor = function() | 195 | this.updateDiffuseColor = function() |
196 | { | 196 | { |
@@ -202,7 +202,7 @@ function UberMaterial() | |||
202 | var technique = material.shaderProgram.defaultTechnique; | 202 | var technique = material.shaderProgram.defaultTechnique; |
203 | technique.u_diffuseColor.set(this._diffuseColor); | 203 | technique.u_diffuseColor.set(this._diffuseColor); |
204 | } | 204 | } |
205 | } | 205 | }; |
206 | 206 | ||
207 | this.updateSpecularColor = function( value ) | 207 | this.updateSpecularColor = function( value ) |
208 | { | 208 | { |
@@ -214,7 +214,7 @@ function UberMaterial() | |||
214 | var technique = material.shaderProgram.defaultTechnique; | 214 | var technique = material.shaderProgram.defaultTechnique; |
215 | technique.u_specularColor.set(this._specularColor); | 215 | technique.u_specularColor.set(this._specularColor); |
216 | } | 216 | } |
217 | } | 217 | }; |
218 | 218 | ||
219 | this.updateSpecularPower = function( value) | 219 | this.updateSpecularPower = function( value) |
220 | { | 220 | { |
@@ -226,7 +226,7 @@ function UberMaterial() | |||
226 | var technique = material.shaderProgram.defaultTechnique; | 226 | var technique = material.shaderProgram.defaultTechnique; |
227 | technique.u_specularPower.set([this._specularPower]); | 227 | technique.u_specularPower.set([this._specularPower]); |
228 | } | 228 | } |
229 | } | 229 | }; |
230 | 230 | ||
231 | this.updateEnvironmentAmount = function(value) | 231 | this.updateEnvironmentAmount = function(value) |
232 | { | 232 | { |
@@ -238,7 +238,7 @@ function UberMaterial() | |||
238 | var technique = material.shaderProgram.defaultTechnique; | 238 | var technique = material.shaderProgram.defaultTechnique; |
239 | technique.u_envReflection.set([this._environmentMapOb.envReflection]); | 239 | technique.u_envReflection.set([this._environmentMapOb.envReflection]); |
240 | } | 240 | } |
241 | } | 241 | }; |
242 | 242 | ||
243 | this.updateEnvironmentMap = function() | 243 | this.updateEnvironmentMap = function() |
244 | { | 244 | { |
@@ -276,7 +276,7 @@ function UberMaterial() | |||
276 | } | 276 | } |
277 | } | 277 | } |
278 | } | 278 | } |
279 | } | 279 | }; |
280 | 280 | ||
281 | this.updateDiffuseMap = function(value) | 281 | this.updateDiffuseMap = function(value) |
282 | { | 282 | { |
@@ -314,7 +314,7 @@ function UberMaterial() | |||
314 | } | 314 | } |
315 | } | 315 | } |
316 | } | 316 | } |
317 | } | 317 | }; |
318 | 318 | ||
319 | this.updateSpecularMap = function() | 319 | this.updateSpecularMap = function() |
320 | { | 320 | { |
@@ -352,7 +352,7 @@ function UberMaterial() | |||
352 | } | 352 | } |
353 | } | 353 | } |
354 | } | 354 | } |
355 | } | 355 | }; |
356 | 356 | ||
357 | this.updateNormalMap = function(value) | 357 | this.updateNormalMap = function(value) |
358 | { | 358 | { |
@@ -390,7 +390,7 @@ function UberMaterial() | |||
390 | } | 390 | } |
391 | } | 391 | } |
392 | } | 392 | } |
393 | } | 393 | }; |
394 | 394 | ||
395 | // duplcate method requirde | 395 | // duplcate method requirde |
396 | this.dup = function() | 396 | this.dup = function() |
@@ -413,7 +413,7 @@ function UberMaterial() | |||
413 | newMat.setProperty( propNames[i], propValues[i] ); | 413 | newMat.setProperty( propNames[i], propValues[i] ); |
414 | 414 | ||
415 | return newMat; | 415 | return newMat; |
416 | } | 416 | }; |
417 | 417 | ||
418 | this.init = function( world ) | 418 | this.init = function( world ) |
419 | { | 419 | { |
@@ -426,7 +426,7 @@ function UberMaterial() | |||
426 | // set up the material node | 426 | // set up the material node |
427 | this._materialNode = createMaterialNode("uberMaterial"); | 427 | this._materialNode = createMaterialNode("uberMaterial"); |
428 | this._materialNode.setShader(this._shader); | 428 | this._materialNode.setShader(this._shader); |
429 | } | 429 | }; |
430 | 430 | ||
431 | this.buildUberShader = function(caps) | 431 | this.buildUberShader = function(caps) |
432 | { | 432 | { |
@@ -446,7 +446,7 @@ function UberMaterial() | |||
446 | { | 446 | { |
447 | preproc += '#define LIGHTING\n'; | 447 | preproc += '#define LIGHTING\n'; |
448 | preproc += '#define SPECULAR\n'; | 448 | preproc += '#define SPECULAR\n'; |
449 | for(i = 0; i < 4; ++i) { | 449 | for(var i = 0; i < 4; ++i) { |
450 | var light = caps.lighting['light' + i]; | 450 | var light = caps.lighting['light' + i]; |
451 | var t; | 451 | var t; |
452 | if (typeof light != 'undefined') { | 452 | if (typeof light != 'undefined') { |
@@ -507,7 +507,7 @@ function UberMaterial() | |||
507 | var fshader = preproc + uberFShader; | 507 | var fshader = preproc + uberFShader; |
508 | 508 | ||
509 | // build output jshader | 509 | // build output jshader |
510 | uberJShader = new jshader(); | 510 | var uberJShader = new jshader(); |
511 | uberJShader.def = { | 511 | uberJShader.def = { |
512 | 'shaders': { | 512 | 'shaders': { |
513 | 'defaultVShader': vshader, | 513 | 'defaultVShader': vshader, |