diff options
author | Jonathan Duran | 2012-02-09 12:10:37 -0800 |
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committer | Jonathan Duran | 2012-02-09 12:10:37 -0800 |
commit | 2092acf520e3f346f15e42c76c2f616e7d094c97 (patch) | |
tree | 9b6948aa3efc69015ed6988540e66984f34ef79c /js/helper-classes/RDGE/Materials | |
parent | 74832b23c768974f71a32044c5d5481909ece931 (diff) | |
download | ninja-2092acf520e3f346f15e42c76c2f616e7d094c97.tar.gz |
Squashed commit of the following:
commit ce81a3f4387d80f9ac406e73b843fb5dbe9cf432
Merge: e78f431 fba39db
Author: Valerio Virgillito <valerio@motorola.com>
Date: Thu Feb 9 11:57:35 2012 -0800
Merge pull request #26 from pushkarjoshi/pentool
Pentool
commit e78f4312c194d9e8188075cf1fe87e4be22b24e4
Author: Valerio Virgillito <valerio@motorola.com>
Date: Thu Feb 9 11:56:40 2012 -0800
adding oneway to the 3d bindings to fix a bug where the stage was getting selected.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
commit fba39dbb3bd64eddf6162fbf57232089e446fb06
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Thu Feb 9 10:50:05 2012 -0800
removing shaders
commit fa700027b541ec8f37c55f4fe17da5f78759ebd5
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 8 16:06:37 2012 -0800
fill all paths even if they are open
commit 18243deb66ab14a014756bfb0be1a52648c7771a
Merge: 802e92e 0537f8f
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 8 15:42:40 2012 -0800
Merge branch 'master' into pentool
Conflicts:
js/helper-classes/RDGE/GLWorld.js
js/helper-classes/RDGE/MaterialsLibrary.js
commit 802e92eb70b00849dadacf2c6590d27edbe65d99
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 8 15:39:47 2012 -0800
bug fixes for better anchor point rotation and removing snapping on hover and mouse down
commit 9b6b228524f14bf65ba60aaf3d0993c8ec5bff2d
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Feb 7 15:22:11 2012 -0800
some minor bug fixes and code cleanup
commit 4bbe42e6d01fd0f81d13357a75b40eae9925dda3
Merge: e7aa17a 8950b34
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Feb 7 07:21:27 2012 -0800
Merge branch 'master' into pentool
commit e7aa17a9b472640355e95c54841399f6203050d4
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Feb 7 07:20:28 2012 -0800
don't use colorToHex function because it only works for 3D color (needs a fix to colorToHex)
commit acc500d1f1c76f4e7c93ae1cfea8d925ca95e7b9
Merge: 4d4de64 4222db9
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Thu Feb 2 11:28:45 2012 -0800
Merge branch 'working' of c:/Code/github/emueller/ninja-internal/ into pentool
commit 4d4de64472603426a73b26cc98ba8206190949b8
Merge: 0e87c02 5233508
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Thu Feb 2 11:19:30 2012 -0800
Merge branch 'master' into pentool
commit 4222db97e353fb65fab787ba5927d16d9fa4e1f7
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 16:18:26 2012 -0800
Removed a console log and set the Plasma material to animating.
commit 30bc466a0ac80f8303e223c19704b90457293cdc
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 15:57:20 2012 -0800
Fixed plane orientations for view orientations other than front.
commit 11db5a63bda57c630eaf1d8baded9b79ca7ac1f2
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 15:11:21 2012 -0800
listen for the appMouseUp event in the Pan tool
commit 823945a2bcb42bbf9c6a1cd0ef723b8f415e557f
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 14:39:46 2012 -0800
factor in the zoom factor when drawing the stage compass.
commit 0e87c02e74e08c7bf156373b0d2459563e17ecd6
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 1 14:38:15 2012 -0800
make GLAnchorPoint functions as part of its prototype
commit 5a288b9d3f8e6690149978d9d0e7bea98cc81312
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 14:09:24 2012 -0800
Fix for a marquee zoom bug.
commit 715f95cacead0025a57823e4cefa22e618f15df0
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 14:00:06 2012 -0800
mouse wheel for zoom tool
commit 62d38a080b2918a0284c854e9bf882bfeeea1e0b
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 1 13:21:11 2012 -0800
avoid overriding GlGeomObj translate method
commit 799369e153baf92eb10f26e91a1ab664900da8ed
Merge: b2ce8b8 c0f4374
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 13:06:17 2012 -0800
Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working
commit b2ce8b819cc85a558d862c04965b7e65a6ce8640
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 13:05:32 2012 -0800
changes to allow minimal rendering ofnon-animated materials.
commit ada488781ff815a827e7f5903f2c55773e3be0f3
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 1 12:16:11 2012 -0800
when selecting anchor points, first check if the selected anchor position is close enough
commit 107f79288ed87a282dd52075640297cc02bdf318
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 1 12:00:44 2012 -0800
performance improvement: add most of the GLSubpath functions to its prototype
commit c00d5d3072e487be200559f692ce4399222d5fa5
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Jan 31 14:25:05 2012 -0800
handle the case of proper redraw when the alt key is held down even after mouse up
commit c006b3e75d5e23da63687a04cd30bf56a3a8a80d
Merge: f0e3fa6 1d8af9f
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Jan 31 12:07:43 2012 -0800
Merge branch 'master' into pentool
commit f0e3fa691b3c042c9fc49a7a0cde8ddf8100c195
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Jan 31 12:05:15 2012 -0800
display the anchor point to be selected on mouse hover
commit aa1b4b78d9e1b9cc15529dbf7196b7ac8a88e260
Merge: 0b8d8b2 6066b9b
Author: hwc487 <hwc487@motorola.com>
Date: Tue Jan 31 10:46:48 2012 -0800
Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working
Conflicts:
js/stage/stage.reel/stage.js
commit 0b8d8b2eb595b64ef53440b949f3c5ec891daf8a
Merge: 8e43a46 e4837ed
Author: hwc487 <hwc487@motorola.com>
Date: Tue Jan 31 09:22:56 2012 -0800
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into working
commit 8e43a46e3d79323fe06dc7771bc611a2c3c85c5c
Author: hwc487 <hwc487@motorola.com>
Date: Mon Jan 30 16:15:12 2012 -0800
Renderer startup handling of non-animated materials.
Changed zoom from the document bar to keep the location center of the viewable portion of the document fixed.
commit c41d2c2b749b67921f243fb7594ce0cdb1ccce36
Merge: 86a801c f129a23
Author: hwc487 <hwc487@motorola.com>
Date: Mon Jan 30 16:09:00 2012 -0800
Merge branch 'staging' of github.com:Motorola-Mobility/ninja-internal into working
commit 972e0ce4df7b332601ad006ca8b7dd9e189a59ef
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Mon Jan 30 14:38:48 2012 -0800
do the fill before the stroke for the path, so the stroke width renders acc. to user specification
commit da7ad067b146200847b543faf288844221dff928
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Mon Jan 30 14:30:31 2012 -0800
missed a couple of pen tool property files on last checkin
commit 76abbaafb0d90bb1dc9c63a5a5a78ab95bb00420
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Mon Jan 30 13:56:33 2012 -0800
Merge pushkar branch on gerritt with github version
commit 86a801c057fc3b0580d6130be5740c2ee503444f
Author: hwc487 <hwc487@motorola.com>
Date: Fri Jan 27 15:52:36 2012 -0800
updated from old repo
Signed-off-by: Jonathan Duran <jduran@motorola.com>
Diffstat (limited to 'js/helper-classes/RDGE/Materials')
14 files changed, 249 insertions, 118 deletions
diff --git a/js/helper-classes/RDGE/Materials/BumpMetalMaterial.js b/js/helper-classes/RDGE/Materials/BumpMetalMaterial.js index 0aa3ee78..17be0cd7 100644 --- a/js/helper-classes/RDGE/Materials/BumpMetalMaterial.js +++ b/js/helper-classes/RDGE/Materials/BumpMetalMaterial.js | |||
@@ -22,9 +22,9 @@ function BumpMetalMaterial() | |||
22 | this._shaderName = "bumpMetal"; | 22 | this._shaderName = "bumpMetal"; |
23 | 23 | ||
24 | this._lightDiff = [0.3, 0.3, 0.3, 1.0]; | 24 | this._lightDiff = [0.3, 0.3, 0.3, 1.0]; |
25 | this._diffuseTexture = "metal"; | 25 | this._diffuseTexture = "assets/images/metal.png"; |
26 | this._specularTexture = "silver"; | 26 | this._specularTexture = "assets/images/silver.png"; |
27 | this._normalTexture = "normalMap"; | 27 | this._normalTexture = "assets/images/normalMap.png"; |
28 | 28 | ||
29 | /////////////////////////////////////////////////////////////////////// | 29 | /////////////////////////////////////////////////////////////////////// |
30 | // Property Accessors | 30 | // Property Accessors |
@@ -37,17 +37,16 @@ function BumpMetalMaterial() | |||
37 | if (this._shader && this._shader.default) | 37 | if (this._shader && this._shader.default) |
38 | this._shader.default.u_light0Diff.set( ld ); } | 38 | this._shader.default.u_light0Diff.set( ld ); } |
39 | 39 | ||
40 | this.getDiffuseTexture = function() { return this._diffuseTexture; } | 40 | this.getDiffuseTexture = function() { return this._propValues[this._propNames[1]] ? this._propValues[this._propNames[1]].slice() : null } |
41 | this.setDiffuseTexture = function(dt) { this._diffuseTexture = dt; | 41 | this.setDiffuseTexture = function(m) { this._propValues[this._propNames[1]] = m ? m.slice(0) : null; this.updateTexture(1); } |
42 | if (this._materialNode) this._materialNode.setDiffuseTexture( dt ); } | ||
43 | 42 | ||
44 | this.getSpecularTexture = function() { return this._specularTexture; } | 43 | this.getNormalTexture = function() { return this._propValues[this._propNames[2]] ? this._propValues[this._propNames[2]].slice() : null } |
45 | this.setSpecularTexture = function(st) { this._specularTexture = st; | 44 | this.setNormalTexture = function(m) { this._propValues[this._propNames[2]] = m ? m.slice(0) : null; this.updateTexture(2); } |
46 | if (this._materialNode) this._materialNode.setSpecularTexture( st ); } | ||
47 | 45 | ||
48 | this.getNormalTexture = function() { return this._normalTexture; } | 46 | this.getSpecularTexture = function() { return this._propValues[this._propNames[3]] ? this._propValues[this._propNames[3]].slice() : null } |
49 | this.setNormalTexture = function(nt) { this._normalTexture = nt; | 47 | this.setSpecularTexture = function(m) { this._propValues[this._propNames[3]] = m ? m.slice(0) : null; this.updateTexture(3); } |
50 | if (this._materialNode) this._materialNode.setNormalTexture( nt ); } | 48 | |
49 | this.isAnimated = function() { return true; } | ||
51 | 50 | ||
52 | /////////////////////////////////////////////////////////////////////// | 51 | /////////////////////////////////////////////////////////////////////// |
53 | // Material Property Accessors | 52 | // Material Property Accessors |
@@ -59,7 +58,7 @@ function BumpMetalMaterial() | |||
59 | 58 | ||
60 | this._propValues[ this._propNames[0] ] = this._lightDiff.slice(0); | 59 | this._propValues[ this._propNames[0] ] = this._lightDiff.slice(0); |
61 | this._propValues[ this._propNames[1] ] = this._diffuseTexture.slice(0); | 60 | this._propValues[ this._propNames[1] ] = this._diffuseTexture.slice(0); |
62 | this._propValues[ this._propNames[2] ] = this._specularTexture.slice(0); | 61 | this._propValues[ this._propNames[2] ] = this._normalTexture.slice(0); |
63 | this._propValues[ this._propNames[3] ] = this._specularTexture.slice(0); | 62 | this._propValues[ this._propNames[3] ] = this._specularTexture.slice(0); |
64 | 63 | ||
65 | // TODO - shader techniques are not all named the same, i.e., FlatMaterial uses "colorMe" and BrickMaterial uses "default" | 64 | // TODO - shader techniques are not all named the same, i.e., FlatMaterial uses "colorMe" and BrickMaterial uses "default" |
@@ -95,8 +94,11 @@ function BumpMetalMaterial() | |||
95 | // duplcate method requirde | 94 | // duplcate method requirde |
96 | this.dup = function() { return new BumpMetalMaterial(); } | 95 | this.dup = function() { return new BumpMetalMaterial(); } |
97 | 96 | ||
98 | this.init = function() | 97 | this.init = function( world ) |
99 | { | 98 | { |
99 | // save the world | ||
100 | if (world) this.setWorld( world ); | ||
101 | |||
100 | // set up the shader | 102 | // set up the shader |
101 | this._shader = new jshader(); | 103 | this._shader = new jshader(); |
102 | this._shader.def = bumpMetalMaterialDef; | 104 | this._shader.def = bumpMetalMaterialDef; |
@@ -108,9 +110,36 @@ function BumpMetalMaterial() | |||
108 | this._materialNode.setShader(this._shader); | 110 | this._materialNode.setShader(this._shader); |
109 | 111 | ||
110 | // set some image maps | 112 | // set some image maps |
111 | this._materialNode.setDiffuseTexture( this.getDiffuseTexture() ); | 113 | this.updateTexture(1); |
112 | this._materialNode.setSpecTexture( this.getSpecularTexture() ); | 114 | this.updateTexture(2); |
113 | this._materialNode.setNormalTexture( this.getNormalTexture() ); | 115 | this.updateTexture(3); |
116 | } | ||
117 | |||
118 | this.updateTexture = function( index ) | ||
119 | { | ||
120 | var material = this._materialNode; | ||
121 | if (material) | ||
122 | { | ||
123 | var technique = material.shaderProgram.default; | ||
124 | var renderer = g_Engine.getContext().renderer; | ||
125 | if (renderer && technique) | ||
126 | { | ||
127 | var texMapName = this._propValues[this._propNames[index]]; | ||
128 | var wrap = 'REPEAT', mips = true; | ||
129 | var tex = this.loadTexture( texMapName, wrap, mips ); | ||
130 | |||
131 | if (tex) | ||
132 | { | ||
133 | switch (index) | ||
134 | { | ||
135 | case 1: technique.u_colMap.set( tex ); break; | ||
136 | case 2: technique.u_normalMap.set( tex ); break; | ||
137 | case 3: technique.u_glowMap.set( tex ); break; | ||
138 | default: console.log( "invalid map index in BumpMetalMaterial, " + index ); | ||
139 | } | ||
140 | } | ||
141 | } | ||
142 | } | ||
114 | } | 143 | } |
115 | 144 | ||
116 | this.export = function() | 145 | this.export = function() |
@@ -229,6 +258,9 @@ bumpMetalShaderDef = | |||
229 | { | 258 | { |
230 | 'u_light0Diff' : { 'type' : 'vec4' }, | 259 | 'u_light0Diff' : { 'type' : 'vec4' }, |
231 | //'u_matDiffuse' : { 'type' : 'vec4' } | 260 | //'u_matDiffuse' : { 'type' : 'vec4' } |
261 | 'u_colMap': { 'type' : 'tex2d' }, | ||
262 | 'u_normalMap': { 'type' : 'tex2d' }, | ||
263 | 'u_glowMap': { 'type' : 'tex2d' }, | ||
232 | }, | 264 | }, |
233 | 265 | ||
234 | // render states | 266 | // render states |
diff --git a/js/helper-classes/RDGE/Materials/FlatMaterial.js b/js/helper-classes/RDGE/Materials/FlatMaterial.js index 5177a8a0..3e3ae25e 100644 --- a/js/helper-classes/RDGE/Materials/FlatMaterial.js +++ b/js/helper-classes/RDGE/Materials/FlatMaterial.js | |||
@@ -29,6 +29,8 @@ function FlatMaterial() | |||
29 | this.getColor = function() { return this._color; } | 29 | this.getColor = function() { return this._color; } |
30 | this.getShaderName = function() { return this._shaderName; } | 30 | this.getShaderName = function() { return this._shaderName; } |
31 | 31 | ||
32 | this.isAnimated = function() { return false; } | ||
33 | |||
32 | //////////////////////////////////s///////////////////////////////////// | 34 | //////////////////////////////////s///////////////////////////////////// |
33 | // Methods | 35 | // Methods |
34 | /////////////////////////////////////////////////////////////////////// | 36 | /////////////////////////////////////////////////////////////////////// |
@@ -48,6 +50,12 @@ function FlatMaterial() | |||
48 | // set up the material node | 50 | // set up the material node |
49 | this._materialNode = createMaterialNode("flatMaterial"); | 51 | this._materialNode = createMaterialNode("flatMaterial"); |
50 | this._materialNode.setShader(this._shader); | 52 | this._materialNode.setShader(this._shader); |
53 | |||
54 | // initialize the taper properties | ||
55 | // this._shader.colorMe.u_limit1.set( [0.25] ); | ||
56 | // this._shader.colorMe.u_limit2.set( [0.5] ); | ||