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author | hwc487 | 2012-02-07 14:35:55 -0800 |
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committer | hwc487 | 2012-02-07 14:35:55 -0800 |
commit | 2d4da18a778471b02e188ad668752e331ee76127 (patch) | |
tree | d1aee0417e6e9ad0335c9e6232d49001a4e425ba /js/helper-classes/RDGE/Materials | |
parent | 9d122c5f1632b1225a543049913c36b9a030110c (diff) | |
download | ninja-2d4da18a778471b02e188ad668752e331ee76127.tar.gz |
test code for deformation shader
Diffstat (limited to 'js/helper-classes/RDGE/Materials')
-rw-r--r-- | js/helper-classes/RDGE/Materials/FlatMaterial.js | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/js/helper-classes/RDGE/Materials/FlatMaterial.js b/js/helper-classes/RDGE/Materials/FlatMaterial.js index c8eb3b6c..de039231 100644 --- a/js/helper-classes/RDGE/Materials/FlatMaterial.js +++ b/js/helper-classes/RDGE/Materials/FlatMaterial.js | |||
@@ -26,10 +26,13 @@ function FlatMaterial() | |||
26 | /////////////////////////////////////////////////////////////////////// | 26 | /////////////////////////////////////////////////////////////////////// |
27 | // Property Accessors | 27 | // Property Accessors |
28 | /////////////////////////////////////////////////////////////////////// | 28 | /////////////////////////////////////////////////////////////////////// |
29 | this.getColor = function() { return this._color; } | 29 | this.getColor = function() { return this._color; } |
30 | this.getShaderName = function() { return this._shaderName; } | 30 | this.getShaderName = function() { return this._shaderName; } |
31 | 31 | ||
32 | this.isAnimated = function() { return false; } | 32 | this.isAnimated = function() { return false; } |
33 | this.hasVertexDeformation = function() { return true; } | ||
34 | this._hasVertexDeformation = true; | ||
35 | this._vertexDeformationTolerance = 0.2; | ||
33 | 36 | ||
34 | //////////////////////////////////s///////////////////////////////////// | 37 | //////////////////////////////////s///////////////////////////////////// |
35 | // Methods | 38 | // Methods |
@@ -55,6 +58,7 @@ function FlatMaterial() | |||
55 | // this._shader.colorMe.u_limit1.set( [0.25] ); | 58 | // this._shader.colorMe.u_limit1.set( [0.25] ); |
56 | // this._shader.colorMe.u_limit2.set( [0.5] ); | 59 | // this._shader.colorMe.u_limit2.set( [0.5] ); |
57 | // this._shader.colorMe.u_limit3.set( [0.75] ); | 60 | // this._shader.colorMe.u_limit3.set( [0.75] ); |
61 | // this._shader.colorMe.u_center.set( [0.0] ); | ||
58 | // this._shader.colorMe.u_taperAmount.set( [0.5] ); | 62 | // this._shader.colorMe.u_taperAmount.set( [0.5] ); |
59 | } | 63 | } |
60 | 64 | ||
@@ -146,6 +150,7 @@ flatShaderDef = | |||
146 | //'u_limit1': { 'type': 'float' }, | 150 | //'u_limit1': { 'type': 'float' }, |
147 | //'u_limit2': { 'type': 'float' }, | 151 | //'u_limit2': { 'type': 'float' }, |
148 | //'u_limit3': { 'type': 'float' }, | 152 | //'u_limit3': { 'type': 'float' }, |
153 | //'u_center': { 'type': 'float' }, | ||
149 | //'u_taperAmount': { 'type': 'float' } | 154 | //'u_taperAmount': { 'type': 'float' } |
150 | }, | 155 | }, |
151 | }, | 156 | }, |