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authorValerio Virgillito2012-04-04 15:53:29 -0700
committerValerio Virgillito2012-04-04 15:53:29 -0700
commite721a7c1009f298a1bd8fea583da14535e039880 (patch)
tree9415f5ba25ad643df678e561719d2708fd3ead5a /js/helper-classes/RDGE/precompiled.js
parent8482e23cd9b8c4700b5130f2588e5eb24d376536 (diff)
parent7249d6377c8897b2f9d8115be99717be971a0981 (diff)
downloadninja-e721a7c1009f298a1bd8fea583da14535e039880.tar.gz
Merge pull request #156 from mayhewinator/WorkingBranch
Namespace and code cleanup for RDGE and related files
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diff --git a/js/helper-classes/RDGE/precompiled.js b/js/helper-classes/RDGE/precompiled.js
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1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7/*
8 * A list of shared parameters that all shaders can support (the engine always try to bind these uniforms)
9 * These parameters are compiled into all jshaders and can be set from any jshader
10 * with a call to jshader.global.u_matDiffuse.set([1,0,0,1]) if the jshader depends on that parameter.
11 * To set directly call rdgeGlobalParameters.'param'.set(x), for example rdgeGlobalParameters.u_lightPos.set([1,1,1])
12 * The values can be added to a jshaders params list - this will creating local jshader memory that binds to the parameter
13 * this parameter can be used to set the value for that shader but will not override the global setting
14 * The values set here are the default global values.
15 * note: the rdge_lights substructure can be ignored, the final parameter list contains only the uniform objects
16 */
17