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authorJonathan Duran2012-04-05 08:09:18 -0700
committerJonathan Duran2012-04-05 08:09:18 -0700
commite186c49247689b5c2df6125037e2473636701d17 (patch)
treee626b006027949f87b5aa1e76eb0ed719adb99bb /js/helper-classes/RDGE/precompiled.js
parent135c5257e2a4d5f1b25f62758c6783fd2ebe5e19 (diff)
parent17ca01f54591187f5c0812c0fd2cb7260afa9639 (diff)
downloadninja-e186c49247689b5c2df6125037e2473636701d17.tar.gz
Merge branch 'refs/heads/NINJAmaster' into TimelineUber
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1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7/*
8 * A list of shared parameters that all shaders can support (the engine always try to bind these uniforms)
9 * These parameters are compiled into all jshaders and can be set from any jshader
10 * with a call to jshader.global.u_matDiffuse.set([1,0,0,1]) if the jshader depends on that parameter.
11 * To set directly call rdgeGlobalParameters.'param'.set(x), for example rdgeGlobalParameters.u_lightPos.set([1,1,1])
12 * The values can be added to a jshaders params list - this will creating local jshader memory that binds to the parameter
13 * this parameter can be used to set the value for that shader but will not override the global setting
14 * The values set here are the default global values.
15 * note: the rdge_lights substructure can be ignored, the final parameter list contains only the uniform objects
16 */
17