diff options
author | hwc487 | 2012-03-05 15:16:52 -0800 |
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committer | hwc487 | 2012-03-05 15:16:52 -0800 |
commit | ec10bf44c711e9c552780d2cd9ac0baef21de445 (patch) | |
tree | 1a48fef7db5c560e997ce3d345fa351dc878a8bb /js/helper-classes/RDGE/runtime | |
parent | cad4d6cb3f667f6174ec05cecead675b244285b9 (diff) | |
download | ninja-ec10bf44c711e9c552780d2cd9ac0baef21de445.tar.gz |
WebGL & Canvas2D file IO
Diffstat (limited to 'js/helper-classes/RDGE/runtime')
-rw-r--r-- | js/helper-classes/RDGE/runtime/GLRuntime.js | 4 | ||||
-rw-r--r-- | js/helper-classes/RDGE/runtime/RuntimeGeomObj.js | 331 | ||||
-rw-r--r-- | js/helper-classes/RDGE/runtime/RuntimeMaterial.js | 103 |
3 files changed, 421 insertions, 17 deletions
diff --git a/js/helper-classes/RDGE/runtime/GLRuntime.js b/js/helper-classes/RDGE/runtime/GLRuntime.js index e0fff4a8..58cb4e33 100644 --- a/js/helper-classes/RDGE/runtime/GLRuntime.js +++ b/js/helper-classes/RDGE/runtime/GLRuntime.js | |||
@@ -131,7 +131,7 @@ function GLRuntime( canvas, importStr ) | |||
131 | this.elapsed += dt; | 131 | this.elapsed += dt; |
132 | 132 | ||
133 | // changed the global position uniform of light 0, another way to change behavior of a light | 133 | // changed the global position uniform of light 0, another way to change behavior of a light |
134 | //rdgeGlobalParameters.u_light0Pos.set( [5*Math.cos(this.elapsed), 5*Math.sin(this.elapsed), 20]); | 134 | rdgeGlobalParameters.u_light0Pos.set( [5*Math.cos(this.elapsed), 5*Math.sin(this.elapsed), 20]); |
135 | 135 | ||
136 | // orbit the light nodes around the boxes | 136 | // orbit the light nodes around the boxes |
137 | //this.light.setPosition([1.2*Math.cos(this.elapsed*2.0), 1.2*Math.sin(this.elapsed*2.0), 1.2*Math.cos(this.elapsed*2.0)]); | 137 | //this.light.setPosition([1.2*Math.cos(this.elapsed*2.0), 1.2*Math.sin(this.elapsed*2.0), 1.2*Math.cos(this.elapsed*2.0)]); |
@@ -328,6 +328,8 @@ function GLRuntime( canvas, importStr ) | |||
328 | } | 328 | } |
329 | 329 | ||
330 | // start RDGE or load Canvas 2D objects | 330 | // start RDGE or load Canvas 2D objects |
331 | var index = importStr.indexOf( "scenedata: " ); | ||
332 | this._useWebGL = (index >= 0); | ||
331 | if (this._useWebGL) | 333 | if (this._useWebGL) |
332 | { | 334 | { |
333 | var id = canvas.getAttribute( "data-RDGE-id" ); | 335 | var id = canvas.getAttribute( "data-RDGE-id" ); |
diff --git a/js/helper-classes/RDGE/runtime/RuntimeGeomObj.js b/js/helper-classes/RDGE/runtime/RuntimeGeomObj.js index 2539abc1..253154f9 100644 --- a/js/helper-classes/RDGE/runtime/RuntimeGeomObj.js +++ b/js/helper-classes/RDGE/runtime/RuntimeGeomObj.js | |||
@@ -80,9 +80,9 @@ function RuntimeGeomObj() | |||
80 | switch (materialType) | 80 | switch (materialType) |
81 | { | 81 | { |
82 | case "flat": mat = new RuntimeFlatMaterial(); break; | 82 | case "flat": mat = new RuntimeFlatMaterial(); break; |
83 | 83 | case "radialGradient": mat = new RuntimeRadialGradientMaterial(); break; | |
84 | case "radialGradient": | ||
85 | case "linearGradient": mat = new RuntimeLinearGradientMaterial(); break; | 84 | case "linearGradient": mat = new RuntimeLinearGradientMaterial(); break; |
85 | case "bumpMetal": mat = new RuntimeBumpMetalMaterial(); break; | ||
86 | 86 | ||
87 | case "water": | 87 | case "water": |
88 | case "tunnel": | 88 | case "tunnel": |
@@ -113,6 +113,101 @@ function RuntimeGeomObj() | |||
113 | importStr = importStr.substr( endIndex ); | 113 | importStr = importStr.substr( endIndex ); |
114 | } | 114 | } |
115 | } | 115 | } |
116 | |||
117 | //////////////////////////////////////////////////////////////////// | ||
118 | // vector function | ||
119 | |||
120 | this.vecAdd = function( dimen, a, b ) | ||
121 | { | ||
122 | var rtnVec; | ||
123 | if ((a.length < dimen) || (b.length < dimen)) | ||
124 | { | ||
125 | throw new Error( "dimension error in vecAdd" ); | ||
126 | } | ||
127 | |||
128 | rtnVec = []; | ||
129 | for (var i=0; i<dimen; i++) | ||
130 | rtnVec[i] = a[i] + b[i]; | ||
131 | |||
132 | return rtnVec; | ||
133 | } | ||
134 | |||
135 | |||
136 | this.vecSubtract = function( dimen, a, b ) | ||
137 | { | ||
138 | var rtnVec; | ||
139 | if ((a.length < dimen) || (b.length < dimen)) | ||
140 | { | ||
141 | throw new Error( "dimension error in vecSubtract" ); | ||
142 | } | ||
143 | |||
144 | rtnVec = []; | ||
145 | for (var i=0; i<dimen; i++) | ||
146 | rtnVec[i] = a[i] - b[i]; | ||
147 | |||
148 | return rtnVec; | ||
149 | } | ||
150 | |||
151 | this.vecDot = function( dimen, v0, v1 ) | ||
152 | { | ||
153 | if ((v0.length < dimen) || (v1.length < dimen)) | ||
154 | { | ||
155 | throw new Error( "dimension error in vecDot" ); | ||
156 | } | ||
157 | |||
158 | var sum = 0.0; | ||
159 | for (var i=0; i<dimen; i++) | ||
160 | sum += v0[i] * v1[i]; | ||
161 | |||
162 | return sum; | ||
163 | } | ||
164 | |||
165 | this.vecMag = function( dimen, vec ) | ||
166 | { | ||
167 | var sum = 0.0; | ||
168 | for (var i=0; i<dimen; i++) | ||
169 | sum += vec[i]*vec[i]; | ||
170 | return Math.sqrt( sum ); | ||
171 | } | ||
172 | |||
173 | this.vecScale = function(dimen, vec, scale) | ||
174 | { | ||
175 | for (var i=0; i<dimen; i++) | ||
176 | vec[i] *= scale; | ||
177 | |||
178 | return vec; | ||
179 | } | ||
180 | |||
181 | this.vecNormalize = function(dimen, vec, len) | ||
182 | { | ||
183 | var rtnVec; | ||
184 | if (!len) len = 1.0; | ||
185 | |||
186 | var sum = 0.0; | ||
187 | for (var i=0; i<dimen; i++) | ||
188 | sum += vec[i]*vec[i]; | ||
189 | sum = Math.sqrt( sum ); | ||
190 | |||
191 | if (Math.abs(sum) >= 0.001) | ||
192 | { | ||
193 | var scale = len/sum; | ||
194 | rtnVec = []; | ||
195 | for (var i=0; i<dimen; i++) | ||
196 | rtnVec[i] = vec[i]*scale; | ||
197 | } | ||
198 | |||
199 | return rtnVec; | ||
200 | }, | ||
201 | |||
202 | this.transformPoint = function( srcPt, mat ) | ||
203 | { | ||
204 | var pt = srcPt.slice(0); | ||
205 | var x = this.vecDot(3, pt, [mat[0], mat[4], mat[ 8]] ) + mat[12], | ||
206 | y = this.vecDot(3, pt, [mat[1], mat[5], mat[ 9]] ) + mat[13], | ||
207 | z = this.vecDot(3, pt, [mat[2], mat[6], mat[10]] ) + mat[14]; | ||
208 | |||
209 | return [x, y, z]; | ||
210 | } | ||
116 | } | 211 | } |
117 | 212 | ||
118 | function getPropertyFromString( prop, str ) | 213 | function getPropertyFromString( prop, str ) |
@@ -183,7 +278,7 @@ function RuntimeRectangle() | |||
183 | rad = tlRad - inset; | 278 | rad = tlRad - inset; |
184 | if (rad < 0) rad = 0; | 279 | if (rad < 0) rad = 0; |
185 | pt[1] += rad; | 280 | pt[1] += rad; |
186 | if (MathUtils.fpSign(rad) == 0) pt[1] = inset; | 281 | if (Math.abs(rad) < 0.001) pt[1] = inset; |
187 | ctx.moveTo( pt[0], pt[1] ); | 282 | ctx.moveTo( pt[0], pt[1] ); |
188 | 283 | ||
189 | // get the bottom left point | 284 | // get the bottom left point |
@@ -194,7 +289,7 @@ function RuntimeRectangle() | |||
194 | ctx.lineTo( pt[0], pt[1] ); | 289 | ctx.lineTo( pt[0], pt[1] ); |
195 | 290 | ||
196 | // get the bottom left curve | 291 | // get the bottom left curve |
197 | if (MathUtils.fpSign(rad) > 0) | 292 | if (rad > 0.001) |
198 | ctx.quadraticCurveTo( inset, height-inset, inset+rad, height-inset ); | 293 | ctx.quadraticCurveTo( inset, height-inset, inset+rad, height-inset ); |
199 | 294 | ||
200 | // do the bottom of the rectangle | 295 | // do the bottom of the rectangle |
@@ -205,7 +300,7 @@ function RuntimeRectangle() | |||
205 | ctx.lineTo( pt[0], pt[1] ); | 300 | ctx.lineTo( pt[0], pt[1] ); |
206 | 301 | ||
207 | // get the bottom right arc | 302 | // get the bottom right arc |
208 | if (MathUtils.fpSign(rad) > 0) | 303 | if (rad > 0.001) |
209 | ctx.quadraticCurveTo( width-inset, height-inset, width-inset, height-inset-rad ); | 304 | ctx.quadraticCurveTo( width-inset, height-inset, width-inset, height-inset-rad ); |
210 | 305 | ||
211 | // get the right of the rectangle | 306 | // get the right of the rectangle |
@@ -216,7 +311,7 @@ function RuntimeRectangle() | |||
216 | ctx.lineTo( pt[0], pt[1] ); | 311 | ctx.lineTo( pt[0], pt[1] ); |
217 | 312 | ||
218 | // do the top right corner | 313 | // do the top right corner |
219 | if (MathUtils.fpSign(rad) > 0) | 314 | if (rad > 0.001) |
220 | ctx.quadraticCurveTo( width-inset, inset, width-inset-rad, inset ); | 315 | ctx.quadraticCurveTo( width-inset, inset, width-inset-rad, inset ); |
221 | 316 | ||
222 | // do the top of the rectangle | 317 | // do the top of the rectangle |
@@ -227,7 +322,7 @@ function RuntimeRectangle() | |||
227 | ctx.lineTo( pt[0], pt[1] ); | 322 | ctx.lineTo( pt[0], pt[1] ); |
228 | 323 | ||
229 | // do the top left corner | 324 | // do the top left corner |
230 | if (MathUtils.fpSign(rad) > 0) | 325 | if (rad > 0.001) |
231 | ctx.quadraticCurveTo( inset, inset, inset, inset+rad ); | 326 | ctx.quadraticCurveTo( inset, inset, inset, inset+rad ); |
232 | else | 327 | else |
233 | ctx.lineTo( inset, 2*inset ); | 328 | ctx.lineTo( inset, 2*inset ); |
@@ -287,5 +382,227 @@ function RuntimeOval() | |||
287 | // inherit the members of RuntimeGeomObj | 382 | // inherit the members of RuntimeGeomObj |
288 | this.inheritedFrom = RuntimeGeomObj; | 383 | this.inheritedFrom = RuntimeGeomObj; |
289 | this.inheritedFrom(); | 384 | this.inheritedFrom(); |
385 | |||