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author | Pierre Frisch | 2011-12-22 07:25:50 -0800 |
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committer | Valerio Virgillito | 2012-01-27 11:18:17 -0800 |
commit | b89a7ee8b956c96a1dcee995ea840feddc5d4b27 (patch) | |
tree | 0f3136ab0ecdbbbed6a83576581af0a53124d6f1 /js/helper-classes/RDGE/src/core/script/engine.js | |
parent | 2401f05d1f4b94d45e4568b81fc73e67b969d980 (diff) | |
download | ninja-b89a7ee8b956c96a1dcee995ea840feddc5d4b27.tar.gz |
First commit of Ninja to ninja-internal
Signed-off-by: Valerio Virgillito <rmwh84@motorola.com>
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script/engine.js')
-rw-r--r-- | js/helper-classes/RDGE/src/core/script/engine.js | 482 |
1 files changed, 482 insertions, 0 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/engine.js b/js/helper-classes/RDGE/src/core/script/engine.js new file mode 100644 index 00000000..6fe964c7 --- /dev/null +++ b/js/helper-classes/RDGE/src/core/script/engine.js | |||
@@ -0,0 +1,482 @@ | |||
1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | |||
8 | /* | ||
9 | * Manage state instances | ||
10 | */ | ||
11 | stateManager = function() | ||
12 | { | ||
13 | // a stack of states | ||
14 | this.stateStack = []; | ||
15 | |||
16 | // number of states on the stack | ||
17 | this.stateTop = undefined; | ||
18 | |||
19 | // the states of the context | ||
20 | this.RDGEInitState = null; | ||
21 | this.RDGERunState = null; | ||
22 | |||
23 | this.currentState = function() | ||
24 | { | ||
25 | if(this.stateTop != undefined) | ||
26 | return this.stateStack[this.stateTop]; | ||
27 | |||
28 | return null; | ||
29 | } | ||
30 | |||
31 | /* | ||
32 | * Push new IRuntime state - engine executes the new state | ||
33 | */ | ||
34 | this.PushState = function(state, flags) | ||
35 | { | ||
36 | if(state!=null && typeof state.Init == 'function') | ||
37 | { | ||
38 | if(this.stateTop != undefined) | ||
39 | this.stateStack[this.stateTop].LeaveState(); | ||
40 | |||
41 | if(flags == undefined || flags != "noInit") | ||
42 | state.Init(); | ||
43 | |||
44 | this.stateTop = this.stateStack.push(state) - 1; | ||
45 | } | ||
46 | } | ||
47 | |||
48 | /* | ||
49 | * Remove IRuntime state from stack, engine executes previous state | ||
50 | */ | ||
51 | this.PopState = function() | ||
52 | { | ||
53 | state = this.stateStack.pop(); | ||
54 | if(state!=null) | ||
55 | { | ||
56 | state.Shutdown(); | ||
57 | } | ||
58 | |||
59 | this.stateTop = this.stateTop > 0 ? this.stateTop - 1 : 0; | ||
60 | |||
61 | if(this.stateStack[this.stateTop]) | ||
62 | { | ||
63 | this.stateStack[this.stateTop].ReInit(); | ||
64 | } | ||
65 | } | ||
66 | |||
67 | /* | ||
68 | * Remove all states from the stack | ||
69 | */ | ||
70 | this.PopAll = function() | ||
71 | { | ||
72 | while(this.stateStack[this.stateTop] != null) | ||
73 | { | ||
74 | this.PopState(); | ||
75 | } | ||
76 | } | ||
77 | |||
78 | this.tick = function(dt) | ||
79 | { | ||
80 | if(this.stateStack[this.stateTop]!=null) | ||
81 | { | ||
82 | this.stateStack[this.stateTop].Update(dt); | ||
83 | this.stateStack[this.stateTop].Resize(); | ||
84 | this.stateStack[this.stateTop].Draw(); | ||
85 | } | ||
86 | } | ||
87 | } | ||
88 | |||
89 | g_enableBenchmarks = true; | ||
90 | function Engine() | ||
91 | { | ||
92 | // map of scene graphs to names | ||
93 | this.sceneMap = []; | ||
94 | |||
95 | // number of states on the stack | ||
96 | this.stateTop = undefined; | ||
97 | |||
98 | // size of the browser window | ||
99 | this.lastWindowWidth = window.innerWidth; | ||
100 | this.lastWindowHeight = window.innerHeight; | ||
101 | |||
102 | this.defaultContext = null; | ||
103 | |||
104 | this.lightManager = null; | ||
105 | |||
106 | clearColor = [0.0, 0.0, 0.0, 0.0]; | ||
107 | |||
108 | panelObjectManager = new objectManager(); | ||
109 | |||
110 | this.initializeComplete = false; | ||
111 | |||
112 | this.RDGECanvas = null; | ||
113 | |||
114 | /* | ||
115 | * a map of canvas names to renderer | ||
116 | */ | ||
117 | this.canvasToRendererMap = {}; | ||
118 | |||
119 | /* | ||
120 | * states to canvas map - maps a state stack to the canvas context it belongs to | ||
121 | */ | ||
122 | this.canvasNameToStateStack = {}; | ||
123 | |||
124 | /* | ||
125 | * the list of context's that are active | ||
126 | */ | ||
127 | this.canvasCtxList = []; | ||
128 | |||
129 | /* | ||
130 | * regex object to verify runtime object is not some sort of exploit | ||
131 | */ | ||
132 | invalidObj = new RegExp("([()]|function)"); | ||
133 | |||
134 | isValidObj = function( name ) | ||
135 | { | ||
136 | // do a quick test make sure user isn't trying to execute a function | ||
137 | if(invalidObj.test(name)) | ||
138 | { | ||
139 | window.console.error("invalid object name passed to RDGE, " + name + " - looks like a function"); | ||
140 | return false; | ||
141 | } | ||
142 | |||
143 | return true; | ||
144 | } | ||
145 | |||
146 | /* | ||
147 | * The context definition - every context shares these parameters | ||
148 | */ | ||
149 | contextDef = function() | ||
150 | { | ||
151 | this.id = null; | ||
152 | this.renderer = null; | ||
153 | this.ctxStateManager = null; | ||
154 | this.startUpState = null; | ||
155 | this.sceneGraphMap = []; | ||
156 | this.currentScene = null; | ||
157 | this.getScene = function() | ||
158 | { | ||
159 | return this.sceneGraphMap[this.currentScene]; | ||
160 | } | ||
161 | this.debug = | ||
162 | { | ||
163 | 'frameCounter' : 0, | ||
164 | 'mat4CallCount': 0 | ||
165 | } | ||
166 | } | ||
167 | |||
168 | // maintains the contexts | ||
169 | contextManager = new objectManager(); | ||
170 | this.ctxMan = contextManager; | ||
171 | |||
172 | // the context currently being updated | ||
173 | contextManager.currentCtx = null; | ||
174 | |||
175 | contextManager._addObject = contextManager.addObject; | ||
176 | contextManager.contextMap = {}; | ||
177 | |||
178 | contextManager.addObject = function( context ) | ||
179 | { | ||
180 | this.contextMap[context.id] = context; | ||
181 | return this._addObject(context); | ||
182 | } | ||
183 | |||
184 | contextManager.start = function() | ||
185 | { | ||
186 | var len = this.objects.length; | ||
187 | for(var i = 0; i < len; ++i) | ||
188 | { | ||
189 | // set the current context | ||
190 | contextManager.currentCtx = this.objects[i]; | ||
191 | this.objects[i].ctxStateManager.PushState(this.objects[i].startUpState); | ||
192 | } | ||
193 | } | ||
194 | |||
195 | contextManager.forEach = function(cb) | ||
196 | { | ||
197 | var len = this.objects.length; | ||
198 | for(var i = 0; i < len; ++i) | ||
199 | { | ||
200 | cb(this.objects[i]); | ||
201 | } | ||
202 | } | ||
203 | |||
204 | this.getContext = function( optCanvasID ) | ||
205 | { | ||
206 | if(!optCanvasID) | ||
207 | { | ||
208 | return contextManager.currentCtx; | ||
209 | } | ||
210 | else | ||
211 | { | ||
212 | return contextManager.contextMap[optCanvasID]; | ||
213 | } | ||
214 | } | ||
215 | |||
216 | /* | ||
217 | * give the contextID (canvas id) of the context to set | ||
218 | */ | ||
219 | this.setContext = function( contextID ) | ||