aboutsummaryrefslogtreecommitdiff
path: root/js/helper-classes/RDGE/src/core/script/jshader.js
diff options
context:
space:
mode:
authorJohn Mayhew2012-04-03 09:39:38 -0700
committerJohn Mayhew2012-04-03 09:39:38 -0700
commitb4ba63045158e108356e065c1237fb72b56473a5 (patch)
tree727039d99f65713ea45957202984a52aa3d16731 /js/helper-classes/RDGE/src/core/script/jshader.js
parent1a3c7d0d5c4ee40af189459749a459990fd08b7e (diff)
downloadninja-b4ba63045158e108356e065c1237fb72b56473a5.tar.gz
fixed remaining namespace bugs ensuring the use of the RDGE namespace everywhere it is required
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script/jshader.js')
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/jshader.js8
1 files changed, 4 insertions, 4 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/jshader.js b/js/helper-classes/RDGE/src/core/script/jshader.js
index cad66b2a..2bccaa80 100755
--- a/js/helper-classes/RDGE/src/core/script/jshader.js
+++ b/js/helper-classes/RDGE/src/core/script/jshader.js
@@ -193,8 +193,8 @@ RDGE.jshader = function (addr) {
193 case "mat2": this.data = [0, 0, 0, 0]; break; 193 case "mat2": this.data = [0, 0, 0, 0]; break;
194 case "float": this.data = [0]; break; 194 case "float": this.data = [0]; break;
195 case "int": this.data = [0]; break; 195 case "int": this.data = [0]; break;
196 case "tex2d": this.data = [ctx.canvas.renderer.getTextureByName(g_Engine._assetPath+"images/white.png")]; break; 196 case "tex2d": this.data = [ctx.canvas.renderer.getTextureByName(RDGE.globals.engine._assetPath+"images/white.png")]; break;
197 case "texCube": this.data = [ctx.canvas.renderer.getTextureByName(g_Engine._assetPath+"images/white.png")]; break; 197 case "texCube": this.data = [ctx.canvas.renderer.getTextureByName(RDGE.globals.engine._assetPath+"images/white.png")]; break;
198 } 198 }
199 } 199 }
200 else { 200 else {
@@ -245,8 +245,8 @@ RDGE.jshader = function (addr) {
245 case "mat2": this.data = [0, 0, 0, 0]; break; 245 case "mat2": this.data = [0, 0, 0, 0]; break;
246 case "float": this.data = [0]; break; 246 case "float": this.data = [0]; break;
247 case "int": this.data = [0]; break; 247 case "int": this.data = [0]; break;
248 case "tex2d": this.data = [ctx.canvas.renderer.getTextureByName(g_Engine._assetPath+"images/white.png")]; break; 248 case "tex2d": this.data = [ctx.canvas.renderer.getTextureByName(RDGE.globals.engine._assetPath+"images/white.png")]; break;
249 case "texCube": this.data = [ctx.canvas.renderer.getTextureByName(g_Engine._assetPath+"images/white.png")]; break; 249 case "texCube": this.data = [ctx.canvas.renderer.getTextureByName(RDGE.globals.engine._assetPath+"images/white.png")]; break;
250 } 250 }
251 } 251 }
252 else { 252 else {