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authorValerio Virgillito2012-04-04 15:58:49 -0700
committerValerio Virgillito2012-04-04 15:58:49 -0700
commit347b4179be5581841fc94825dcb18901e625c670 (patch)
tree93556d56b049aa47c615a8b58add230cd96da166 /js/helper-classes/RDGE/src/core/script/precompiled.js
parent9f1806a7134ec4744a8009e6a7467f5cea04cabf (diff)
parente721a7c1009f298a1bd8fea583da14535e039880 (diff)
downloadninja-347b4179be5581841fc94825dcb18901e625c670.tar.gz
Merge branch 'refs/heads/master' into components
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script/precompiled.js')
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/precompiled.js123
1 files changed, 64 insertions, 59 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/precompiled.js b/js/helper-classes/RDGE/src/core/script/precompiled.js
index bed94e4e..03e0bc0e 100755
--- a/js/helper-classes/RDGE/src/core/script/precompiled.js
+++ b/js/helper-classes/RDGE/src/core/script/precompiled.js
@@ -5,65 +5,70 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
5</copyright> */ 5</copyright> */
6 6
7/* 7/*
8 * A list of shared parameters that all shaders can support (the engine always try to bind these uniforms) 8* A list of shared parameters that all shaders can support (the engine always try to bind these uniforms)
9 * These parameters are compiled into all jshaders and can be set from any jshader 9* These parameters are compiled into all jshaders and can be set from any jshader
10 * with a call to jshader.global.u_matDiffuse.set([1,0,0,1]) if the jshader depends on that parameter. 10* with a call to jshader.global.u_matDiffuse.set([1,0,0,1]) if the jshader depends on that parameter.
11 * To set directly call rdgeGlobalParameters.'param'.set(x), for example rdgeGlobalParameters.u_lightPos.set([1,1,1]) 11* To set directly call rdgeGlobalParameters.'param'.set(x), for example rdgeGlobalParameters.u_lightPos.set([1,1,1])
12 * The values can be added to a jshaders params list - this will creating local jshader memory that binds to the parameter 12* The values can be added to a jshaders params list - this will creating local jshader memory that binds to the parameter
13 * this parameter can be used to set the value for that shader but will not override the global setting 13* this parameter can be used to set the value for that shader but will not override the global setting
14 * The values set here are the default global values. 14* The values set here are the default global values.
15 * note: the rdge_lights substructure can be ignored, the final parameter list contains only the uniform objects 15* note: the rdge_lights substructure can be ignored, the final parameter list contains only the uniform objects
16 */ 16*/
17 17
18rdgeGlobalParameters = 18var RDGE = RDGE || {};
19
20
21
22RDGE.rdgeGlobalParameters =
19{ 23{
20 "u_projMatrix": {'type': 'mat4', 'data': mat4.identity()}, 24 "u_projMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
21 "u_mvMatrix": {'type': 'mat4', 'data': mat4.identity()}, 25 "u_mvMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
22 "u_invMvMatrix": {'type': 'mat4', 'data': mat4.identity()}, 26 "u_invMvMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
23 "u_normalMatrix": {'type': 'mat4', 'data': mat4.identity()}, 27 "u_normalMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
24 "u_worldMatrix": {'type': 'mat4', 'data': mat4.identity()}, 28 "u_worldMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
25 "u_viewMatrix": {'type': 'mat4', 'data': mat4.identity()}, 29 "u_viewMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
26 "u_invViewMatrix": {'type': 'mat4', 'data': mat4.identity()}, 30 "u_invViewMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
27 "u_invWorldMatrix": {'type': 'mat4', 'data': mat4.identity()}, 31 "u_invWorldMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
28 "u_inv_viewport_width": {'type': 'float', 'data': [1]}, 32 "u_inv_viewport_width": { 'type': 'float', 'data': [1] },
29 "u_inv_viewport_height":{'type': 'float', 'data': [1]}, 33 "u_inv_viewport_height": { 'type': 'float', 'data': [1] },
30 "u_lightPos": {'type': 'vec3', 'data': [-20.0, 50.0, 20.0]}, 34 "u_lightPos": { 'type': 'vec3', 'data': [-20.0, 50.0, 20.0] },
31 "u_lightDiff": {'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1]}, 35 "u_lightDiff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] },
32 "u_lightAmb": {'type': 'vec4', 'data': [1.0000, 1.0000, 1.0000, 1.0]}, 36 "u_lightAmb": { 'type': 'vec4', 'data': [1.0000, 1.0000, 1.0000, 1.0] },
33 "rdge_lights": { 37 "rdge_lights": {
34 "u_light0Pos": {'type': 'vec3', 'data': [-20.0, 50.0, 20.0]}, 38 "u_light0Pos": { 'type': 'vec3', 'data': [-20.0, 50.0, 20.0] },
35 "u_light0Diff": {'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1]}, 39 "u_light0Diff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] },
36 "u_light0Amb": {'type': 'vec4', 'data': [0.0008, 0.0008, 0.0008, 1.0]}, 40 "u_light0Amb": { 'type': 'vec4', 'data': [0.0008, 0.0008, 0.0008, 1.0] },
37 "u_light0Spec": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}, 41 "u_light0Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] },
38 "u_light1Pos": {'type': 'vec3', 'data': [0.0, 0.0, 0.0]}, 42 "u_light1Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] },
39 "u_light1Diff": {'type': 'vec4', 'data': [0.0, 0.0, 0.0, 0.0]}, 43 "u_light1Diff": { 'type': 'vec4', 'data': [0.0, 0.0, 0.0, 0.0] },
40 "u_light1Amb": {'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0]}, 44 "u_light1Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] },
41 "u_light1Spec": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}, 45 "u_light1Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] },
42 "u_light2Pos": {'type': 'vec3', 'data': [0.0, 0.0, 0.0]}, 46 "u_light2Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] },
43 "u_light2Diff": {'type': 'vec4', 'data': [0.0, 0.0, 0.0, 1.0]}, 47 "u_light2Diff": { 'type': 'vec4', 'data': [0.0, 0.0, 0.0, 1.0] },
44 "u_light2Amb": {'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0]}, 48 "u_light2Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] },
45 "u_light2Spec": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}, 49 "u_light2Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] },
46 "u_light3Pos": {'type': 'vec3', 'data': [0.0, 0.0, 0.0]}, 50 "u_light3Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] },
47 "u_light3Diff": {'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1]}, 51 "u_light3Diff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] },
48 "u_light3Amb": {'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0]}, 52 "u_light3Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] },
49 "u_light3Spec": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}}, 53 "u_light3Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }
50 "colMap": {'type': 'tex2d', 'data': "assets/images/white.png"}, 54 },
51 //"envMap": {'type': 'tex2d', 'data': null}, 55 "colMap": { 'type': 'tex2d', 'data': "assets/images/white.png" },
52 //"normalMap": {'type': 'tex2d', 'data': null}, 56 //"envMap": {'type': 'tex2d', 'data': null},
53 //"glowMap": {'type': 'tex2d', 'data': "assets/images/black.png"}, 57 //"normalMap": {'type': 'tex2d', 'data': null},
54 //"u_shadowDepthMap": {'type': 'tex2d', 'data': null}, 58 //"glowMap": {'type': 'tex2d', 'data': "assets/images/black.png"},
55 //"u_depthMap": {'type': 'tex2d', 'data': null}, 59 //"u_shadowDepthMap": {'type': 'tex2d', 'data': null},
56 "u_matAmbient": {'type': 'vec4', 'data': [1.00,1.00,1.00, 1]}, 60 //"u_depthMap": {'type': 'tex2d', 'data': null},
57 "u_matDiffuse": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}, 61 "u_matAmbient": { 'type': 'vec4', 'data': [1.00, 1.00, 1.00, 1] },
58 "u_matSpecular": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}, 62 "u_matDiffuse": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] },
59 "u_matShininess": {'type': 'float', 'data': [128.0]}, 63 "u_matSpecular": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] },
60 "u_matEmission": {'type': 'float', 'data': [0.0, 0.0, 0.0, 1.0]}, 64 "u_matShininess": { 'type': 'float', 'data': [128.0] },
61 "u_frustumFarZ": {'type': 'float', 'data': [1000.0]}, 65 "u_matEmission": { 'type': 'float', 'data': [0.0, 0.0, 0.0, 1.0] },
62 "u_shadowLightWorld": {'type': 'mat4', 'data': mat4.identity()}, 66 "u_frustumFarZ": { 'type': 'float', 'data': [1000.0] },
63 "u_shadowBiasMatrix": {'type': 'mat4', 'data': mat4.identity()}, 67 "u_shadowLightWorld": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
64 "u_vShadowLight": {'type': 'mat4', 'data': mat4.identity()}, 68 "u_shadowBiasMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
65 "u_shadowBPV": {'type': 'mat4', 'data': mat4.identity()}, 69 "u_vShadowLight": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
66 "u_farZ": {'type': 'float', 'data': [1000]}, 70 "u_shadowBPV": { 'type': 'mat4', 'data': RDGE.mat4.identity() },
67 "u_shadowLightFarZ": {'type': 'float', 'data': [1000]}, 71 "u_farZ": { 'type': 'float', 'data': [1000] },
68 "u_cameraFTR": {'type': 'vec3', 'data':[0.0, 0.0, 0.0]} 72 "u_shadowLightFarZ": { 'type': 'float', 'data': [1000] },
73 "u_cameraFTR": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] }
69}; 74};